Millhouse Manastorm by Thinhead

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Millhouse Manastorm

By: Thinhead
Last Updated: Nov 22, 2017
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Millhouse Manastorm

Mighty Mage

Millhouse Manastorm is a spell-oriented Assassin who gains Mana by attacking enemy Heroes. His strengths are mobility, high damage against Heroes, and survivability with Mana Shield. However, he needs to get close to enemies to damage them and his high Mana costs mean he runs out of Mana quickly, especially if he's denied the chance to regenerate mana by attacking enemy Heroes. When hitting multiple Heroes with his Abilities Millhouse actually gains mana rather then spending it, allowing him to use Mana Shield to soak up enemy damage. On the other hand, by evading Millhouse's attacks or by attacking him while his Mana Shield is active it's possible to burn up his Mana to the point that he can't fight.

Health: 1450 (+4%)
Mana: 500 (+10)
Attack Speed 1.2 per second Attack Damage: 60 (72/s) Attack Range: 5.5

Combat Trait

1
Arcane Dynamo (Combat Trait)
When Millhouse deals damage to enemy Heroes, he gains 1 Mana for every 3 (+2% per level) damage he deals. Damage Millhouse deals to non-Heroic targets causes him to gain 10% of this amount.

Primary Abilities

1
Arcane Blast (Q)
Mana: 85
Cooldown: 2 seconds
Range: 4.5

Shoot three bolts of energy that instantly deal 200 (+4% per level) damage to enemies in their path, stopping when they hit a Hero or a Structure. Deals 50% reduced damage to non-Heroes. The spacing of the bolts varies depending on the distance of your mouse cursor from Millhouse. Arcane Blast can only hit a single enemy once per cast.
2
Mana Shield (W)
Mana: 25
Cooldown: 3 seconds
Range: N/A

Channel for 3 seconds, preventing all damage to Millhouse but consuming 1 mana for every 5 (+2% per level) damage prevented. Stuns and silences do not remove this effect. Millhouse can move during this time but can't attack or use abilities. Reactivate to stop channeling early.
3
Wrecking Ball (E)
Mana: 120
Cooldown: 12 seconds
Range: 7.5

Leash Millhouse to target point and orbit around that point for up to 2.5 seconds, making up to one full rotation. The direction of rotation is determined by dragging your mouse cursor when you cast Wrecking Ball. While orbiting, Millhouse is connected to the point of rotation by an energy beam that deals 125 damage per second to enemies it touches.

Reactivate Wrecking Ball to explode, dealing 275 damage in a 2.0 radius around Millhouse, knocking enemies back, and ending Wrecking Ball's orbit.

Millhouse can cast other abilities while orbiting. Activating Mana Shield won't stop Wrecking Ball's orbit but Millhouse can't detonate Wrecking Ball while Mana Shield is active. If Millhouse is rooted, stunned, silenced, or polymorphed, Wrecking Ball's orbit ends.

Wrecking Ball always orbits at the same speed. This means if it's cast at maximum range its orbit lasts up to 2.5 seconds; at closer range the time it takes to orbit one full revolution is proportionately less.

Heroic Abilities

1
Mana Storm
Mana: 150
Cooldown: 100 seconds
Range: 3.5

Channel for 0.75 seconds, stunning nearby enemy Heroes and pulling them toward Millhouse, dealing 50 damage. After channeling for 0.75 seconds release a blast of energy, knocking nearby enemy Heroes back and dealing 225 damage.
2
Impending Doom
Mana: 120
Cooldown: 80 seconds
Range: 4.5

Place an enemy Hero in Stasis for 2.5 seconds. When the Stasis ends, Impending Doom deals 600 damage to all other enemy Heroes in a 2.5 radius around their location.

Talents

Level 1


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Allankap5 (1) | November 12, 2017 5:53pm
"You face the mighty Millhouse Manastorm!"
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