High Mobility Support that can rapidly fly to allies. Mercy can heal allies or improve their damage output with her Caduceus Staff. Does not use energy for her abilities.
Statistics
Health: 1245 (+4% per level)
Health Regen: 30(+4% per level)
Speed: 4.55
Attack Speed: 1.7
Attack Damage: 30 (+4% per level)
Attack Range: 5.5
Change Log
11/7/16 - Mercy's Lvl 20 Talent Angelic Blessing now only grants either a healing aura or a damage boost aura depending on the current mode of Valkyrie, instead of both at once. Mercy's Lvl 4 Talent Stun Rounds now has maximum slow capped at 35%.
22/7/16 - Mercy's Emergency Response Talent dropped to Lvl 4. Improved Capacitors removed since it is made redundant by Overwatch. Angelic Strength is now a Lvl 16 talent and no longer grants Unstoppable after Guardian Angel ends. Major reworks to lvl 20 talents. Battlefield Surgery was added to provide Mercy with a means of getting off her rez against a team heavy on damage but low on crowd control. Heroes never Die is reworked to offer a better option against teams with heavy crowd control and lower damage output, or teams that are unable to kill Mercy during Resurrect. Matyr now closes any loopholes you can use to get around her downside, including Divine Palm. In exchange she is immune to crowd control during her ult, although is made more vulnerable to incoming damage. This should mainly be for final pushes or last ditch defenses, where she has already used her resurrect once to secure the numbers advantage and win the critical fight.
25/7/16 - Messenger Angel bonus now increased from 25% to 50%.
28/7/16 - In light of Auriel's talents being released, massively nerfing and reworking Mercy's ultimate to make it different and a higher risk ultimate. Unlike Auriel's ultimate, the revive effect cannot be stopped. However, you can limit the amount of health the enemies revive with by CCing or killing Mercy early in the resurrect. Mercy also needs to be much closer to her targets than Auriel. Her resurrect timing has also been dramatically nerfed to 5 seconds, which means the Mercy is almost certainly going to be focused down, especially since she is so squishy. The window in which Mercy can revive people has also been considerably shortened.
5/8/16 - Health Regen buffed significantly.
6/10/16 - Completely revamped Mercy's ultimate. She now revives allies much much faster and at lower risk to herself, but revived allies are very vulnerable for the window while they are at very low health. Her ultimate now is on a cooldown rather than charge and automatically unlocks at level 10 (her level 10 talents change its behavior slightly.) Level 20 talents revamped.
31/12/16 - Triage changed to having doubled effect if the target is under fire.
Emergency Response works as follows. Basically Guardian Angel has a maximum range you can fly to an ally. Im thinking about it, but one screen width seems about right (maybe less). What Emergency response does is that it increases your maximum range to allies who have low health. Meaning you can fly two screen widths (instead of one) to an ally with low health. This stacks with the Messenger Angel trait, so you can literally fly from top to bottom on some maps. You would also fly twice as fast. Its mostly used to rapidly switch lanes and catch an ally in need of healing, good for split pushing teams.
Thanks for the critique :)