Moira by Wersus

8 Votes

Moira

By: Wersus
Last Updated: Oct 11, 2018
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Moira

Brilliant Geneticist

Moira O'Deorain, a brilliant geneticist who pursues scientific discovery unburdened by ethics.

Any Suggestion or Criticism is Welcome.


Stats

Health: 1400
Health Regeneration: 5 per Second
Attack Damage: 100
Attack Speed: 1 per Second

Combat Trait

1
Biotic Energy
Passive

Moira's Source for [Q]Biotic Grasp is Biotic Energy. Biotic Energy's Capacity is 100.
Biotic Energy is Passively Generated by 5 per Second if [Q]Biotic Grasp is not in use.
Every Basic Attack Increases Moira's Biotic Energy by 10 up to 100.
Moira's Basic Attacks Heal her for Damage Dealt.

Primary Abilities

1
Biotic Grasp
Active
No Cooldown


Heal 140 ( +4% per Level) Health to ally Heroes per Second on chosen direction following the cursor. Every Second of Healing Decreases Biotic Energy by 10. Reactivating this ability will stop its effects.
2
Biotic Orb
Active
Cooldown: 10 Seconds


Launch an Orb that Deals 80 ( +4% per Level) Damage per Second to any nearby enemies if in Degrading Effect or that Heals 160 ( +4% per Level) Health per Second to any nearby allies if in Regenerating Effect. Orb bounces off upon colliding with Terrain or Building and it lasts for up to 5 Seconds. Degrading and Regenerating Effect is changed with [D]Biotic Energy.
3
Fade
Active
Cooldown: 10 Seconds

Instantly Increase your Movement Speed by 150% and become Invincible for 1 Second.

Heroic Abilities

1
Coalescence
Active
Cooldown: 60 Seconds


Start Casting a beam that both Damages any enemies by 160 ( +4% per Level) Damage a second and Heals any allies by 320 ( +4% per Level) Health a second. Beam bypasses Terrain and Buildings and it lasts for up to 5 Seconds. It can be Interrupted and Reactivated to end. Moira can move while using this ability.
2
Organic Field
Active
Cooldown: 80 Seconds

Create a field for 5 Seconds that will Damage all enemies caught within it by 100 ( +4% per Level) Damage a second and that will Heal all allies by 150 ( +4% per Level) Health a Second.

Talents

Level 1

[Q]God's Hands-
Quest: Heal Allied Heroes with [Q]Biotic Grasp for 100 Seconds.
Reward: Healing with [Q]Biotic Grasp now decreases Biotic Energy by 5 per Second.

[Q]Soul Grasp-
Quest: Basic Attack Enemy Heroes 100 Times.
Reward: Dealing Damage with Basic Attacks now increases Biotic Energy by 15 per Second.

[Passive]Energy Bank-
Quest: Collect 25 Regeneration Globes.
Reward: Biotic Energy's Capacity is now Increased to 200.

Level 4

[W]Life Bomb-
Quest: Heal Ally Heroes with [W]Biotic Orb 50 Times.
Reward: [Q]Biotic Orb will now Explode upon collision with allies, Healing 600 ( +4% per Level) Health and Increasing Healing Received of all nearby allies by 25% for 3 Seconds.

[W]Death Bomb-
Quest: Damage Enemy Heroes with [W]Biotic Orb 50 Times.
Reward: [Q]Biotic Orb will now Explode upon collision with enemies, Dealing 300 ( +4% per Level) Damage and Silencing all nearby enemies for 1.5 Seconds.

[E]Recover-
[E]Fade will now remove all negative effects from Moira and it will restore 10% of her Full Health.

Level 7

[Q]Multi-Cellular Colony-
[Q]Biotic Grasp's Healing is Increased by 10% per Allied Hero Standing within it.


[W]Grasping Field-
[W]Biotic Orb's Degrading Effect is now Slowly Pulling nearby enemies towards its center and its Slowing their Movement Speed by 25% decaying over 3 Seconds.


[Passive]Immortality Gene-
While above 50 Biotic Energy, Gain 25% Armor.

Level 10

[R]Coalescence-
Start Channeling a beam that both Damages any enemies by 160 ( +4% per Level) Damage a second and Heals any allies by 320 ( +4% per Level) Health a second. Beam bypasses Terrain and Buildings and it lasts for up to 5 Seconds. It can be Interrupted and Reactivated to end. Cooldown is 60 Seconds.

[R]Organic Field-
Create a field for 5 Seconds that will Damage all enemies caught within it by 100 ( +4% per Level) Damage a second and that will Heal all allies by 150 ( +4% per Level) Health a Second. Cooldown is 80 Seconds.

Level 13

[Q]Lifeblood Drain-
Basic Attacks now also Deal Additional Damage equal to 2.5% Enemy Hero's Full Health. Additional Damage dealt is restored to you as Health.


[W]Cleansing Orb-
[W]Biotic Orb's Regenerating Effect now also Increases Allied Hero's Movement Speed by 25% for 4 Seconds and it Removes all Roots and Slows.


[E]Fade To Black-
[E]Fade now has 2 Charges but its Cooldown is Increased by 5 Seconds.

Level 16

[Q]Biotic Puddles-
[Q]Biotic Grasp now leaves Puddles at its direction. Puddles last for 3 Seconds.
Puddles heals any allies standing in it by 40 ( +4% per Level) Health per second.


[W]Focused Iris-
[W]Biotic Orb's Regenerating and Degrading Effects are Increased by 250% if they are affecting two or less targets.

[Active]Bio-Synthesis-
Instantly Gain 100 Biotic Energy. Cooldown is 30 Seconds.

Level 20

[R]Super Beam-
Range and Duration of [R]Coalescence are Increased by 50%. Additionally, Increase Damage and Healing of [R]Coalescence by 15% for every Enemy or Ally Hero standing in it.

[R]Cellular Field-
Radius and Duration of [R]Organic Field are Increased by 50%. Additionally, Increase Damage and Healing of [R]Organic Field by 15% for every Enemy or Ally Hero standing in it.


[E]Plot In The Shadows-
[E]Fade now Refreshes the Cooldown of [W]Biotic Orb and it Restores 50 Biotic Energy.

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