Nanami by Vitali

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Nanami

By: Vitali
Last Updated: Jan 3, 2024
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Nanami

Ratio Technique Sorcerer

An exceptional sorcerer known for his unwavering determination and strategic brilliance, Nanami Kento embodies the essence of precision and efficiency in combat. Using his cursed technique, he creates a weak point on any part of his opponents, making his attacks hit harder and solidifying his status as one of the best examples of a Grade 1 Sorcerer in the Jujutsu world. After losing his best friend during his time in Jujutsu High, Nanami decided to live a mundane life as a salaryman. However, after realizing his true calling, he returned to the realm of sorcerers and curses to help defend humanity from these malevolent beings.

Now Nanami, the former salaryman turned Jujutsu sorcerer, brings his meticulous combat style to the Nexus. His abilities revolve around precise strikes and strategic positioning, quickly dashing through the battleground to deal critical blows against his opponents.

Health: 2200
Mana: 500
Attack Speed: 1.5 attacks per second
Attack Range: 1.5
Basic Attack Damage: 90

Combat Trait

1
Killer Precision
Nanami's Basic Abilities can mark enemies with Killer Precision which Slows them by 15% for 3 seconds. This mark lasts up to 6 seconds. Nanami's Basic Attacks will consume the marks, increasing his Basic Attack damage by 50%.

If marked enemy Heroes are within 200% of Nanami's normal Attack Range, Nanami will dash towards them instead and immediately hit them with a Basic Attack, consuming the mark.

Primary Abilities

1
Q - Ratio Technique
30 Mana
Cooldown: 8 seconds
Nanami slams his blunt sword into the ground, dealing 135 damage to all enemies hit and marking them with Killer Precision. A line is also created with 10 points in front of him that lasts up to 4 seconds.

If Nanami's Basic Attacks hits these enemies within the 3rd or 7th points, they take an additional 125% of Nanami's Basic Attack damage. Stacks with Killer Precision bonus.
2
W - Counter Stance
50 Mana
Cooldown: 15 seconds
Nanami channels in place for up to 2.5 seconds, becoming Protected. While active, any enemies who damage Nanami will be marked with Killer Precision. While channelling, a semicircular area is created in front of Nanami with 10 equal parts. This area follows your cursor.

If channelled to completion, Nanami delivers a Basic Attack to all enemies within the semicircular area. If they are damaged within the 3rd and 7th, they take an additional 125% damage. Stacks with Killer Precision bonus. Does not trigger the dash.
3
E - Overtime
50 Mana
Cooldown: 8 seconds
Activate to empower Nanami with cursed energy for 8 seconds, gaining 25% Attack Speed. While active, consuming Killer Precision marks reduces the cooldown of Ratio Technique by 0.75 seconds. Cooldown starts after effect ends.

Nanami can reactivate this ability while on cooldown, gaining its effects and also increasing Killer Precision's bonus damage by 75% while active. However, doing so will cost an additional 75 Mana and increase its cooldown by 8 seconds on top of the remaining cooldown time when it is reactivated. Cooldown starts after the effect ends. Cannot reactivate from this cooldown.

Heroic Abilities

1
R1 - Maximum Collapse
70 Mana
Cooldown: 60 seconds
Nanami leaps into the air, gaining Unstoppable, and lands in a targeted area, dealing 250 damage and inflicting Collapse on the affected area. Collapsed area continuously Slows enemies within by 20% for 2 seconds every 1.5 seconds, stacking up to 80%. Lasts 8 seconds. Nanami can move freely through enemies and impassable Terrains while within Collapsed area.
2
R2 - Rapid Execution
50 Mana
Cooldown: 40 seconds
Dash forward after 0.5 seconds, damaging the first enemy Hero hit, dealing 300 damage. If an enemy Hero is successfully hit, can be recast within 2 seconds, up to 4 recasts per use of Rapid Execution. Each cast increases the next one's damage and decreases the wind-up time by 25%, stacking up to 4 times. Can move while channelling.

Level 1

Trait - Seasoned Sorcerer
?Quest: Nearby minion deaths grant 0.1 bonus attack damage. Hero takedowns grant 0.5 bonus attack damage.
!Reward: After reaching 30 bonus attack damage, increase Killer Precision's Slow amount by 10%.

Q - Cursed Finesse
?Quest: Basic Attack enemy Heroes within the 3rd or 7th points
!Reward: After Basic Attacking 40 enemy Heroes, gain an additional charge of Ratio Technique.

W - Counter Offensive
Increase the semicircular area's radius of Counter Stance by 12% per 0.5 seconds it is channelled, up to 60%.
Passive: gain 20% bonus maximum Health

Level 4

AA - Leeching Enchantments
Basic Attacks heal for 10% of the damage dealt. Increased to 50% of the damage dealt if consuming Killer Precision marks or triggering bonuses from Ratio Technique or Counter Stance.

W - Reverse Cursed Technique
Regenerate 5% of your maximum Health every 0.5 seconds of channelling. Gain a Shield equal to 40% of all damage absorbed from Counter Stance.

Passive - Simple Domain
Every 10 seconds, gain 50 Physical Armor against the next Heroic Basic Attack. Consuming Killer Precision marks reduce this cooldown by 2 seconds. Store up to 2 charges. If a charge of Simple Domain is consumed, Nanami's next Basic Attack deals an additional 85 Spell Damage, healing him for 300% of this bonus.

Level 7

W - Agile Defender
Can now move while channelling Counter Stance. Hitting an enemy Hero with the 3rd or 7th zones of the semicircular area allows Nanami to dash a short distance on his next movement.

Q - Perfect Allignment
Increase Ratio Technique's initial damage by 50% and its duration by 2 seconds. Hitting an enemy Hero reduces its cooldown by 2 seconds and refunds 10 Mana.

E - Rush Hour
Overtime grants 25% additional movement speed. While active, consuming Killer Precision marks increases the duration by 0.5 seconds, up to a maximum of 4 additional seconds. After it ends, Overtime's cooldown is reduced by 50% of the bonus duration gained.

Level 13

Trait - Lethal Precision
Increase your Basic Attack range by 0.7. Consuming a Killer Precision mark reduces the target's Armor by 25 for 4 seconds.

Q/W - Blunt Force Trauma
Successfully hitting enemies within the 3rd or 7th points of Ratio Technique or Counter Stance Stuns them for 1.5 seconds.

E - Overdrive
Increase the cooldown reduction of Ratio Technique to 1.5 seconds per mark consumed. After being active for more than 2 seconds, gain an additional 25% Attack Speed.

Level 16

Trait - Focused Assault
Consuming a Killer Precision mark causes the next 6 Basic Attacks against the same enemy Hero to trigger the bonuses of Killer Precision. Consuming a mark on a different Hero resets this bonus.

AA - Curse Killer
Basic Attacks deal an additional 1% of an enemy Hero's maximum Health as damage. Increased to 5% if consuming a Killer Precision mark

E - Deadline
Reduce the cooldown of Overtime by 2 seconds. Reactivating Overtime after 3 seconds of its cooldown removes the Mana and additional cooldown penalty.

Level 20

R1 - Cave In
After 8 seconds, the Collapsed area Stuns all enemies within for 2 seconds. Enemies within are continuously marked with Killer Precision every 1.5 seconds.

R2 - Unyielding Onslaught
Successfully hitting enemy Heroes with all four recasts of Rapid Execution resets its cooldown. If all four recasts hit the same enemy Hero, the final one deals an additional 650 Spell Damage.

W - Indomitable Resolve
Gain Unstoppable for the first 2 seconds of Counter Stance. Counter Stance can be channelled up to 5 seconds but can be reactivated early after 2.5 seconds to gain the after-effects.

E - Long Hours
Overtime can be reactivated an indefinite number of times. Reactivating Overtime while on cooldown now also grants 30 Armor while active. Cooldown after reactivation cannot exceed 25 seconds.

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