Requires team support to stay alive during teamfights.
Weaker outside lanes.
Limited crowd control.
Needs to get up close to maximize her damage.
Combat Trait
1
Devour (D)
Cooldown: 3 seconds
Activate to Devour up to 5 nearby Corpses, restoring 5% of your maximum Health per Corpse. Each corpse Devoured grants one charge of Corpse Lance, up to 5 maximum charges.
Passive: Enemies drop a Corpse upon death. Hero Corpses count as 3 regular Corpses.
Primary Abilities
1
Corpse Lance (Q)
Cooldown: 8 seconds
Charges: 1 (up to 4 bonus charges from Devour)
Mana: 40
Fire a lance of bone at a nearby position after a short delay, dealing 285 damage to enemies hit. Must wait 1.5 seconds between uses, even with multiple charges.
2
Death Nova (W)
Cooldown: 12 seconds
Mana: 80
Deal 70 damage to all nearby enemies, then an additional 180 damage over 4 seconds.
3
Blood Rush (E)
Cooldown: 7 seconds
Health: 10%
Shed your flesh and reconstruct your body in a nearby location 0.5 seconds later. Enemy Heroes you pass through are slowed by 50% for 0.5 seconds and take 100 damage, healing you for twice that amount.
Heroic Abilities
1
Land of the Dead (R)
Cooldown: 140 seconds
Mana: 100
For 6 seconds Devour can be used to gain its full effects without consuming any Corpses. During this time Corpse Lance recharges 200% faster and has a shorter delay between charge uses.
2
Simulacrum (R)
Cooldown: 80 seconds
Health: 35%
Create a Simulacrum to mimic your basic ability casts at 50% power. Lasts 15 seconds or until killed.
Talents
Level 1
Unstable Compound
Every enemy hero hit by Death Nova increases the radius of the next by 10%, up to 30%.
Rigor Mortis
Damaging an enemy below 40% Health slows them by 20% for 2 seconds.
Potency
Blood rush grants 40 Spell Armor for 2 seconds after arriving.
Level 4
Decrepify
Curse an area, slowing enemies within it by 30% for 2 seconds. 15 second cooldown.
Leech
Curse an area, causing enemy Heroes within to cause their attacker to heal for 15% of the damage done to them for 4 seconds. 30 second cooldown.
Frailty
Curse an area, causing enemies within to lose 25 Armor when below 25% of their Maximum health for 6 seconds. 15 second cooldown.
Level 7
Blood Lance
Corpse Lance now costs 3% of your current health to cast, but deals 35% more damage. Can be toggled on and off.
Borrowed Time
Each hero hit by Death Nova reduces your Basic Ability cooldowns by 1 second.
Inarius's Gift
Activate to deal 200 damage to nearby enemies gain 50 Physical Armor for 5 seconds. 25 second cooldown. Cooldown is reduced by 1 second whenever hit by Physical damage during the Armor duration.
Level 10
Land of the Dead
Use corpse skills at will for a short time
Simulacrum
Make a Simulacrum to mimic your ability casts.
Level 13
Dark Reaping
Basic attacks cleave for 50% damage in a large area around their target. Each enemy Hero hit heals you for 2% of your maximum Health.
Blood is Power
After cumulatively losing 150% of your maximum Health, your Heroic ability has its cooldown lowered by 40 seconds. Cannot reduce the cooldown of your Heroic more than once per use.
Transfusion
Whenever you use Health to cast an ability, regenerate 50% of that amount of Health over 4 seconds.
Level 16
Satiated !Quest!: Every time you Devour a Corpse, Increase your maximum health by 0.25%, up to 30%. Previously Devoured Corpses count towards quest Progress.
Bone Nova
Death Nova has 30% reduced Radius, but stuns nearby enemies for 0.75 seconds.
Blood Nova
Death Nova now costs 15% of your current Health to cast, but its initial damage is increased by 100%, and its damage over time is increased by 50%.
Molting
Blood Rush leaves behind a Heroic Corpse.
Level 20
The Great Pestilence
Hero takedowns reduce the cooldown of Land of the Dead by 30 seconds. Passive: Each Corpse Devoured automatically fires a Corpse Lance at a nearby enemy from its location, prioritizing Heroes.
Trag'Oul's Avatar
Simulacrum lasts until it is killed. Passive: Basic abilities that consume Health deal 30% more damage and heal you for 30% of the damage dealt.
Inarius's Grace
Deal 40 damage per second to nearby enemies. Gain 10 Armor for every nearby enemy Hero, up to a maximum of 50.
Rathma's Army
Summon a swarm of skeletons to rush an area, dealing 200 damage per second for 3 seconds to enemies within. 60 second cooldown.
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