Mykan by Valeera

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Mykan

By: Valeera
Last Updated: May 18, 2019
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Mykan

The Deathspeaker

Mykan is a close range Mage who deals exceptional amounts of damage in lanes.

Health: 1700
Attack Range: 2.5
Attack Damage: 150
Attack Speed: 0.75


Strengths:
  • Self-sustain in lanes
  • Waveclear
  • Burst damage
  • Decent mobility

Weaknesses:
  • Requires team support to stay alive during teamfights.
  • Weaker outside lanes.
  • Limited crowd control.
  • Needs to get up close to maximize her damage.

Combat Trait

1
Devour (D)
Cooldown: 3 seconds

Activate to Devour up to 5 nearby Corpses, restoring 5% of your maximum Health per Corpse. Each corpse Devoured grants one charge of Corpse Lance, up to 5 maximum charges.

Passive: Enemies drop a Corpse upon death. Hero Corpses count as 3 regular Corpses.

Primary Abilities

1
Corpse Lance (Q)
Cooldown: 8 seconds
Charges: 1 (up to 4 bonus charges from Devour)
Mana: 40


Fire a lance of bone at a nearby position after a short delay, dealing 285 damage to enemies hit. Must wait 1.5 seconds between uses, even with multiple charges.
2
Death Nova (W)
Cooldown: 12 seconds
Mana: 80


Deal 70 damage to all nearby enemies, then an additional 180 damage over 4 seconds.
3
Blood Rush (E)
Cooldown: 7 seconds
Health: 10%


Shed your flesh and reconstruct your body in a nearby location 0.5 seconds later. Enemy Heroes you pass through are slowed by 50% for 0.5 seconds and take 100 damage, healing you for twice that amount.

Heroic Abilities

1
Land of the Dead (R)
Cooldown: 140 seconds
Mana: 100


For 6 seconds Devour can be used to gain its full effects without consuming any Corpses. During this time Corpse Lance recharges 200% faster and has a shorter delay between charge uses.
2
Simulacrum (R)
Cooldown: 80 seconds
Health: 35%


Create a Simulacrum to mimic your basic ability casts at 50% power. Lasts 15 seconds or until killed.

Talents

Level 1
  • Unstable Compound
    Every enemy hero hit by Death Nova increases the radius of the next by 10%, up to 30%.
  • Rigor Mortis
    Damaging an enemy below 40% Health slows them by 20% for 2 seconds.
  • Potency
    Blood rush grants 40 Spell Armor for 2 seconds after arriving.
Level 4
  • Decrepify
    Curse an area, slowing enemies within it by 30% for 2 seconds. 15 second cooldown.
  • Leech
    Curse an area, causing enemy Heroes within to cause their attacker to heal for 15% of the damage done to them for 4 seconds. 30 second cooldown.
  • Frailty
    Curse an area, causing enemies within to lose 25 Armor when below 25% of their Maximum health for 6 seconds. 15 second cooldown.
Level 7
  • Blood Lance
    Corpse Lance now costs 3% of your current health to cast, but deals 35% more damage. Can be toggled on and off.
  • Borrowed Time
    Each hero hit by Death Nova reduces your Basic Ability cooldowns by 1 second.
  • Inarius's Gift
    Activate to deal 200 damage to nearby enemies gain 50 Physical Armor for 5 seconds. 25 second cooldown. Cooldown is reduced by 1 second whenever hit by Physical damage during the Armor duration.
Level 10
  • Land of the Dead
    Use corpse skills at will for a short time
  • Simulacrum
    Make a Simulacrum to mimic your ability casts.
Level 13
  • Dark Reaping
    Basic attacks cleave for 50% damage in a large area around their target. Each enemy Hero hit heals you for 2% of your maximum Health.
  • Blood is Power
    After cumulatively losing 150% of your maximum Health, your Heroic ability has its cooldown lowered by 40 seconds. Cannot reduce the cooldown of your Heroic more than once per use.
  • Transfusion
    Whenever you use Health to cast an ability, regenerate 50% of that amount of Health over 4 seconds.
Level 16
  • Satiated
    !Quest!: Every time you Devour a Corpse, Increase your maximum health by 0.25%, up to 30%. Previously Devoured Corpses count towards quest Progress.
  • Bone Nova
    Death Nova has 30% reduced Radius, but stuns nearby enemies for 0.75 seconds.
  • Blood Nova
    Death Nova now costs 15% of your current Health to cast, but its initial damage is increased by 100%, and its damage over time is increased by 50%.
  • Molting
    Blood Rush leaves behind a Heroic Corpse.
Level 20
  • The Great Pestilence
    Hero takedowns reduce the cooldown of Land of the Dead by 30 seconds. Passive: Each Corpse Devoured automatically fires a Corpse Lance at a nearby enemy from its location, prioritizing Heroes.
  • Trag'Oul's Avatar
    Simulacrum lasts until it is killed. Passive: Basic abilities that consume Health deal 30% more damage and heal you for 30% of the damage dealt.
  • Inarius's Grace
    Deal 40 damage per second to nearby enemies. Gain 10 Armor for every nearby enemy Hero, up to a maximum of 50.
  • Rathma's Army
    Summon a swarm of skeletons to rush an area, dealing 200 damage per second for 3 seconds to enemies within. 60 second cooldown.

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