Mylune by Leaf

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Mylune

By: Leaf
Last Updated: Oct 7, 2018
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Mylune

Defender of the Itty Bitty Critters

A nimble dryad who can easily recruit help from mercenaries and summon critters to deal damage.

Difficulty: Hard

Main Theme: Nordr***il

Stats:
Damage: 6 / 10
Utility: 8 / 10
Survivability: 4 / 10
Complexity: 8 / 10

Pros:
Great waveclear
Amazing pushing power

Cons:
Poor escapes
Squishy

Combat Trait

1
D - Friend of the Wilds
Nearby friendly minions take 25% reduced damage.

Your trait can be activated near a non-boss mercenary camp to channel for 5 seconds, then instantly defeat that mercenary camp. This active has a 300 sec cooldown. Melee range.

Primary Abilities

1
Q - Squirrel Assault
Command a pack of squirrels to rush enemies in a line in front of you, dealing medium damage to them and slowing them by 65%, decaying over 3 seconds.

8 sec cooldown. Low mana cost. Around the same range as Xul's Bone Spear.
2
W - Bear Toss
Launch a bear cub into the air, that lands in target area after a 1.5 second delay, dealing high damage to enemies in it and stunning them for 1.25 seconds.

12 sec cooldown. High mana cost. Around the same range as Chromie's Dragon's Breath.
3
E - Eagle Call
Summon an eagle hatchling that swoops down from the sky at your target for low damage and relentlessly attacks your target for 8 seconds. Deals 100% increased damage to non-Heroic units and lasts 1.5 seconds longer if an enemy minion dies near it, up to a maximum of 15 bonus seconds.

15 sec cooldown. Medium mana cost. Around the same range as Malfurion's Regrowth.

Secondary Abilities

1
1 - Majestic Leap
Requires Level 7 Talent

Activate to leap towards a target direction.

8 sec cooldown. 2 charges. Around the same distance as Tychus' Run and Gun.

Heroic Abilities

1
R1 - Nature's Call
After a 3 second channel, teleport to a target area. Friendly minions near the area are empowered, gaining 200% Attack Damage and Health for 10 seconds.

80 sec cooldown. Medium mana cost. Global range.
2
R2 - Lullaby
Lull an enemy Hero into a deep sleep, stunning them and you for 5 seconds.

75 sec cooldown. Low mana cost. Around the same range as Malfurion's Regrowth.

Special Mount

1
Z - Dryad's Swiftness
You move 20% faster by leaping short distances.

Talents

Tier 1:
D - From Death Comes Life: Whenever a nearby enemy minion dies, restore 2.5% of your maximum health and 2% of your maximum mana.
D - Nature's Blessing: Whenever you hit an enemy with an ability, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50%. Can hold up to 3 charges.
Q - Life Finds a Way: Squirrel Assault now goes over terrain and its width is increased by 200%.
W - Bristled Skin: If Bear Toss hits an enemy hero, you gain a shield for 20% of your maximum health for 12 seconds.

Tier 2:
D - Nature's Awareness: Quest! Capturing a mercenary camp passively increases your damage done by 4%, up to 20%. Reward!: Upon capturing 5 mercenary camps, also gain 5% bonus movement speed and 25% increased vision radius.
D - Hasty Friend-Making: Friend of the Wilds' cooldown is reduced by 40%.
D - Critter Commander: Friend of the Wilds increases minion damage done by 35%.
D - Friendship Never Ends!: Mercenaries are now also affected by Friend of the Wilds.

Tier 3:
E - Feast on the Mighty: Eagle Call deals 150% increased damage against enemy heroes.
Q - Ankle Bite: Squirrel Assault now also roots enemy heroes for 1.25 seconds.
D - Natural Momentum: Killing an enemy with an ability reduces your Basic Ability cooldowns by 1.5 seconds.
1 - Majestic Leap: Activate to leap towards a target direction. 8 sec cooldown. 2 charges.

Tier 4:
R1 - Nature's Call
R2 - Lullaby

Tier 5:
D - Nature's Guardian: Friend of the Wilds also affects the nearest allied hero and grants them a shield for 15% of your maximum health every 10 seconds.
E - Infested Talons: Eagle Call now also reveals its targets for 10 seconds and causes them to take medium damage over that duration.
W - Un-Bear-able Pain: Bear Toss deals 50% increased damage on rooted, stunned or slowed targets.
W - Safe Landing: Bear Toss' cooldown is halved if it hits an enemy.

Tier 6:
E - Flock Together: Eagle Call gains a second charge and its damage is increased by 15% per eagle alive.
W - Cub Lob: Bear Toss's range is increased by 33% and it's delay is reduced by 50%.
Q - Critter Kill Squad: Squirrel Assault increases your attack speed and attack range by 25% for 8 seconds if it hits an enemy hero.
D - Boss Friend Benefits: Friend of the Wilds can now be used on Boss mercenaries to deal 50% of their health as damage.

Tier 7:
R1 - Lively Environment: Nature's Call's radius is increased by 50% and it now also affects allied heroes and mercenaries, for 15% of its effect.
R2 - Sleepwalk: You can now move and cast abilities while channeling Lullaby.
D - Boundless Friendship: Friend of the Wilds' passive radius is now global and the damage reduction is increased to 35%.
Z - Make Haste: Activate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds.

Skins

Winter Mylune
Mylune with light blue colors.
Autumn Mylune
Mylune with orange and brown colors.
Nightmare Mylune
Mylune with the colors of the Emerald Nightmare.
Mylune of the Flame
Mylune with the colors of a Druid of the Flame.

MY1-UN v.3 (legendary)
Mylune as a mech. Based off the Machines of War event.
For Squirrel Assault, MY1-UN3 summons mechanical squirrels.
For Bear Toss, MY1-UN3 throws an anodized bear cub.
For Eagle Call, MY1-UN3 calls down a mechanical pandaren dragonling.
For Nature's Call, MY1-UN3 uses a goblin teleporter device.
For Lullaby, MY1-UN3 releases a shock from a gnomish device, but also electrocutes herself. (For Sleepwalk, she can still move, and some sparks fly out of her.)

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