Nal'razul by TheFifteen

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Nal'razul

By: TheFifteen
Last Updated: Apr 5, 2018
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Nal'razul

The Forgotten Tal'darim

Set to be one of Alarak's rival in the Rak'shir Rite, Nal'razul was betrayed by his own people during an invasion in Zerg territory, left to die by the Swarm. But he managed to save himself and return from the dead thanks to Terran mercenaries who agreed to rebuild his body. Now that he found his way into the Nexus, he is set to find vengance, and take back what rightfuly belongs to him.

Nal'razul is an assasin who excels in 1 vs 1 combats and has the ability to neglect mobility and mobility skills to enemy heroes. He doesn't have anyway to sutain himself on the battlefield and have no mobility himself, but he deals great amount of damage and can control easily his targets, making him a fearful foe to face

Combat Trait

1
There is nowhere to run!
Every time Nal'razul damages enemy heroes, he applies them 20 (+5 per level) of extra damage during 4 seconds. Everytime a marked hero moves the equivalent of 1 unit of range, the damage stacks and persits in time, up to 10 stacks (200 (+50 per level) damage) during 4 seconds.

Primary Abilities

1
[Q]: Going somewhere?
Mana cost: 15
Cooldown: 6

Nal'razul's next basic attack inflicts damage in an arc in front of him, afflicting all heroes in the area with There is nowhere to run! and slowing them for 15% of their movement speed for 2 seconds. If the heroes are already affected by There is nowhere to run!, they are instead rooted for 1,5 seconds. The damage goes up by 150% if only 1 hero is affected.
2
[W]: I'm coming for you!
Mana cost: 25
Cooldown: 9

Nal'razul charges forward a short distance, damaging all non-heroic units for 25 (+10% per level) and stopping on heroes, dealing a 105 (+15% per level) of ability damage and stunning them for 0,5 seconds. If the hero is affected by There is nowhere to run!, the stun increases to 1 second and damage increases by 150%.
3
[E]: Battle is unavoidable
Mana cost: 35
Cooldown: 7

Nal'razul projects his robotic arm forward to a short distance, hooking the first enemy hero he touches with his weapon, dealing 75 (+7% per level) of ability damage and attracting them and slowing their movement speed for 25% during 3 seconds. If the target is affected by There is nowhere to run!, they take increased 50% damage and suffer a 40% of slowing instead.

Heroic Abilities

1
[R1]: Disruptors of great capacity
Mana cost: 100
Cooldown: 60

Nal'razul selects a close hero affected by There is nowhere to run! and cancels their ability to mount, jump, blink, warp or use anykind of mobility buff or skill for 5 seconds.
2
[R2]: Fear Nal'razul
Mana cost: 125
Cooldown: 100

All the damage dealt by There is nowhere to run increases a 150% and now lasts for 6 seconds. Heroes affected by There is nowhere to run have their movement speed reduced by 30% when trying to run away from Nal'razul. Using this ability allows Nal'razul to warp to the nearest hero affected by There is nowhere to run! and increase all damage dealt to them by 150% for 3 seconds if there aren't any other enemy heroes around.

Stats

Health: 1998 (+3.5%)
Health Regeneration: 3.53 (+0.2)


Mana: 500 (+3%)
Mana Regeneration: 3.5 (+0.1)


Basick Attack Damage: 102 (+3%)
Basick Attack Speed: 1.5
Basic Attack Range: 1.8 (Melee)

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