M'uru [WIP] by Vynadrian

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M'uru [WIP]

By: Vynadrian
Last Updated: Jul 4, 2015
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M'uru [WIP]

The Fallen Guardian of Tempest Keep

M'uru was the sole Naaru guardian of Tempest Keep and currently resides on the Sunwell Plateau. When the keep was invaded by Kael'thas and his Blood Elf followers, M'uru was captured and taken to Farstriders' Square in Silvermoon City, where his energy was being drained for use by the Blood Knights.

Later, M'uru gave his last remaining energy to Reignite the Sunwell in the Aftermath of the Burning Crusade.

Combat Trait

1
Fate of M'uru
When M'uru dies he will warp into Fragments of M'uru and have Access to new Abilities. He will be instantly ported to His Teams Nexus.
2
Fragments of M'uru
While M'uru is shattered into Fragments he will have 30% of his standard Health and Mana. If M'uru dies in this form he will then have a Cooldown Timer. (Dieing in either form grants half a death.

New Abilities
Negative Energy [Q]
Shadow Word: Pain [W]
Singularity [E]
Darkness [Heroic]

Primary Abilities

1
Pillar of Light
Heal 42 (+16 per level) and Heal 18 (+9 per Level) over 3 seconds.
Cooldown: 6 seconds.
Mana: 110.
2
Divine Shield
Shield an allied Hero for 162 (+28 per level).
Lasts 8 Seconds or until Broken
Cooldown: 10 seconds.
Mana: 80.
3
Purge
Has a different effect if targeting an enemy or allied character.

Enemy: Remove all Beneficial effects from this Character and Deal 10 (+8 per level) Damage.

Ally: Remove all Negative Effects from this Character and Heal them for 14 (+12 per level).
Cooldown: 5 seconds.
Mana: 60.

Secondary Abilities

1
Negative Energy
[Fragments of M'uru]
Deal 68 (+18 per Level) Damage and consume Vampiric Touch if it is active.
Cooldown: 5 Seconds.
Mana: 40.
2
Shadow Word: Pain
[Fragments of M'uru]
Deal 230 (+24 per Level) damage over 6 seconds to Heroes. If used on Minions it destroys them.
Cooldown: 8 Seconds.
Mana: 45.
3
Singularity
[Fragments of M'uru]
Choose a Structure or Hero to deal 150 (+22 per level) as damage and if its a Hero leech 5% of their Resources over 3 seconds.
Cooldown: 8 seconds.
Mana: 25 per seconds.

Heroic Abilities

1
Reignite
M'uru heals all allies regardless of their position on the map for X (+X per level) at the cost of 100% of his HP. (Triggers Fate of M'uru).
100% of the amount overhealed is applied as a shield that lasts until destroyed.
Cooldown: 90 seconds.
2
Song of A'dal
M'uru unleashes 2 Waves of Light in a large Radius that Heal allies initially for X (+X per level) and X (+X per level) over 2 seconds. There is a 2.4 second delay between waves.
Cooldown: 80 Seconds.
3
Darkness
[Fragments of M'uru]
In a large Area chosen by M'uru a Large Void Pit is spawned with three rings, the inner most dealing X (+X per Level) the Middle Ring dealing X (+X per Level) and the outer Most dealing X (+X per Level).
Lasts 8 seconds.
Cooldown: 100 seconds.
Mana: 100.

Special Mount

1
Will of the Naaru
M'uru becomes Invulnerable and Unstoppable as well as increasing his Movement Speed by 30% for 5 seconds.
Cooldown: 45 seconds.

Tier 1 - Level 1:

1. Unending Light: Your Range of Pillar of Light is increased by 60%.

2. Angelic Feather: Place a feather at the target location, granting the first ally to walk through it 60% increased movement speed for 3 seconds.
Feathers last 5 seconds and only allied Heroes may use them.
Charges: 3.
Cooldown: 12 seconds.
Mana: 15

3. Conjurer's Pursuit: Collecting Regeneration Globes permanently increases Mana Regeneration by 0.1015 per second.

4.

5. Surge of Darkness: Singularity now destroy 2 Ammo from Structures every second.

Tier 2 - Level 4:

1. Holy Barrier: Divine Shield now shields 50% more.

2. Reflective Barrier
: Divine Shield now reflects 25% of the Damage taken back to the Attacker.

3. Mind Shear
: Shadow Word: Pain refunds 45 Mana if the target was Stunned, rooted or polymorphed.

1. Body and Soul
: Power Word: Shields now increases Movement Speed by 40% and decaying over 4 seconds.

5. Touch of the Void
:

Tier 3 - Level 7:

1. Grace: M'uru regenerates mana equal to 50% of the amount overhealed to friendly targets.

2. Chastise: Purge now slows an enemy by 30% decaying over 3 seconds.

3. Phantasm: While in Fragments M'uru moves 15% faster.

4. Eternal Light: While M'uru is above 70% Health, all abilities have their Cooldowns reduced by 0.5 seconds every second.

5. Vampiric Touch: Activate to deal 150 (+22 per Level) and return 15% of the Damage Dealt as Health to M'uru.

Tier 4 - Level 10:

1.

2.

Tier 5 - Level 13:

1. 

2. Words of Mending: Divine Shield now Heals an additional 50% of its shielding amount over 5 seconds.

3. Cascade: Pillar of Light now heals a second target nearby for 50% of the main target. Cannot heal the same target.

4. Shadow Word: Death: Shadow Word: Pain now destroys Mercenaries and Siege Weapons.

Tier 6 - Level 16:

1. Beacon: When you Heal an Ally effected by Power Word: Shield, increase the amount your next ability heals them for by 25%.

2.

3.

4.

5.Void Entropy [Trait]: M'uru permanently remains in his Fragmented State and retains 100% of his standard Health and Mana.

Tier 7 - Level 20:

1. Surge of Light [Reignite Upgrade]:

2. Hymn of Mercy [Song of A'dal Upgrade]:

3. 

4.

5.

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