Moira O'Deorain, a brilliant geneticist who pursues scientific discovery unburdened by ethics.
Any Suggestion or Criticism is Welcome.
Stats
Health: 1400 Health Regeneration: 5 per Second Attack Damage: 100 Attack Speed: 1 per Second
Combat Trait
1
Biotic Energy
Passive
Moira's Source for [Q]Biotic Grasp is Biotic Energy. Biotic Energy's Capacity is 100.
Biotic Energy is Passively Generated by 5 per Second if [Q]Biotic Grasp is not in use.
Every Basic Attack Increases Moira's Biotic Energy by 10 up to 100.
Moira's Basic Attacks Heal her for Damage Dealt.
Primary Abilities
1
Biotic Grasp
Active No Cooldown
Heal 140 ( +4% per Level) Health to ally Heroes per Second on chosen direction following the cursor. Every Second of Healing Decreases Biotic Energy by 10. Reactivating this ability will stop its effects.
2
Biotic Orb
Active Cooldown: 10 Seconds
Launch an Orb that Deals 80 ( +4% per Level) Damage per Second to any nearby enemies if in Degrading Effect or that Heals 160 ( +4% per Level) Health per Second to any nearby allies if in Regenerating Effect. Orb bounces off upon colliding with Terrain or Building and it lasts for up to 5 Seconds. Degrading and Regenerating Effect is changed with [D]Biotic Energy.
3
Fade
Active Cooldown: 10 Seconds
Instantly Increase your Movement Speed by 150% and become Invincible for 1 Second.
Heroic Abilities
1
Coalescence
Active Cooldown: 60 Seconds
Start Casting a beam that both Damages any enemies by 160 ( +4% per Level) Damage a second and Heals any allies by 320 ( +4% per Level) Health a second. Beam bypasses Terrain and Buildings and it lasts for up to 5 Seconds. It can be Interrupted and Reactivated to end. Moira can move while using this ability.
2
Organic Field
Active Cooldown: 80 Seconds
Create a field for 5 Seconds that will Damage all enemies caught within it by 100 ( +4% per Level) Damage a second and that will Heal all allies by 150 ( +4% per Level) Health a Second.
Talents
Level 1
[Q]God's Hands- Quest: Heal Allied Heroes with [Q]Biotic Grasp for 100 Seconds. Reward: Healing with [Q]Biotic Grasp now decreases Biotic Energy by 5 per Second.
[Q]Soul Grasp- Quest: Basic Attack Enemy Heroes 100 Times. Reward: Dealing Damage with Basic Attacks now increases Biotic Energy by 15 per Second.
[Passive]Energy Bank- Quest: Collect 25 Regeneration Globes. Reward: Biotic Energy's Capacity is now Increased to 200.
Level 4
[W]Life Bomb- Quest: Heal Ally Heroes with [W]Biotic Orb 50 Times. Reward: [Q]Biotic Orb will now Explode upon collision with allies, Healing 600 ( +4% per Level) Health and Increasing Healing Received of all nearby allies by 25% for 3 Seconds.
[W]Death Bomb- Quest: Damage Enemy Heroes with [W]Biotic Orb 50 Times. Reward: [Q]Biotic Orb will now Explode upon collision with enemies, Dealing 300 ( +4% per Level) Damage and Silencing all nearby enemies for 1.5 Seconds.
[E]Recover-
[E]Fade will now remove all negative effects from Moira and it will restore 10% of her Full Health.
Level 7
[Q]Multi-Cellular Colony-
[Q]Biotic Grasp's Healing is Increased by 10% per Allied Hero Standing within it.
[W]Grasping Field-
[W]Biotic Orb'sDegrading Effect is now Slowly Pulling nearby enemies towards its center and its Slowing their Movement Speed by 25% decaying over 3 Seconds. [Passive]Immortality Gene-
While above 50 Biotic Energy, Gain 25% Armor.
Level 10
[R]Coalescence-
Start Channeling a beam that both Damages any enemies by 160 ( +4% per Level) Damage a second and Heals any allies by 320 ( +4% per Level) Health a second. Beam bypasses Terrain and Buildings and it lasts for up to 5 Seconds. It can be Interrupted and Reactivated to end. Cooldown is 60 Seconds.
[R]Organic Field-
Create a field for 5 Seconds that will Damage all enemies caught within it by 100 ( +4% per Level) Damage a second and that will Heal all allies by 150 ( +4% per Level) Health a Second. Cooldown is 80 Seconds.
Level 13
[Q]Lifeblood Drain-
Basic Attacks now also Deal Additional Damage equal to 2.5% Enemy Hero's Full Health. Additional Damage dealt is restored to you as Health.
[W]Cleansing Orb-
[W]Biotic Orb'sRegenerating Effect now also Increases Allied Hero's Movement Speed by 25% for 4 Seconds and it Removes all Roots and Slows.
[E]Fade To Black-
[E]Fade now has 2 Charges but its Cooldown is Increased by 5 Seconds.
Level 16
[Q]Biotic Puddles-
[Q]Biotic Grasp now leaves Puddles at its direction. Puddles last for 3 Seconds.
Puddles heals any allies standing in it by 40 ( +4% per Level) Health per second.
[W]Focused Iris-
[W]Biotic Orb'sRegenerating and Degrading Effects are Increased by 250% if they are affecting two or less targets.
[Active]Bio-Synthesis-
Instantly Gain 100 Biotic Energy. Cooldown is 30 Seconds.
Level 20
[R]Super Beam-
Range and Duration of [R]Coalescence are Increased by 50%. Additionally, Increase Damage and Healing of [R]Coalescence by 15% for every Enemy or Ally Hero standing in it.
[R]Cellular Field-
Radius and Duration of [R]Organic Field are Increased by 50%. Additionally, Increase Damage and Healing of [R]Organic Field by 15% for every Enemy or Ally Hero standing in it.
[E]Plot In The Shadows-
[E]Fade now Refreshes the Cooldown of [W]Biotic Orb and it Restores 50 Biotic Energy.
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