Mug´thol by NintenDoingIt

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Mug´thol

By: NintenDoingIt
Last Updated: Oct 2, 2015
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Mug´thol

Leader of the Crushridge Ogres

Mugh´thol, a ferocious and crafty warlord, rules the Crushridge Clan. The ogre´s hulking frame is covered in a mish-mash of scavenged bits of metal and trophies of war, held together by thick bands of sweat-drenched leather hide.

Health: 1000, +206 per level   Level 30 Health: 7180
H. Regen: 1, +0.33 per level   Level 30 H. Regen: 10,9

Mana: 500, +10 per level   Level 30 Mana: 790
M.Regen: 3, +0.10 per level   Level 30 M.Reg: 5,83

Attacks Per Second: 1,20
Melee: 2
Damage: 50, +10 per level   Level 30 Damage: 350
DPS: 45, +8,7 per level   Level 30 DPS 306

Combat Trait

1
Ogre Resilience
Going below 80/60/40% Health will each grant you a stack of Ogre Resilience, this effect stacks 3 times and decrease all damage you take by 5/10/15%.

Getting healed above these thresholds 40/60/80% will remove a stack of Ogre Resilience. 

Primary Abilities

1
SMASH! (Q)
Mana60
Cooldown 8 seconds

Smash the ground causing a cone shaped tremor in front of you that deals damage to enemies hit, The closer a target is to the impact point makes the ability stronger.

On Target: Deal 114 (+12 per level) amount of damage and stun for 1 second.
Next to Target: Deals 75% less damage and slow for 30% for 2 seconds.
Within Area: Slow for 30% for 2 seconds.
2
Roar of the Brute!
Mana: 55
Cooldown 12 seconds

Increase all damage done by 10% for 4 seconds, nearby allies gain half of the bonus.
3
Ground Pound
Mana: 80
Cooldown 20 seconds

Jumps to the targeted location and crush enemies with your immense weight, the closer a target is to the impact point makes the ability stronger.

On Target: Deal 42 (+6 per level) damage and 1 sec stun.
Next to Target: Deals 75% less damage and knock enemies back.
Within Area: knock enemies back.

Heroic Abilities

1
Brute Force!
Mana: 120 
C
ooldown 90 seconds

Activate to decrease the cooldown by 2 seconds of Basic Abilties that are currently on cooldown, increasing attack speed and movement speed by 20% for 8 seconds.

Smash by 2 Seconds.
Roar of the Brute by 4 seconds.
Body Slam by 6 seconds.
2
Call Gronnling!
Mana: 100
Cooldown 45 seconds

Calls forth a Gronnling to charge foward and grab the first Enemey Hero hit immobilizing it for 2 seconds and then throw it in the direction of Mug'thol.

Unique Conversation: Sylvanas

Related to the time when he got possessed by Sylvanas in WCIII, these are straight from WCIII but could be a nice reference to the event.

(Joining a Game)

MUG'THOL: Me warlord Mug'thol! Me crush weak dead!

SYLVANAS: I think not.

MUG'THOL: ...

SYLVANAS: Feel any better, Mug'thol?

MUG'THOL: Me serve pretty ghost now. Mug'thol's warriors serve too.

SYLVANAS: Glad to hear it. Let's move out!

Level 1 Talents

Block: Periodically reduces the damage recieved from Hero Basic Attacks by 50%. Stores up to 2 charges.

Happy Tremor: Enemies damaged by Smash will now refund 4 mana each, up to 20 mana.

Ogre Smash: Smash now deals double the damage against Structures and destroys 3 Ammo.

Regeneration Master: Collecting Regeneration Globes permanently increases Health Regeneration by 1.5 per second.

level 4 talents

Early Resilience: Ogre Resilience now triggers at 85/65/45%.

Hardened Resilience: Ogre Resilience now decrease damage by an additional 2%

Happy Pound: Enemies damaged by Ground Pound will decrease its cooldown by 0.5 second, up to 3 seconds.

Echoing Roar: Roar of the Brute now lasts 1.5 seconds longer. 

level 7 talents

Bigger Smash: Increases the impact radius of Smash by 15%.

Bigger Pound: Increases the impact radius of Ground Pound by 15%.

Battle Momentum: Basic Attacks reduce Ability cooldown by 0.5 seconds.

level 13 Talents

Spell Shield: Upon taking Ability damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Brute Determination: Reduces the duration of silences, stuns, slows and roots against your Hero by 75%.

Deafening Roar: Roar of the Brute now also silences enemy heroes for 1 second.

level 16 talents

Better Smash: Decreases Slam's cooldown by 1.5 seconds.

Lightweight: Increases the range of Ground Pound by 15%.

Imposing Presence: Enemies that attack you have their Attack Speed slowed by 40%.

level 20 talents

ME NO LIKE: Increases Brute Force duration by 2 seconds and decreases the cooldown of your abilties by an additional 2 seconds.

Call Gronn: You now call in a Gronn that will also deal 36 (+4 per level) damage to the target it grabs over 2 seconds.

Hardened Shield: Activate to reduce damage taken by 24% for 4 seconds. Does not Stack with Ogre Resilience, it replaces the stacks for its duration.

Fury of Crushridge: Every 5 second, your next Basic Attack will deal an additional 39 (+9 per level) damage to the target, and 54 (+24 per level) damage to all nearby Minions and Mercenaries.

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TheHereticOne (10) | October 2, 2015 3:51pm
Well, I can like that concept, I'll make a little criticism on a few numbers within this and my few next posts, only take if you're willing to change numbers.


First off, The Call Gronn level 20 upgrade would be bad. Plainly, bad. The damage at level 20 (116) isn't even enough to Threaten a MURKY. I know the cooldown is short, but remember ; this is a single targetted ability, Phoenix does much, MUCH, MUCH more damage at lower levels than 20. Sure, without the root, but Phoenix can also change target and zone out enemies, so it IS better, by all means. Stitches' hook does the same job as the ultimate as well, on a lower cooldown. So making the Gronnling deal damage, right off the bat, and increasing that damage even further, maybe changing the root to a stun with the Gronn upgrade, would be nice, I believe.

Hardened Shield is usually 75% in the game. I mean, it even REPLACES your trait! Why COULDN'T you set it to 75% damage reduction? I understand WITH the trait, but really... it replaces it, and it's just four seconds, the cooldown in game is excruciatingly long, for a secondary ability.

The damage on Ground Pound is too low to justify such an extremely long cooldown, and neither the stun or the knockback justify it, either. Raynor has a knockback with better damage on a shorter cooldown, and it even has guaranteed damage, even at the max range. Muradin has a stun with better damage on a lower cooldown. The damage and cooldown should be played with to make it viable, imo.


This concept is great, I'm just adding in my grain of salt -- As a matter of fact, I do believe that balancing out concepts to actually be viable can make you a better player, or, at the very least, make you understand the game you are making a concept about, if nothing else. As I said, this criticism is merely if you want it.
1
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NintenDoingIt | September 28, 2015 8:57pm
Very basic concept, dont take Numbers too seriously as everything lacks a final Number, everything is as the first words says: A very basic concept.
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