Moira by lucky-tiger

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Moira

By: lucky-tiger
Last Updated: Jul 10, 2020
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Moira

mage/healer hybrid

the shadow priest we all wanted (inspired by carbot anduin concept and my own anduin concept)

low hp- 1400.
low aa 70, 1 per sec. 5.5 range.

tell me what you think!
talents are wip.

(updated icons)

Combat Trait

1
[D] BIOTIC POTENTIAL
Instead of mana you have 2 resources: 'Biotic' and 'Degenerative'. Recharge 2 per sec only in the opposite mode (in biotic mode you recharge degenerative points and verse versa), you can store up to 100 points of each.
Active to switch modes changing your abilities purpose.

10 sec cd.

Degenerative: passive- aa deal 30% more damage and recharge 3 biotic points.

Basic quest:
Heal 10000 or/and deal 10000 damage to heroes to unlock an heroic option. (chosen at level 10)



healing globes recharge 10 biotic energy, collect 10 increase max biotic energy to 125. collect 20 increase biotic energy recharge rate by 1.
changing forms reduce biotic orb cd by 4 sec.
changing forms grant you 20% ability power for 5 seconds.
aa in degenerative has 25% lifesteal.

Lvl 7- complete base quest, and reduce ults cd by 10 sec.

Primary Abilities

1
[Q] Biotic Grasp
Biotic:
Target an ally, heal 40 hp per 0.25 to it and all allies in a cone at that direction. You can move while channeling. reactive to cancel.
Recharge 2 degenerative energy per hero healed.
Degenerative:
Target an enemy, deal 30 damage per 0.25 sec to it. heal from 50% damage done. You can move while channeling. reactive to cancel.
Recharge 3 biotic energy per hit.


Biotic Grasp's direction changes with your mouse cursor position
5 energy per 0.25 sec.
1.5 sec cd.



reduce cost to 4
heal the target for 25% more
increase width of healing, and make damaging deal 50% damage to enemies in its cone.
2
[W] Biotic Orb
Biotic:
Shot an orb at targeted ally, that move towards its target with 120% speed. Upon reaching to the target it attach to it healing it and all other nearby allies for 60 per sec. Recharge degenerative energy.
Degenerative:
Shot an orb in target direction (with 120% speed) that hits the first enemy hero and attach to it damaging it and all other nearby enemies for 40 per sec. Recharge biotic energy.

Last up to 5 seconds (after attaching). maximum of 300 healing or 200 damage.
Recharge 1 energy per hero hit/healed.

10 sec cd.



BIOTIC ORB increase speed by 20% in degeneration mode, deal 1500 damage to enemy heroes with Biotic Orb. increase max degenerative energy to 125. deal 3000 damage increase degenerative energy recharge rate by 1.
reduce FADE cd by 0.25 sec per enemy hit.
Degenerative orb heals allies near the enemy for 40 per sec.
biotic orb damages all enemies around the target for 30 per sec.
3
[E] Fade
Become invisible, unstoppable, gain 50% bonus speed and 25 armor for 0.75 second.

14 sec cd.



reduce BIOTIC POTENTIAL cd by 4 secodns.
remove dot from you.
increase duration by 0.5 sec.
getting under 20% hp, cast automatically. 15 sec cd.

Heroic Abilities

1
[R1] COALESCENCE
After 0.5 sec delay, start channeling a long ranged ray that heals all allies for in an inner aoe for 150 per sec and damage all enemies in an outer aoe for 100 per sec. Last up to 4 seconds, reactive to cancel.

Direction changes with your mouse cursor position.

60 sec cd.


reduce cd by 0.25 sec per hero healed or damaged with [Q] Biotic Grasp.
2
[R2] ORGANIC FIELD
Create an aoe that heals all friendly heroes within for 2% of their max hp every 0.25 sec. Healing increases by 10% for each consecutive instance of healing, up to 100%.
Gain 2 biotic energy per hero healed.
Last 6 seconds.

90 sec cd.

The choice is only available once you heal 10000.



Whenever you heal a friendly hero with basic abilities, the cd recharge 100% faster for 1 sec.
3
[R3] wither
After 1 sec delay create an aoe that deals damage to all enemy heroes within equal to 1.25% of their max hp every 0.25 sec. Damage increases by 10% for each consecutive instance of damage, up to 100%.
Gain 2 degenerative energy per enemy hero hit.
Last 6 seconds.

90 sec cd.

The choice is only available once you deal 10000 damage to enemy heroes.



Whenever you damage an enemy hero with basic abilities or aa, the cd recharge 100% faster for 1 sec.

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