"Let’s begin with the Hellbat. It may not look like much when it’s just a Hellion, zipping around the battlefield spitting tiny streams of infernal plasma fuel. When it stands up however, this little car transforms into Hell on legs. With a cone-blasting flamethrower that obliterates any piece of flesh sorry enough to stand before it, the Hellbat is one of the most fearsome ground troops an enemy might ever stand toe-to-toe with."
Mr. Spark don't uses Mana Resource, insteady he gains Heat each time he uses an Ability. He loses 10 Heat per second after not using any Ability for 3 seconds.
[Cold Zone]: Below 49 Heat - BONUS: Increase Health Regen by 100%.
- PENALTY: None.
[Heat Zone]: Between 50 ~ 99 Heat - BONUS: Mr. Spark gain 25 Spell Power.
- PENALTY: Abilities cost 100% extra Heat.
[Overheat Zone]: At 100 Heat - Becomes Overheated, Burning himself(sustaining Heat at 100) for 5 seconds.
- BONUS: Mr. Spark gain 50 Spell Power and an Overheat Aura, this aura deal 50 damage per second to all nearby enemies(at 2.0 range).
- PENALTY: Burn 2% of Mr. Spark's Maximum HP every Second(Don't apply fatal damage) and reduces the Movement Speed by 10. Also using any Ability will increase the Overheat's time by 2 Seconds(can stack).
Primary Abilities
1
[Q] Napalm Spray
[HELLBAT MODE]
Torches opponents in front of him in a cone, dealing 75 damage for 1 second. While Napalm Spray is active, Mr. Spark's movement speed is reduced by 10%.
After 0.25 Seconds, the Hellbat leaps and deal 100 damage in leap area and slow enemies by 50% for 1.5 Seconds. He land 1.5 Seconds later into target area dealing 90 damage in this area.
Leap AoE Radius: 3 Units
Landing AoE Radius: 2 Units
Cast Range: 5 Units
Disable the Defensive Stance!
Cooldown: 12 Seconds
Heat: 40
3
[E] DEFENSIVE STANCE
[HELLBAT MODE]
The Hellbat uses yours two robotic arms to make a frontal shield that reduces facing damage by 30% in the target direction. The Mr. Spark can move while in Defensive Stance, but the movement speed is reduced by 15. It's disables basics attacks for the duration. Reactivate to select a new target, use in yourself to cancel the Defensive Stance. Lasts indefinitely or until be cancelled.
Cast Range: 7 Units
While Defensive Stance is Activate the [Q][Napalm Spray]'s Cooldown is reduced by 0.5 Seconds.
Cooldown: 20 Seconds
Heat: 0
Secondary Abilities
1
(Q) Infernal Flamethrower
[HELLION MODE]
Torches opponents in target direction, dealing 70 damage to enemies in a line for 1 second.
Range: 6 Units
Flame Wide: 1.5 Units
Cooldown: 2 Seconds
Heat: 25
2
(W) TAR BOMB
[HELLION MODE]
Launch a Tar Bomb that explodes on the first enemy in the path dealing 110 damage and slowing by 30% for 2 seconds to all enemies in the area of effect. The Tar Bomb explodes automatically if it reaches maximum range.
Range: 7 Units
Explosion AoE Radius: 2 Units
Cooldown: 12 Seconds
Heat: 50
3
(E) Scary Horn
[HELLION MODE]
Mr. Spark use your "car horn" holding the button. Enemy Heroes that remain in the area of effect for 3 consecutive seconds will be stunned. In the center of the effect area the time of stun are 1.5 seconds, in the mid range the time of stun are 1 second, in the boarder the time of stun are 0.5 seconds. This stun effect can only happen once every 16 seconds in each enemy.
Area effect range: 15 Units >>> (15 border, 10 mid range, 5 center range)
Cooldown: 0
Cost: 2 Heat every 0.25 seconds
Hold down ability.
Heroic Abilities
1
[R1] FIRE WALL
[HELLBAT MODE] & [HELLION MODE]
Mr. Spark launches a line of fire that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 100 damage per second. Deal 50% damage against non-heroic units.
Vector Targeting.
Cast Range: 6 Units
Area of effect: 3x10 Units Cooldown: 90 seconds
Heat: 70
2
[R2] Smoke Bomb
[HELLBAT MODE] & [HELLION MODE]
Mr. Spark launches a smoke bomb creating a large smoke area for 6 seconds. Enemy Heroes inside the smoke have their vision radius greatly reduced(50%), the cooldowns from basics abilities recharges 50% slower and their attack speed is reduced by 25%.
AoE Radius: 6 Units
Cast Range: 8 Units Cooldown: 90 seconds
Heat: 70
Hellion can't use basic attacks.(Unless have the talent Infernal Grenades!)
Hellion can't "unmount" by taking damage or CC.
Transformation time: 2 seconds
Transformation can't be interrupted by damage.
Cooldown: 4 seconds
TALENTS
Tier 1 - Level 1
1) [PASSIVE - Hellbat] - Bat Fighter: Increases Hellbat's Armor by 10.
2) [PASSIVE - Hellion] - Automatic Transmission: Decreases Hellion's movement speed by 10, but if Hellion don't take damage or use abilities(except E - Scary Horn) for 2 seconds will increase the movement speed by 10 per second, until reach 40 bonus movement speed.
3) [Z][Hellbat Mode][Hellion Mode][PASSIVE] - Smart Servos: Allows Mr. Spark to transform quickly between Hellbat Mode and Hellion Mode, reducing the Transformation time by 1 Second. Also reduces the [Z] Transformation's Cooldown by 1 Second.
4) [PASSIVE][Hellion] - Infernal Grenades: Grants a basic attack to Hellion Mode, the attack deal 65 damage to main target and 40 damage to nearby enemies(AoE Radius: 1.5 Units) around. Each Hellion's Basic Attack increase the Heat by 5. Also, basic attack slow the Hellion Mode's Movement Speed by 20 for 2 Seconds.
1) (1)[Active Talent] - Cleanse Servos: Activate to make Mr. Spark Unstoppable for 1 second. Cooldown: 180 seconds. REQUIRES the Talent Tier 1 ([Z][Hellbat Mode][Hellion Mode][PASSIVE] - Smart Servos) installed!
2) [D][Overheat] - Mechnical Know-how: Activate to Reduce the Heat to 0. Cooldown: 40 Seconds.
3) [Q][Napalm Spray][Infernal Flamethrower] - Thermite Filaments: While in [HeatZone] the Flamethrowers don't cost the 100% Extra Heat. Napalm Spray don't slow the Hellbat anymore.
4) [W][Tar Bomb] - Big Bomb: Increases area of effect by 50%.
2) [D][Overheat] - Regenerative Bio-Steel: Increase the Health Regen by 150% in [Cold Zone].
3) [E][Defensive Stance] - Fire Tank : Increases the facing damage reduction by 10% and disable movement speed penalty.
4) [Z][Hellion][W][.Jump Jet Charge] - Mekamorphosis: When Hellbat is in mid-air from [W][.Jump Jet Charge], you can use [Z] to rapidly transform into Hellion Mode while in air. This effect will disable the landing damage from Jump Jet Charge.
Tier 4 - Level 10
HEROICS!
1) [R] Fire Wall
2) [R] Smoke Bomb
Tier 5 - Level 13
1) (2)[Active Talent] - Wildfire Explosives: Mr. Spark detonates fluid in servos, dealing 12% of their maximum Health as damage to all nearby enemy Heroes and gains 20% movement speed for 4 seconds. Costs 6% Mr. Spark's maximum Health!(Don't inflict fatal damage!). Cooldown: 30 seconds.
2) [D][Overheat] - Immolation Fluid: [PASSIVE] Mr. Spark burns fluid in servos. Enemy Heroes nearby Mr. Spark takes 1% of their maximum Health as damage per second. Nearby non-heroic enemies takes 20 damage per second. When in [Heat Zone] increase Immolation Fluid's damage by 50%. When in [Overheat Zone] increase Immolation Fluid's damage by 100%.
3) [Q][Napalm Spray][Infernal Flamethrower] - Twin-Linked Flamethrower: Mr. Spark's Flamethrowers is upgraded with a Twin-Linked Flamethrower, increasing Napalm Spray's Range by 2 units and Cone Area by 30
Tier 6 - Level 16
1) (3)[Active Talent][PASSIVE - Hellion] - Turbo: Increases Hellion's movement Speed by 20. Hellion leaves a smoke trail behind your path, Enemy Heroes inside smoke have their vision radius greatly reduced(50%), the cooldowns from basics abilities recharges 50% slower and their attack speed is reduced by 25%. The smoke lasts 1.5 seconds. This can be Activated or Disabled.
2) [Q][Napalm Spray][Infernal Flamethrower] - Burning Baby: Flamethrowers Slows enemies by 15% for 2.5 Seconds. Slowed enemies takes 20% bonus damage from Flamethrowers, Infernal Grenades, Overheat Aura, Wildfire Explosives and Immolation Fluid.
3) [W][Tar Bomb] - Heavy Bomb: Stun enemy Heroes for 2 seconds. The Slow effect will be applied after the Stun.
4) [E][Scary Horn] - High Pressure: Reduces the time to Stun by 1.5 Seconds. Increase Stun time by 1 Second to all 3 zones ranges.
Tier 7 - Level 20
1) [R][Fire Wall] - Volcano: Increases the area of effect to 6x12 and lasts 10 seconds longer.
2) [R][Smoke Bomb] - Toxic Smoke: Smoke deals 100 damage per second and slows enemies by 25%. Also apply in [Turbo - Talent]' Smoke. Deal 50% damage against non-heroic units.
3) [E][Scary Horn] - Mega Horn: The horn become Global, the Stun time in Global range is 0.5 seconds. The Stun effect's cooldown is reduced by 4 seconds.
4) [E][Defensive Stance] - Hell Terror: Increases the facing damage reduction by 20%. Mr. Spark is Immune to Crowd Control that hits directly your facing shield.
Concept
This concept is focused on Bruiser with good movement in the map, with good ability to absorb damage to the team. Good also to get out of trouble and recover quickly to get back into the fight. Because he is focused on skills, the silence effect is your big weakness.
GREETINGS
Thanks for the attention and I hope you have understood my concept and also my English, I'm so sorry, this is not my main language. :)
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