Hard |
Base |
Level 10 |
Level 20 |
Level 30 |
Health |
2500 |
3701 |
5478 |
8108 |
Health Regen |
8,33 |
12,33 |
18,25 |
27,02 |
Attack |
160 |
237 |
351 |
519 |
Attack Speed |
0,625 |
0,625 |
0,625 |
0,625 |
Range |
2,5 |
2,5 |
2,5 |
2,5 |
Morogrim is a warrior that excels at zoning enemies, smashing with anchor and applying lots of crowd-control effects. While it can be difficult for him to duel with others, his laning phase can be easy, thanks to his Maw of Death ability and riot-controling, but his true potential reveals when paired with another ally.
His trait is Crushing Blows, which greatly increases damage taken by his enemies, but to make it most efficient, it is best to attack different targets.
Maw of Death is his sustain, poke and pushing tool. This allows to consume minions and either swallow them or spit them back, dealing area damage. Good Morogrim would know, what to do with swallowed minions and when to swallow them, as it can deplete his mana quickly.
Miasma is great when it goes to interrupting taking objectives, as it can stop enemy from capturing point even for 7 seconds. Miasma is also a good tool to cut off escape routes - it's slow component and growing area will make difficulty for your enemies to cross it and the damage dealt by it may bring death.
Anchor is his most important ability and hitting an enemy with it can win most fights.
His heroics are Cataclysmic Tide and Geyser. When the Geyser is better at initiating fights and is much easier to cast, Cataclysmic Tide brings much more utility, but also is much harder to land and requires Morogrim to be in the middle of fight, remembering that he has no gap-closer unless he takes proper talent at level 16.
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