Mr Fantastic by Batlox

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Mr Fantastic

By: Batlox
Last Updated: Mar 20, 2019
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Mr Fantastic

Fantastic Four's Genius

See other Fantastic Four Concepts.
Invisible woman: https://www.heroesfire.com/hots/concept/invisible-woman-10539
Human Torch:TBA
The Thing:TBA
Dr Doom: https://www.heroesfire.com/hots/concept/dr-doom-10565

Overview:

Utility: 7/10
Damage: 9/10
Survivability: 8/10
Complexity: 8/10

Stats:

Health: 2400HP
Regen: 4HP/s
Resources: None

Attack Damage: 235 Damage
Attack speed: 0.8 ATK/s
Attack Range: 2

Movement speed: 100%
Mounted movement speed: 130%

Physical armour: 10
Spell armour: 0
Armour: 0

Combat Trait

1
Fantastic Powers
Mr Fantastic has a passive 10 physical armour. If damaged by a basic attack, gain 1 physical armour for 15 seconds, up to 25.
Mr Fantastic deals an additional 1% phyical damage and attack speed for every extra physical armour he has.

If on the same team as Ivisible woman, Human Torch, the Thing and Dr Doom: give all members 10 physical armour.

Primary Abilities

1
Stretch Punch
Cooldown: 10 seconds
Mr Fantastic extends his arm, dealing 120 damage to the first enemy hit and stunning them for 0.75 seconds. If it hits an enemy hero, it pulls Mr Fantastic to melee range of the hero and increasing the next basic attack's damage by 25%.
2
Elastic wheel
Cooldown: 8 seconds
Mr Fantastic turns into a wheel for 1 second, stuning any enemy he hits for 0.5 seconds.
Gain Physical immunity and Unstoppable for 1 second. Also gain 100% movement speed decaying over 1 second.
3
Genius Logic
Cooldown: 12 seconds
Gain 100% attack speed decaying over 2.5 seconds. Attacks also heal Mr Fantastic for 40% of the damage dealt.

Heroic Abilities

1
Fantastic Punch Volley
Every basic attack against enemies charges this ability by 0.5%, and 1.5% against heroes. Upon reaching 100%, you can activate the ability. Activating the ability consumes all charge.

After a 1 second channel, send a volley of 100 punches for 3 seconds in a line in front of Mr Fantastic, each hit dealing 1 damage. The damage increases by 1% every punch thrown, 1% for every enemy hero hit and an additional 1% for every 10% of HP missing. Mr Fantastic gains Unstoppable for the duration.

Lv 1

Elastic Hit:
Basic attacks gain 2 range, but Mr Fantastic's attack speed is reduced by 12%.

Security Measure:
Upon pulling Mr Fantastic to an enemy hero, gain 10 armour for 2 seconds.

Trial and Error:
Basic attacks have a 25% chance of granting an additional 1% Fantastic Punch Volley Charge.

Lv 4

Absorbtion:
[Quest] Remain at 25 extra physical armour with Fantastic Powers for 90 seconds.
[Reward] Upon gaining an extra 25 physical armour, gain immunity to minion basic attacks.

Realiable experiment:
[Quest] hit 25 heroes with Stretch punch.
[Reward] Increase the stun duration by 0.75 seconds.

Stable atom:
Genius Logic now grant 110% attack speed decaying over 3 seconds.

lv 7

Stretch Wheel:
Elastic wheel recharges Stretch Punch.

Moleculat Rearangement:
Genius Logic now grants 40 armour, decaying over 3 seconds.

Sturdy wheel:
Gain 60 armour, decaying over the duration of Elastic wheel.

Lv 13

Atomic shift:
Genius Logic makes Mr Fantastic Teleport a short distance.

Swift wheel:
Increase speed of Elastic wheel to 125%, it no longer decays.

Leadership:
Allies around Mr Fantastic gain Fantastic Power's attack speed and attack damage bonuses.

Lv 16

Low Blow:
Basic attacks deal 35% more damage to enemies under 50% health, basic attacks against enemies under 50% health grant 2 Physical armour through Fantastic powers.

Hard hit:
Every 5 seconds, the next basic attack deals 50% extra damage and stuns the enemy hit for 0.5 seconds.

Recalculation:
If Mr Fantastic kills an enemy During Genius logic, increase the heal by 0.1% up to an extra 20%.

Lv 20

Tier 3 Ability:
Each punch of Fantastic Punch Volley deals an additional 0.5% of the target's maximum health, and 1% of their missing health. If an enemy is killed with Fantastic Punch Volley, Increase all damage by 25% for the duration. Mr Fantastic heals for 100% of the damage dealt, but is no longer Unstoppable after 1.5 seconds.

Fantastic Punch:
Basic attacks deal an additional 2.5% of the target's maximum health, and an addtional 0.1 for every extra Physical armour gained with Fantastic Powers.

Elasticity:
Gain 30 physical armour and increase the maximum physical armour gained by Fantastic Powers to 30%.

Pinacle of Genius:
Reduce the cooldown of Genus Logic by 6 seconds.

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