Natalya is a hero with much versatility via talents. She can deal large amounts of single-target damage or AoE damage, as well as being very mobile with some damage mitigation. With Natalya, players have the option to become a strong sieger, a formidable assassin, or a mix of both.
Combat Trait
1
Tiger Strike
Each Basic Attack generates a charge. After 3 basic attacks, the next basic attack or ability will do bonus damage. Activating this will immediately grant Natalya 3 charges.
Activation Cooldown: 30 seconds
Primary Abilities
1
Fire Blast
Natalya throws a grenade that damages all targets in an area for moderate damage. Targets closer to the center take more damage.
Cooldown: 8 seconds
2
Blade Sentinel
A whirling blade that patrols between you and the trap. Enemies who stand inside the path are silenced and take moderate damage. May place up to 3 traps.
Gains a charge every 12 seconds.
Traps cannot be damaged, and are un-targetable.
3
Cloak of Shadows
Natalya blinds enemies in an area for 1 second and becomes invisible for 6 seconds, gaining 25% movement speed for the duration. Damage will not break the stealth granted.
Cooldown: 14 seconds
Heroic Abilities
1
Dragon Flight
Natalya teleports behind her enemy and kicks her target for moderate damage. Target takes double damage from Tiger Strike for 5 seconds. If the target is isolated from other heroes, they also become vulnerable and are slowed by 40% for 3 seconds. Cooldown is reduced by half if it kills its target.
Cooldown: 70 seconds
2
Mind Blast
Natalya uses the power of her mind to damage and stun enemies in an area. If a hero is directly in the center of the blast, they will take double the damage from Tiger Strike for 3 seconds. Cooldown is reduced by half if it kills one or more targets.
Cooldown: 90 seconds
Talents
Level 1
Relentless: Quest: Hit an enemy hero with a basic attack 30 times. Reward: Gain 15% basic attack damage.
Efficient Materials: Reduces the mana cost of Fire Blast, and causes basic attacks to reduce its cooldown by 0.75 seconds.
Weapon Block: Natalya gains 30% chance to parry enemy basic attacks and take only half damage.
Level 4
Burst of Speed: Gain 5% movement speed upon hitting an enemy hero with a basic attack. Stacks up to 3 times.
Grenadier: Increases the radius of Fire Blast by 30%.
Charged Bolt Sentry: Blade Sentinel now also periodically releases random balls of lightning that do bonus damage to non-heroic units.
Level 7
Shadow Warrior: Casting Cloak of Shadows summons a shadow warrior for the duration of the stealth. The shadow attacks and pursues nearby enemies, preferring heroes, and deals 35% of Natalya's damage. Cloak of Shadows cooldown increased by 4 seconds.
Phoenix Strike: Increases the base damage from triggering Tiger Strike.
Numbing Traps: Increases the damage of Fire Blast and Blade Sentinel by 20% and slows enemies damaged by them by 30% for 2.5 seconds.
Mage Hunter: Basic attacks against heroes reduce their spell power by 5%, stacking up to 5 times.
Level 10
Dragon Flight: Natalya teleports and damages an enemy.
Mind Blast: Damages and stuns enemies in an area.
Level 13
Fist of Fire: Natalya's basic attacks now also burn for bonus damage. This damage stacks up to 3 times.
Blades of Ice: Natalya's basic attacks now slow her target by 20%.
Claws of Thunder: Natalya's basic attacks now chain to up to 3 other targets for 25%-50% damage.
Level 16
Venom: Activate to poison an enemy for an amount equal to 2.5 times Natalya's basic attack damage.
Cobra Strike: Activate to steal health and mana from a target equal to 15% of the target's health and mana respectively.
Blade Shield: Activate to create a shield of blades that grants Protected and reflects 40% of damage taken for 2 seconds.
Level 20
Dragon's Talons: Dragon Flight now knocks back Natalya's main target and deals 20% more damage. If they hit terrain, they are stunned for 1.5 seconds.
Psychic Hammer: Mind Blast's damage is greatly increased and knocks enemies away from the center.
Death Sentry: Blade Sentinel now also releases a blast of energy whenever a nearby enemy is slain. Damage is equal to 20% of the slain enemy's health.
Fade: Natalya now passively takes 30% less damage from all sources.
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