Mu'Loa, Zim'Wae & Vol'Nanju by HexerVoodoom

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Mu'Loa, Zim'Wae & Vol'Nanju

By: HexerVoodoom
Last Updated: Dec 22, 2017
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Mu'Loa, Zim'Wae & Vol'Nanju

Tikki Lords

Combat Trait

1
Tikki Lords
Activate to rotate their position and change the HP bar.
Only the one in the mid-front will receive damage and the other health bars are hidden.
If one Tikki Mask dies the others will still remain. When death timer ends the missing will spawn with the others, this gives enemy 0.25% exp and deathtimer is 30% of usual time. If all masks dies the timer will be as the usual starting from the last one killed.
If a mask is dead the ability correspondent to it can't be used.

Primary Abilities

1
Cold Wind
Vol'Nanju
Casts a cold air in a cone in front of the Tikki Lords that lasts 1.5 seconds, slowing enemies. If enemies is affected by 1.5 seconds it will also root for 0.5 seconds.
2
Burning Rain
Zi'wae
Casts a rain of fire on area for a few seconds. Each consecutive damage is higher than the prior.
3
Shadow Beam
Mu'Loa
Casts a beam on cursos location damaging enemies on the path (like Triglav's)

Heroic Abilities

1
Tikki Zord
The Tikki Lord fuse into a Zandalari Colossus.
While on this form HP is highly increased and the basic attacks are melee. Also, walking will cause earthquakes, stunning nearby enemies briefly. Abilities range are increased. Lasts a few seconds.
If the Tikki Zord is killed the effect ends and the Tikki Lords receives a brief stun.
2
Tikki Ritual
The Tikki Lords will rotate around the center the area between them, incrising the radius and speed per second. Enemies inside the area are inflicted by all abilities at the same time for the duration with bonus damage.

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