Morogrim by Healing Mantra

0 Votes
Rating Pending

Morogrim

By: Healing Mantra
Last Updated: Dec 6, 2015
Quick Share

Morogrim

Tidewalker

Hard Base Level 10 Level 20 Level 30
Health 2500 3701 5478 8108
Health Regen 8,33 12,33 18,25 27,02
Attack 160 237 351 519
Attack Speed 0,625 0,625 0,625 0,625
Range 2,5 2,5 2,5 2,5
Morogrim is a warrior that excels at zoning enemies, smashing with anchor and applying lots of crowd-control effects. While it can be difficult for him to duel with others, his laning phase can be easy, thanks to his Maw of Death ability and riot-controling, but his true potential reveals when paired with another ally.
His trait is Crushing Blows, which greatly increases damage taken by his enemies, but to make it most efficient, it is best to attack different targets.
Maw of Death is his sustain, poke and pushing tool. This allows to consume minions and either swallow them or spit them back, dealing area damage. Good Morogrim would know, what to do with swallowed minions and when to swallow them, as it can deplete his mana quickly.
Miasma is great when it goes to interrupting taking objectives, as it can stop enemy from capturing point even for 7 seconds. Miasma is also a good tool to cut off escape routes - it's slow component and growing area will make difficulty for your enemies to cross it and the damage dealt by it may bring death.
Anchor is his most important ability and hitting an enemy with it can win most fights.
His heroics are Cataclysmic Tide and Geyser. When the Geyser is better at initiating fights and is much easier to cast, Cataclysmic Tide brings much more utility, but also is much harder to land and requires Morogrim to be in the middle of fight, remembering that he has no gap-closer unless he takes proper talent at level 16.

Combat Trait

1
Crushing Blow
Your attacks make enemies Vulnerable for 4 seconds and slows enemies hit by 25% decaying over the duration. This cannot occur on the same target more than once per 20 seconds.

Primary Abilities

1
Maw of Death
Morogrim consumes target minion for 4 seconds. He may recast this ability during this time to spit the consumed minion back, dealing 110~357 damage to enemies within the chosen area. If he doesn't recast, he will swallow them, restoring 9% of his health.
Mana: 60
Cooldown: 8 seconds
Range: 1,25 (Consume Range) / 7,75 (Spit Range) / 1,5 (Spit Radius)
2
Miasma
Morogrim spits an unstable miasma into the chosen location, that lasts for 7 seconds. While it lasts, it slows enemies inside by 30% and deals 21~68 damage per second. The area, slow power and damage increase by 15% each second, up to 62% slow and 43~140 damage. The slow persists for 1 second after leaving the affected area.
Mana: 70
Cooldown: 14 seconds
Range: 5,5 (Spit Range) / 2~4,1 (Miasma Radius)
3
Anchor
Morogrim throws his anchor in the chosen direstion. The forst enemy hit takes 135~438 damage and is anchored for 3,5 seconds. Anchored enemies cannot move more than 2,5 units away from the point they were anchored.
Mana: 75
Cooldown: 17 seconds
Range: 9,5 (Range) / 0,7 (Bullet Width)

Heroic Abilities

1
Cataclysmic Tide
Morogrim smashes the ground, causing four pulses of exploding water, each bursts 0,5 seconds after the last one:
1st pulse: Deals 100~324 damage and slows by 30% for 1,5 seconds.
2nd pulse: Deals 105~341 damage and slows by 40% for 1,5 seconds.
3rd pulse: Deals 110~357 damage and slows enemies by 50% for 1,5 seconds.
4th pulse: Deals 175~568 damage, slows by 60% for 2 seconds and pulls enemies hit to you.
Mana: 100
Cooldown: 90 seconds
Range: 0-3 (First Pulse) / 3-4 (Second Pulse) / 4-5 (Third Pulse) / 5-6 (Fourth Pulse)
2
Geyser
Morogrim stomps and summons geyser at target location. After 1,25 seconds, it erupts, dealing 260~843 damage to enemies hit, knocks them up for 1 second, knocks them back by 3 units and slows them by 60% for 1,5 seconds.
Mana: 90
Cooldown: 50 seconds
Range: 9,5 (Cast Range) / 3 (Radius)

Tier 1 Talents

Eternal Hunger: Each Regeneration Globe you pick uppermanently  increases healing done by Maw of Death by 10.

Sticky Miasma: Miasma's initial slow increased to 40%.

Anchor Fighter: Decreases cooldown of Anchor by 2 seconds.

Pulverize: Crushing Blow deals an additional 24~78 damage to all enemies within 2,75 units.

Tier 2 Talents

Preventive Maw: Maw of Death's mana cost decreased by 10, swallowing a minion grants one stack of Block.

Stagger: Crushing Blow's initial slow increased to 75%.

Vampiric Strikes

Gathering Power

Tier 3 Talents

Giant's Momentum: Basic attacks reduce cooldowns of your abilities bo 0,75 seconds.

Renewing Swallow: Swallowing a minion with Maw of Death now also restores 200~649 health over 4 seconds.

Bound with Miasma: Attacking enemies affected by Miasma also causes to deal an additional 12~39 damage to all enemies affected by Miasma.

Follow Through

Giant's Assault: Increases your attack speed by 20%.

Tier 4 Talents

Cataclysmic Tide: Summons a tide that will constantly slow enemies around and finally burst with crushing wave, pulling enemies to you. Deals massive damage during the proccess.

Geyser: Summons a geyser at target location that bursts after delay, knocking up and asine enemies hit, dealing medium damage and slowing dreatly for the duration after they land.

Tier 5 Talents

Consussive Blow: Crushing Blow now stuns for 1,5 seconds in addition to it's other effects.

Crushing Spree: Reduces the on-hit cooldown of Crushing Blow by 7 seconds.

Splash Damage: Your attacks deal an additional 12~39 damage to all units within 2,75 units.

Spitting Artillery: Increases damage dealt by spitted minions by 65% and their range by 40%.

Tier 6 Talents

Imposing Pressence

Mommy, it's a monster...: Activate to surround yourself with a shield that has health equal to 20% of your max Health. When the shield lasts, your attacks deal an additional 20~65 damage to all enemies within 2,75 units.

...and it's coming after me!: Hitting with Anchor pulls you towards enemy hit and reduces damage you take by 25% for 2 seconds.

Hulking Monstrosity: Reduces damage taken from basic attacks by 27~88.

Tier 7 Talents

Riptide: Every time it pulses, deal an additional 30~97 damage to all enemies within 6 units and heal yourself for 3% of your max Health for each hero hit.

Rage of the Depths: Increases damage dealt by Geyser by 35%. Also causes your attacks to reduce cooldown of Geyser by 1 second.

Nexus Assault: Increases attack speed by 40%.

Crushing Smash: Crushing Blow now affects all enemies within 2,75 units. Note that hitting first target doesn't prevent you from applying it's effect ot the second target that was recently affected.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved