Moira by Nima Nightmare

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Moira

By: Nima Nightmare
Last Updated: Jan 28, 2021
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Moira

Minister of genetics

Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life. Though O'Deorain will go to any lengths to make scientific breakthroughs, her work is still unknown to most of the world. But now that she has been freed from all constraints, it is only a matter of time before everything changes.

Strengths:


-Mobility
-Can heal multiple allies at time
-Not Mana dependant
-Self-sustain

Weaknesses:


-No burst damage
-No real poke
-Vulnerable to most crowd controls

Stats:


Health: 1500
Health regeneration: 3 per second
Attack damage: 45
Attack range: 5
Attack speed: 4.00

Combat Trait

1
Biotic energy
Use Biotic energy instead of mana which is gained by basic attacking enemies. Biotic Energy is passively restored by 2.5 per second, 5 per second while basic attacking non-heroic enemies and 10 per second while basic attacking enemy heroes. Can store up to 200 Biotic Energy at time.

Passive: Basic attacks heal Moira equal to the damage she deals with Basic attacks.

Active: Activate to change the type of Biotic Orb between Healing and Damaging orbs.

Cooldown: 0.5 seconds

Primary Abilities

1
Biotic grasp
Use your Biotic energy to channel a beam that heals allied heroes in the direction for 100 (+4% per level) health per second. They will also be healed by 80 (+4% per level) health over 5 seconds. While channeling, you can move but cannot turn around. The channel ends by running out of Biotic energy or reactivating the ability.

Cooldown: 1 second
Biotic energy: 20 per second

*Reactivate the ability to cancel channeling.
*Can be channeled up to 10 seconds at full Biotic Energy.
2
Biotic orb
Launch an orb that either heals you and allied heroes for 185 (+4% per level) health per second or deals 120 (+4% per level) to enemy heroes depending on the type of orb that you are currently possessing. The orb will deplete after healing allied heroes for 1110 health or dealing 720 damage to enemy heroes. The orb lasts 6 seconds.

Cooldown: 15 seconds

*The orb bounces off terrain.
*The orb's radius decreases by 5% for each second of healing allied heroes or damaging enemy heroes.
3
Fade
Vanish. Enter Stasis and teleport to a medium distance after 0.8 seconds.

Cooldown: 9 seconds

*The invulnerability lasts until Moira has teleported.

Heroic Abilities

1
Coalescence
Channel a large beam that heals you and your allied heroes for 320 (+4% per level) health and damages enemies for 250 (+4% per level) damage per second. Reactivate the ability at the target direction to change its direction. Lasts 6 seconds.

Cooldown: 70 seconds

*While channeling, you can move.
*The beam also damages and pierces structures.
*During Coalescence you cannot use your basic abilities.
2
Biotic bind
Bind 2 allied or enemy heroes to each other. For allies: If either of the targets receives healing, the other target will also receive that healing. Any unit-target allied ability casted on either of the targets, the other target will also receive that buff. Binded allied heroes can move away from each other without breaking the link. For enemies: If either of the targets receives damage, the other target will also receive that damage. Any unit-target enemy ability casted on either of targets, the other target will also get affected by that ability. If the targets try to get away from each other, they will be pulled back together and stunned for 0.5 seconds.. Lasts 7 seconds.

Cooldown: 50 seconds

*Point-target abilities and skillshots are not affected by the bind.
*The bind will never affect Moira even if there is no other allied heroes near the target aside Moira.
*The secondary target is randomly chosen. means the bind will hit the nearest hero near the target.
*The bind won't bind an allied hero with an enemy hero and vice versa.
*If the bind only hits 1 target, it will disappear after 2 seconds and goes on a 10 seconds cooldown.

Talents Level 1:

Science Will Reveal the Truth (Passive):
Increase Moira's Attack Range by 1. Basic attacks reveal a medium area nearby the target enemy for 2 seconds.
A Touch from Afar (W):
Biotic Orb travels 10% faster and its duration is increased by 0.1 based on your current amount of Biotic Energy, up to 20 seconds.
Repeatable Quest: Biotic Generations (Q):
Gather regen globes to empower Biotic grasp.
Reward: Each time your collect a regen globe, Biotic Grasp heals allies for additional 150 health per second. Lasts 10 seconds.

Talents Level 4:

Unstable Experiment (E):
Fade deals 160 damage to enemy heroes nearby your destination and roots them for 1.25 seconds. but it also damages yourself by 50. However, it won't kill you.
Quoted:
Means your health won't go below 1 by using this ability.

Brake Fade (E):
Fade can now also be used when stunned. Using Fade while stunned grants 20 Spell Armor for 2 seconds.
Quoted:
Only allows Moira to use Fade if she is stunned. Doesn't let her use Fade if she is rooted or silenced.

Sacrifices for Science (passive):
Everytime you die, nearby allies are healed and nearby enemies are damaged equal to the total damage you took before dying.
Quest: Bombard Orbs (W):
Deal 2000 damage to enemies and heal allies for 3000 health with Biotic orbs to empower it.
Reward: After dealing at least 2000 damage to enemy heroes with Biotic Orb, increase its damage by 200 and cause it to explode after expiring which deals 300 damage to all nearby enemies.
Reward: After healing allied heroes for 3000 health with Biotic Orb, increase its healing by 500 and cause it to explode after expiring which heals all nearby allies by 600 health.

Talents Level 7:

Healing Stream (Q):
Biotic Grasp now has 40% increased range. Every time an allied hero is healed with Biotic Grasp, their movement speed is increased by 40% for 3 seconds.
Shade (E):
Fade has 30% increased range and 2 seconds reduced cooldown. But its duration is reduced by 0.2 seconds.
Chilling Grasp (passive):
Basic attacks slows enemies by 35%.

Talents Level 13:

Shadow Experiment (Active):
Target an allied hero to put them in stasis and restore 1420 health for them within 2 seconds. After the ability expires, the target allied hero will become Unstoppable for 1.5 seconds. Cannot be used on Moira. Has 40 seconds cooldown and costs 50 Biotic energy.
Quick Generation (Active):
Activate to instantly restore 200 Biotic Energy. But passively reduces the Biotic Energy regeneration rate by half. has 50 seconds cooldown.
Quoted:
Which means after learning this talent, your Biotic Energy is passively restored by 1.25 per second, 2.5 per second by basic attacking non-heroic enemies and 5 per second while basic attacking enemy heroes.

Cleansing Fade (E):
Upon reaching the target location by using Fade, remove all debuffs from allied heroes nearby the target location (Moira herself included).

Talents Level 16:

Biotic Chain (Passive):
Basic attacks now also hit enemies nearby the primary target which equals more self-healing and more Biotic Energy restored.
Biotic Aura (Trait):
Nearby allied heroes can now heal themselves for 80% of the damage they deal with their basic attacks and restore 10 biotic energy for you per attack.
Protector's Talons (Passive):
Basic attacks against enemy heroes grant Physical Armor for 4 seconds. can gain up to 50 Physical Armor at time.

Talents Level 20:

Surrender to my Will! (Heroic R):
Coalescence now grants Unstoppable, increases your movement speed by 20% and its healing is increased by 30% per each hero in the direction.

Passive: Reduce the cooldown of Coalescence by 30 seconds.
Nothing Escapes the Pull of Science! (Heroic R):
Biotic Bind now binds 3 heroes at time and every time the binded enemies are pulled back together, the bind's duration will be reset. All binded enemy heroes will have all of their Armor reduced by 20 and receive 50% less healing from their allied heroes.
Lack of Ethics (Passive):
Upon dying, continue living for 10 seconds. During this time, you can move, use basic attacks, basic abilities and Biotic Grasp costs no Biotic Energy. But you cannot use your heroic abilities.
Fade to Black (E):
After using Fade, gain stealth and 40% increased movement speed. the movement speed bonus is lost once the stealth is broken.

Counters and matchups:

Bad against:

Ana: Biotic grenade prevents any type of healing for Moira (including her basic attack self-healing) . this is a huge threat to Moira. especially if she cannot use Fade yet.
Anduin: Anduin can pull his allies back to himself to save them from biotic orbs.
Illidan: Evade makes it harder for Moira to restore her Biotic energy.

others:
heroes withstun,silence orpolymorph interrupt Coalescence as it is a channeling ability.
heroes withstasis can avoid Biotic bind effect.
heroes that can escape easily are a sabotage to Moira. without Biotic orb her only other source of healing relies on her basic attacks.

Good against:

Probius: Probius' low basic attack damage makes it harder for him to take on Moira alone if he cannot warp in a pylon during a 1v1 fight against her.
D.va: Moira can avoid Self-destruct by using fade. she can also save allies from it if she chose the Shadowy experiment talent.
Chen: if Chen stops to use Fortifying Brew, Moira can basic attack him to restore more Biotic energy easily.

Others:
Heroes with low mobility can die easily to Moira.
Heroes with abilities that have high cast delay are predictable enough for Moira to escape from it.

Works well with:

Mephisto: Biotic bind can multiply the damage of consume souls against binded enemy heroes.
Zarya: Gravition surge can help Moira kill enemies easily with Coalescence. also Shield ally can save Moira if she cannot use Fade yet.

Others:


heroes with great crowd control can make a good team with Moira.

Works bad with:


Deathwing: because of his trait, aspect of death he cannot be healed. so Moira's presence is irrelevant for him.
Mal'ganis: Mal'ganis can swap his health bar with enemies at anytime. so Moira's healing won't be that helpful for him.

Others:

heroes that don't rely on healing or cannot be healed at all won't make a good team with Moira.

Tips and gameplay:


playing as Moira:


Moira is a healer who has both great healing and well damage so she can handle 1v1 fights on her own since she also have self-healing.
ability strategy:
-Biotic energy (Trait):Despite not being a mana user, Moira still relies on Biotic energy. even in 1v1 fight if her self-healing isn't enough, she needs it for healing orb.
-Biotic grasp (Q): this is Moira's first healing ability. it has a really good healing but for allies and not Moira herself. this ability also costs Moira's Biotic energy. so make sure to use it wisely.
-Biotic orb (W): this is Moira's second healing ability and her first damage ability. it does good damage and excellent healing. you can choose the type of the next orb by activating your trait. remember the healing orb costs Biotic energy.
-Fade (E): using this ability will make Moira invulnerable and makes her escape but also makes her unable to do anything while teleporting.
-Coalescence (heroic R): this ability makes Moira to channel a large beam that heals her and allied heroes and damages enemies. but remember that this ability can be interrupted by disables.
-Biotic bind: this ability links 2 enemy heroes to each other. causing all harmful effects to apply on both targets.

Playing against Moira:


-despite being a healer, Moira is actually a good hero in 1v1 fights. burst damages and healing negators will be useful against her.
-Biotic grasp is a massive healing for Moira's allies but not herself. so make sure to get rid of Moira before attacking the enemy hero near her.
-Damaging orbs can be really harmful due to their unlimited range. healing orbs heal Moira too.
-Fade allows Moira to escape from fights easily. so make sure to not waste all of your powerful abilities on her before using fade.

Recommended builds:


1-Science Priest:
-Biotic Generations
-Sacrifices for Science
-Healing Stream
-Coalescence (Heroic)
-Shadow Experiment
-Biotic Aura
-Surrender to My Will!

2-Biotic Mastermind:
-Science will Reveal the Truth
-Unstable Experiment or Brake Fade
-Chilling Grasp
-Biotic Bind (Heroic)
-Quick Generation
-Biotic Chain
-Nothing escapes the pull of science! or Fade to Black

3-Shadow Hybrid:
-A Touch from Afar
-Bombard Orbs
-Shade
-Biotic Bind (Heroic)
-Cleansing Fade
-Protector's Talons
-Lack of Ethics

4-1v1 Build:
-Science will Reveal the Truth
-Unstable Experiment or Brake Fade
-Shade or Chilling Grasp
-Coalescence (Heroic)
-Cleansing Fade
-Protectors Talons
-Lack of Ethics or Fade to Black

Changes:


10/27/2020:


-Health increased to 1500.
-Attack damage increased to 45.
-Reduced the healing of Biotic Grasp to 100 and it's healing over time to 80.
-Fade no longer cleanses Moira from debuffs.
-Reduced the healing of Coalescence to 320.
-The level 4 talent, Unstable Experiment's damage reduced to 160.
-The level 13 talent, Quick Generation Biotic Energy restoration has been increased to 200.
-The level 13 talent, Cleansing Fade now also affects Moira.
-The level 16 talent, Biotic Aura's lifesteal has been reduced to 80%.

1/28/2021:


-Biotic Orb's healing reduced to 185 per second and its damage is reduced to 120 per second.
-Biotic Orb's radius now decreases by 5% each time it heals an allied hero or damages an enemy hero.
-The level 13 talent, Cleansing Fade no longer causes Fade to grant Unstoppable.

Possible cosmetics:

Skins:


Fiery-Whiskey (base skin): Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life. Though O'Deorain will go to any lengths to make scientific breakthroughs, her work is still unknown to most of the world. But now that she has been freed from all constraints, it is only a matter of time before everything changes.

Pale-Ornate (Rare): Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life. Though O'Deorain will go to any lengths to make scientific breakthroughs, her work is still unknown to most of the world. But now that she has been freed from all constraints, it is only a matter of time before everything changes.

Dark Nexus (Epic): The destructive essence of the Dark Nexus continues to shape and create more destruction. Moira's obsession with revealing the truth behind humanity's secret has led her to a madness which leads to a dark reality.
Features: Altered voice-over, themed abilities, themed animations
Notes: This skin theme is part of a shared theme of Dark Nexus


Voice lines:


Quoted:
What an interesting hypothesis.

Quoted:
Are you finished?

Quoted:
Stupidity is not a right.

Quoted:
Brilliant.

Quoted:
What are you on about?


Portraits:


Carbot Moira-Moira hero-Moira Mastery-Dark Nexus Moira-Pachimari Moira

Sprays:


Carbot Moira-Pachimari Moira

Announcers:


Moira announcer (Legendary)

Check out my other concepts :3

Symmetra

Vishkar architech

Mercy

Field medic

Ashe

Deadlock leader

Orisa

Guardian robot

Brigitte

Mechanical squire

The Payload

Automated Powerhouse

Widowmaker

Talon Assassin

Zarya

Slight Rework Concept

Reinhardt

Adventuring Crusader

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