These monstrous creatures, crafted by the Titans when the world was young, are composed of living stone and stout flora. Benevolent and solitary by nature, the mountain giants have awakened to find that the tranquil world they once helped to shape has become a hectic battlefield of fire and sorrow. Now the mountain giants have pledged their courage and strength to the night elves' cause -- and stand ready to banish the last remnants of the Burning Legion from the world.
These massive melee units that can take incredible amounts of punishment from attackers. Crafted epochs ago by the Titans from massive sections of stone, these creatures seek to protect the natural environment from any who would cause it harm.
Mountain Giants are tough! They are great at soaking up damage and for sieging Structures.
Stats HP: 1200 (+340 per level) HP Regen: 0.01 (+ 0.01 per level) Mana: 500 (+10 per level) Mana Regen: 3 (+0.122 per level) Attack Damage: 40 (+5 per level)
Attack Speed: 1.1
Combat Trait
1
Hardened Skin
Reduces all physical attacks on Barun Kazum by 100 (+10 per lvl) damage. Attacks cannot be reduced below 100 damage, therefore negating them. Lasts 2 Seconds. (30 Second cooldown).
Primary Abilities
1
Mortal Strike
Inflicts 200% damage. Damage is increased to 250% if War Club is equipped. After using this ability while War Club is equipped, the Weapon is instantly destroyed, thus not lasting its full duration. (8 Second Cooldown).
Cost: 70 Mana.
2
Taunt
All nearby enemy Minions, Structures and Mercenaries are forced to attack Baron Kazum. Lasts 1 Seconds. (20 Seconds Cooldown.)
Cost: 50 Mana.
3
War Club
Picks up a tree to give the Mountain Giant 10% extra Siege damage and 5% extra Hero Damage. Gives increased attack range. Last for 5 strikes. (15 Second Cooldown)
Cost: 60 mana.
Heroic Abilities
1
Massive Tremor
(Channeled for 1 second, cannot be interrupted) Causes a massive ground tremor in front of Baron Kazum, inflicting 900 damage to nearby enemies and interrupts any spell being cast for 1 sec. (90 seconds cooldown).
Cost: 100 Mana.
2
Stomp
Deals Damage equal to 10% of the Targets Health and stuns them for 2 Seconds.
Cost: 120 Mana.
Talents
Level 1 Struck with a truck: (Mortal Strike) also leaves the target wounded, reducing the effectiveness of any healing by 1% (+0.2% per level) for 1 sec. We've got a giant:(Taunt) 2% (+0.5% per Lvl) of the Damage that was targetet towards friendly Heroes in Range is redirected to Baron Kazum. Water your moss: Collection Regeneration Globes will increase your health regeneration by 0.01 per second permanently. A Giants Hand: Every second basic attack is blocked.
Level 4 Resistant Skin: (Hardened Skin) also affects spells. Efficient Clubbing: (War Club) now lasts for 8 Strikes. A bigger Trunk: (War Club) now deals 10% extra Damage to Heroes.
Level 7 Battle momentum Do you even lift?: (Mortal strike) can now be recasted, but for double the cost. Roar till you're soar:(Taunt) now lasts triple its duration. Getting the technique:(War Club) has now even more Range.
Level 10 Massive Tremor: (Channeled for 1 second, cannot be interrupted) Causes a massive ground tremor in front of Baron Kazum, inflicting 900 to 1100 damage to nearby enemies and interrupts any spell being cast for 1 sec. (90 seconds cooldown). Stomp: Deals Damage equal to 20% of the Targets Health and stuns them for 2 Seconds. Can be targeted on structures (excluding the core), but only dealing 10% damage. (100 second cooldown). Need to stand in close range to target.
Level 13 Burning Rage Spell Shield Eat your cutlery: (Mortal Strike) now heals Baron Kazum for 3% of his maximum Health. Sharing is caring: (Mortal Strike) now hits multiple targets.
Level 16 Blood for Blood They've got a giant: Enemy Heroes attacks are slowed by 50% against Baron Kazum. Squishy dwarflings: Basic Attacks deal 75% more damage against slowed, rooted, or stunned targets. Shedding it off: (Hardened Skin) has now a duration of 5 seconds. Indestructible!:(Hardened Skin) Damage is reduced by further 50%.
Level 20 Rewind
Hardened Shield Shaking the core: (Massive Tremor) now has global range. Flat as a pancake: (Stomp) after it was stunned now applies an additional slow of 50% to the target, fading away over 1.5 Seconds.
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