Mind Bender by RockJohnAxe

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Mind Bender

By: RockJohnAxe
Last Updated: Mar 26, 2018
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Mind Bender

Pillars of Legend

A magi who attacks the Mind to manipulate and cause mental damage.


HP: 24 (+4/Pillar)
MP: 22 (+6/Pillar)
Movement: 3
Magical Armor: 12 (+6/Level)


Version 1.1

POL is a custom game made for table tops.

Combat Trait

1
Mental Manipulation
Anytime you deal damage to an enemy, you may Move them 1 Tile. This may trigger multiple times per turn if you deal multiple hits of damage.
2
Mental Destruction
If you roll a 12+ Empower, instantly deal 8 Magical Damage to your target.

Primary Abilities

1
Mind Blast
6 Range
Deal 3 Magical damage. Deal an additional 5 damage if the target is channeling a Delayed Ability.

Empower (8+):
Deal an additional 5 damage.

Secondary Abilities

1
Mind Games
Self Buff
1 MP
Give yourself +3 Empower until the end of your turn.
-or-
Give all allies (excluding yourself) +1 Empower until the end of their turn.

Empower (8+):
Until your next turn, any ally that Empowers an Ability will heal you for 2 HP.
2
Mind Battle
3 Range
2 MP
Engage in a Mind Battle with an enemy. Each player rolls 1D6. If you roll equal or higher you win. Continue to roll 1D6 until the enemy wins the roll. Deal 2 Magical Damage for every roll you won.

Empower (9+):
You Deal 3 Magical Damage per win instead of 2.
3
Mind Wave
Blast (2x2 Radius)
Delayed Ability
4 MP
Using this Ability will immediately end your turn. At the start of your next turn any targets inside the radius take 22 Magical Damage.

Empower (10+):
Mind Wave radius increased to Explosion (3x3 radius) and allies no longer take damage if they are within the Radius of Mind Wave.

Hero Summart

- Good Damage
- Good Control


- Decent Range
- Decent Toughness
- Decent Move


- Low Sustain

Check out my other Pillars of Legends Heroes here!

Change Log

V1.1
- Increased Mind Blast damage against Delayed Abilities to 5 (up from 4)
- Mind Games now has the option to buff all allies for a lesser amount
- Mind Games Empower now causes allied Empowered Abilities to heal you and Empower lowered to 8+ (From 10+)
- Mind Battle damage reduced to 2 per win (down from 3) and Empower now deals 3 per win (down from 5)
- Mind Battle Empower lowered to 9+ (from 10+)
- Mind Wave Empower now also increases radius to 3x3
- Mind Wave damage increased to 22 (from 18)

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