Level 1
Pay Up (E)
Extort returns
10 mana for each enemy hit up to
50 mana.
Questionable Motives
Reduce the cooldown of Eye for an Eye, Sacred Trial, and Avenge by
10 seconds.
Concussion (Q)
Brow beat now stuns for
.25 seconds.
Level 4
Anticipation (W)
Increase the duration of Conspire from
3 seconds to
5 seconds.
Shady Acquisition
Enemy Minions killed near Mysterious Challenger grant a stack of Bribe. Hero Takedowns grant
10 stacks of Bribe. Use
25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of
100 stacks. If a camp is defeated entirely with Bribe, the Mercenaries do not appear on the mini map.
Undercover Justice
Mysterious Challenger appears to enemies as a clone of the nearest hero.
Level 7
Eye for Eyes (1)
Eye for an Eye now triggers
2 times.
Super Secret
Mysterious Challenger gains stealth while a secret is active.
Vengeful Persistence (3)
Increase the duration of Avenge from
2 seconds to
4 seconds.
Level 10
Stop Asking Questions! (R)
Mysterious Challenger insults an enemy hero, teleporting them back to the Altar.
Repentence (R)
Mysterious Challenger gains a Repentence secret.
Trigger: An allied hero that "appears" to have
10% or less health takes damage from an enemy hero.
Effect: Set the enemy hero's health to
10% of their maximum health.
Level 13
Unfair Trial (2)
Sacred Trial now targets two enemies.
Brutal Verdict (2)
Increase the damage of Sacred Trial by
50%.
Decoy Troops
Activate near a mercenary camp to spawn a clone of the mercenary camp. The clones will act like a recently captured camp but deal no damage. Cooldown
60 seconds.
Level 16
Pacification (Q)
Enemy heroes hit by Browbeat now see all heroes as allied heroes for the duration.
Larceny (E)
Enemy heroes hit by Extort have
5% of their maximum mana drained. Restore mana equal to the amount drained.
Conspiracy (W)
Reduce the cooldown of Conspire by
3 seconds.
Level 20
Mind your own business! (R)
After the enemy hero is teleported back to the altar, reduce their movement speed by
20% for
30 seconds.
Exaggerated Judgement (R)
Set the enemy hero's health to
1.
It's Classified
Mysterious Challenger can now have up to
2 secrets active at a time.
Paranoia
Activate to make the enemy's Core "appear" to be taking damage. Cooldown
60 seconds.
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