Mimiron by Phyley

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Mimiron

By: Phyley
Last Updated: Jun 25, 2017
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Mimiron

Mecha Mayhem

Any number of players on a team can pick Mimiron.
When somebody picks Mimiron, the other players are notified and can pick them even if they don't own the hero (like with Cho'gall).
Each Mimiron chosen has a different colour and mech design to help tell them apart.
Upon reaching Level 10, the first person that chose Mimiron chooses a Heroic. Every Mimiron gets that Heroic.
Basic Attack is ranged.

Combat Trait

1
Mechanical Genius
Any number of players can play as this hero. Gain increased 10% Attack Damage and Speed for each dead allied hero.

Primary Abilities

1
La-Saw
Fire a Laser Buzz Saw that bounces between a maximum of 4 enemies dealing medium damage. If two friendly La-Saws collide, combine into a bigger La-Saw that bounces between 2 additional targets.
2
Overclock
Gain 50% extra Attack Speed and 10% extra Movement Speed for 2 seconds. Take 20% more damage for duration.
3
Destabilization Matrix
Channel while shooting a laser in a line. Slows enemies hit and makes them take increased damage from abilities. Consumes mana whilst being channeled.

Secondary Abilities

1
Disengage
Head Only
Deform V-07-TR-0N back into individual Mimirons. Each Mimiron has an equal percentage of V-07-TR-0Ns remaining Health when Disengaged.

Heroic Abilities

1
V-07-TR-0N
Activate the Mega Signal.
Nearby Mimirons can activate their Mega Signal in response.
After 1 second of no other Mimiron activating their Mega Signal, transform into a V-07-TR-0N.
The mechs will stay in V-07-TR-0N until they are destroyed or the "Head" uses Disengage.
V-07-TR-0N has the combined Health of the individual mechs and works like Cho'gall with one person (The "Head") utilising the motion and Basic Attacks and the other(s) using abilities (These abilities are the same as normal).

Using V-07-TR-0N alone does nothing, cosumes no mana, and does not use the cooldown.
2
Spinning Up!
Begin charging a massive Laser.
Other Mimirons will be notified on the map that you are doing so and shown the direction it is being fired in.
They can also activate their Laser to combine them.
Very long range.
Deals reduced damage to structures.

Special Mount

1
Jet Boost
Boost in a straight line at 160% Movement Speed for 4 seconds or until movement is interrupted. Cannot turn while using Jet Boost.

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