Level 1:
Far-Sight: Reveal an area on the map for 2 seconds. Enemies revealed by this ability that were not visible before gain Vulnerable and are revealed for 4 seconds. 50 second CD, global range.
Astral Shift: Teleport your Astral Projection up to 6 units away after a brief delay. 45 second CD.
Astral Shield: Your Astral Projection starts with a 200 (+4% per level) point shield that lasts up to 20 seconds.
Level 4:
Big Totem: Stoneclaw Totem has +20% HP and radius
Tsunami: All enemies within range of the Stoneclaw Totem take 125+4% damage when it is placed
Amplified Healing: All healing effects have +50% value.
Level 7:
Splashback: A second, untalented Tidecall is cast at the initial location after a 4 second delay. The second wave only slows for 40$, and deals no damage.
Nightmare: Casting Astral Projection on a location roots enemies in melee range for 1 second.
Deep March: Thing from Below walks forwards while alive.
Level 10:
Lightning Storm
Murloc Might
Level 13:
Overload: Activate to make your next basic ability have +50% ability power, but you are silenced for 4 seconds after casting it. 20 second CD.
Frost Shock: Basic attacks against heroes freeze the target, rooting them for 0.75 seconds. This ability has a 10 second CD, with the cooldown being reduced by 1 second every time you make a basic attack.
Everyfin is Awesome: +20% ability power and +10% health
Level 16:
Cleansing Totem: Stoneclaw Totem cleanses all allies in range of CC and makes them unstoppable for 0.5 seconds.
High Tide: Tidecall expands 40% farther, and 20% faster.
Writhe: Thing from the Deep pulls the furthest enemy hero hit into melee range when it attacks.
Level 20:
Thunderclap: Lightning Storm silences enemies and slows them by 40% for 4 seconds after the stun ends.
Furor of C'thun: While Murloc Might is active, you can leap to a new location once. This will extend the duration by 1 second.
Safety Net: If your Astral Projection takes lethal damage, it is destroyed, but you are healed for 210+4% HP.
Earthen Shield: Damage that Morgl takes while a Stoneclaw Totem is active is halved. Stacks multiplicatively with Astral Projection's damage resist.
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