Nanaki by Kimahri

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Nanaki

By: Kimahri
Last Updated: Sep 6, 2018
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Nanaki

Red XIII

Nanaki has a strong sense of honor and courage, especially regarding his father, whom he believed a coward who abandoned his tribe. He is polite, curious and observant, with something of a distaste for humans which may stem from Shinra's treatment of him. He is intelligent, and knows much about the Planet due to being raised in Cosmo Canyon.

HEALTH 2,000 (+4.0%)

HEALTH REGEN 4.17(+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 1.00

DAMAGE 150 (+4.0%)

ATTACK RANGE Melee

Combat Trait

1
Sense
Nanaki is able to sense invisible and hidden enemies around him.

Primary Abilities

1
Fire Materia
Cast fire spell on one enemy and deal 275(+4.0%) damage. Cooldown 8 seconds. 50 Mana
2
Stardust Ray
Stars rain down upon the enemies, hitting 5 times randomly and deal 90(+4.0%) damage each time. Center of the area of effect is on place where Nanaki casted this ability. Cooldown 10 seconds. 75 Mana
3
Sled Fang
Dash forward, dealing 220(+4.0%) damage to all enemies in a line. Cooldown 11 seconds. 60 Mana

Secondary Abilities

1
Pre emptive strike
(1) (toogable) Nanaki rush to enemy target. Cooldown 6 seconds.

Heroic Abilities

1
Howling Moon
Nanaki become berserk which increase Nanakis movement speed, attack speed, and damage by 250% but for duration of berserk is silenced. Duration 6 seconds. Cooldown 70 seconds. 85 Mana
2
Cosmo Memory
After a delay deal 850(+4.0%) damage in large area in front of Nanaki. Cooldown 100 seconds. 100 Mana

Special Mount

1
Swiftness of the Predator
Passive Nanaki have incrased movement speed by 10%. No Mount

Level 1 Talents

(W) Blessing of Stars - Every instance of damage that did not occured, because there was no enemy in AOE or enemy left or died before all instances are used, will refund 10 mana and decrease cooldown by 1 second.

(E) Sharpening Fang - Quest: Gain stack every time you hit enemy hero with Sled Fang. Every stack increase damage of Sled Fang by 1% max 15 stacks. If Nanaki dies before completing Quest all stacks are lost. Reward: After hitting 15 heroes without dieing increase damage on Sled Fang by aditional 10% and decrease cooldown by 2 seconds.

(D) Instinct- Increase Area of effect of Sense and enemies are also revealed 3 seconds after they leave the sense area.

Level 4 Talents

(W) Laser Tracking - AOE of Stardust Ray moves with Nanaki.

(W) Dust in Eyes - Stardust Ray blinds enemies for 1 second.

(E) Dash - If Sled Fang doesn't hit any enemy then cooldown is decread by 6 seconds.

(Passive) Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second.

Level 7 Talents

(Q) Equip All Materia - Fire Materia will be recasted on enemies around primal target but primal target won't get damage from recast and the instance of damage of recasted Fire Materia is redistributed among all enemies*

(W) Intense Ray - If Stardust Ray hits same target damage is increased by 5%.

(D) Hunting Pray - Activate to mark one Enemy Hero for 10 seconds and marked hero is revealed and also recieve 30% more damage from Nanaki. Cooldown 60 seconds.

(Passive) Follow Through - After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Level 13 Talents

(Passive) Fury of the Beast - Attacking on one target increases attack speed by 5% by each basic attack. Bonus attack speed from this ability is lost when Nanaki attack another target.

(Passive) Bugenhagens knowledge - Increase power of objective of map by 15%.**

(Passive) Wisdom of Inteligent Mind - Decrease mana cost of abilities by 15 and each instance of ability damage emopower next instance of ability damage by 10% if hero is hit or by 5% if minion or sumoned unit is hit. Effect last 5 seconds and its duration is reset by new instance of ability damage.

Level 16 Talents

(Q) MASTER Fire Materia - Increase damage of Fire Materia by 50% and also deal AOE damage around primal target dealing 50% of damage. Quest: Hit 5 heroes with AOE damage on primal target. Reward: Fire Materia have 2 charges.

(W) Massive Fall of Stars - Stardust Ray hit 10 times.

(E) Blood Fang - 25% of damage on heroes done by Sled Fang will return as heal. Minions and summoned units will heal Nanaki by 10% of damage done by Sled Fang.

(1) Earth Rave - Pre emptive strike have 3 charges and first basic attack after use of Pre emptive strike have increased damage. Charges are replenished all at once but cooldown is increased to 15 seconds.

(Active) Protector of the Planet - Activate to decreas duration of stuns, slows, silences, roots, polymorphs, sleeps and blinds by 90% for 3 seconds. Cooldown 20 seconds. Passive When Nanakis HP fall to 40% or below then duration of named debuffs if decreased by 50%.

Level 20 Talents

(R) Lunatic High - Increase movement and attack speed to every allied hero alive and gain 10 armor for every allied hero alive for durtion of berserk.

(R) Limited Moon - Decrease colldown by 15 seconds by every enemy hero hit with Cosmo Memory. Passive Increase ability damage by 25% while Cosmo Memory is on cooldown.

(Passive) Long Reach Materia - Basic attack become ranged attacks.

(Passive) Nexus Blades - Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.

Notes

* for example if Fire materia deals 300 damage and there is 2 other enemies around primal target then those enemies will recieve 150 damage from recast. If there will be 3 enemies around primal target then each of those enemies will recieve 100 damage and etc.

**this ability will increase damage by 15% on Triglav Protector at Volskaya Foundry, Grave Golem at Haunted Mines, Punisher at Infernal Shrines, Immortals at Battlefield of Eternity, Garden of Terror at Garden of Terror, Dragon Knoght at Dragon Shire. Temples at Sky Temple and Blackhears cannons at Blackheart

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