Moira O'Deorain by Sardonyx

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Moira O'Deorain

By: Sardonyx
Last Updated: Jul 19, 2019
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Moira O'Deorain

Unethical Mastermind

Over a decade ago, O'Deorain made waves when she published a controversial paper detailing a methodology for creating custom genetic programs that could alter DNA at a cellular level. It seemed like a promising step toward overcoming diseases and disorders and maximizing human potential. Dissent among her peers soon followed. Many considered her work to be dangerous because of its perceived ethical shortfalls, and O'Deorain was even accused of having the same unchecked desire for scientific advancement that some believed had caused the Omnic Crisis. In addition, other geneticists were unable to reproduce the results of Moira's research, which further called her discoveries into question. Instead of kickstarting her career, her paper seriously damaged her reputation. Overwatch was among those who condemned her research, and in O'Deorain's own words, tried to silence her.

Because people are stupid and play Moira as a DPS hero, this is for them.
Moira uses self-sustain to her advantage by abilities which heal and allow her to escape along with talents that grant armor, more escape and increased heals with the price of not having any source of burst damage.

Combat Trait

1
Mutative Gift
Passive

For every 1% of maximum health missing, gain 0.5% increased healing received up to 50%. All abilities in which heal, are affected by this bonus along with all other healing from other characters.

Cannot stack beyond 50% with other received healing bonuses.

Primary Abilities

1
Biotic Grasp

Cooldown: 8 seconds
Mana: 30


Lock onto an enemy target and deal 350 damage (+4% per level) and heal for 50% of the amount over a duration of 1.5 seconds. Cannot basic attack while ability is channeling. Can be interrupted by stuns, silences or if enemy is out of range.
2
Orb of Deterioration

Cooldown: 12 seconds
Mana: 50


Launch an orb which can tether onto enemies in range. Deals 120 damage a second. Damages for a maximum of 3 seconds and lasts 44% longer when locking onto only 1 enemy hero. Does not damage enemy minions or structures.
3
Fade
Cooldown: 14 seconds
Mana: 60


Become invulnerable and hidden for 0.75 seconds. Increases your movement speed by to 150%.

Heroic Abilities

1
Coalescence
Cooldown: 70 seconds
Mana: 100

Channel a long range beam which deals 200 damage per second and heals you for 25% of the damage dealt. Decreases healing received by 50%. Lasts 3 seconds.
2
Biology's Habits
Cooldown: 30 seconds
Mana: 80


Choose a nearby hero and silence them for 0.5 seconds every time they are damaged. Lasts 5 seconds.

Level 1

[Q] Idle Hands

Quest: Finish casting Biotic Grasp on an enemy hero.
Reward: After successfully casting it 20 times, increase the healing by 25% and the damage by 100.


[W] Spherical Symbiosis

Quest: Deplete Orb of Deterioration's damage.
Reward: After successfully depleting Orb of Deterioration 15 times, increase its duration by 1 second and it now slows by 25%.


[E] Synthesis

Quest: Dodge incoming spell damage by using Fade.
Reward: After successfully dodging spell damage 30 times, decrease the cooldown of Fade by 5 seconds and increase the duration by 0.5 seconds.

Level 4

[Q] Tether: Slow an enemy by 20% while casting Biotic Grasp on them.
[E] Friction: Exiting Fade near enemies slow them by 50% for 2 seconds, decaying overtime.
[E] Wandering Paradox: Gain 15% movement speed for 2 seconds whenever exiting fade. When you go under 50% health, reset the cooldown of Fade and gain 30% movement speed when you exit it for 3 seconds.

Level 7

[W] Orbital Fields When Orb of Deterioration is near a single enemy hero, it will move towards them. Orbs damaging two different enemy heroes are not affected.
[E] Disengage: Gain 50 Armor for 2 seconds after exiting Fade.
[Passive] Bioremediation: Everytime you kill an enemy, lower your cooldowns by 0.25 seconds up to 2.5 seconds. Bonus lost upon death.

level 13

[Q] Cytokineses: After finishing Biotic Grasp on an enemy, heal for 5% of your maximum health. Not affected by Mutative Gift.
[W] Devil's Work: Orb of Deterioration lowers enemies armor by 5 per 0.25 seconds up to 25.
[Passive] Geneticist's Mind: Gain 10 Armour whenever you damage an enemy and 25 whenever you kill an enemy, lasts for 5 seconds.
[Passive] Telophase: While under 25% health and not taking damage for 5 seconds, regenerate your current health until doubled by 50 health per second. Effect can be interrupted by damage.

level 16

[Q] Powerful Grasp While Biotic Grasp is channeling, it chains onto a nearby enemy for 175 damage over 1.5 seconds. No healing bonus from tethered enemy.
[Q] Genetic Multiplication: Increase the drain speed of Biotic Grasp by 50% and lower the cooldown by 1 second.
[W] Butterfly Effect: While Orb of Deterioration damages 2 or more enemies, it deals an additional 2.5% maximum health per second.
[W] Hygroscopic: Orb of Deterioration does 50% more damage when it is near maximum range.

level 20

[Heroic] Terminal Side-Effect: Increase the decrease of healing received from Coalescence to 100%.
[Heroic] Cycle of Decomposition: When Biology's habits is finished, apply a poison effect which deals 20% of an enemies maximum health.
[Passive] Loss of Morality: Upon dying, become a shadow figure 5 seconds and be able to continue using non-heroic abilities until expiration.
[Passive] Undeniable Medicine: Every time you kill an enemy hero, increase the healing bonus from Mutative Gift by 10% to 100%. Bonus lost upon death.


Possible Builds:

Self-Sustain
Level 1: Synthesis
Level 4: Wandering Paradox
Level 7: Bioremediation
Level 10: Coalescence
Level 13: Telophase
Level 16: Genetic Multiplication
Level 20: Undeniable Medicine

Biotic Grasp
Level 1: Idle Hands
Level 4: Tether
Level 7: Bioremediation
Level 10: Biology's Habits
Level 13: Cytokinesis
Level 16: Powerful Grasp
Level 20: Loss of Morality

Orb of Deterioration
Level 1: Spherical Symbiosis
Level 4: Friction
Level 7: Orbital Fields
Level 10: Coalescence
Level 13: Devil's Work
Level 16: Butterfly Effect
Level 20: Loss of Morality

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lucky-tiger (2) | July 20, 2019 12:58pm
Biology's Habits seems really cool!
but i think any interpretation of Moira that ignores her supportive role is a bit lackluster. Imo having a hybrid healer/mage damage dealer is much more unique than just a self sustaining mage (we got gul'dan).

And just a balance issue, Biology's Habits' cd need to be increased (to ~50) because its a point and click. (or make it a skillshot).
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