Natalya by Leidiriv

10 Votes

Natalya

By: Leidiriv
Last Updated: Aug 21, 2020
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Natalya

Disgraced Assassin

Mobile, tricky Assassin who requires a great deal of foresight to play properly.




Designed as a zone controller who specializes in high burst damage and is a great lane bully


Excels against Cassia, Thrall, and Zagara


Works well with E.T.C., Kharazim, and Lt. Morales


Struggles against Muradin, Uther, and Chromie


Favors Tomb of the Spider Queen, Hanamura, and Braxis Holdout

Damage: 10/10
Survivability: 5/10
Utility: 7/10
Difficulty: 10/10

Combat Trait

1
Shadow Master
Whenever you use a Basic Ability, a Shadow Warrior is created at the location where the ability was cast. Shadow Warriors are Invulnerable and stationary, but copy your Basic Ability casts 0.4 seconds later, aiming them in the direction of your mouse cursor. You can have up to three Shadow Warriors at the same time, and they last 30 seconds.

Shadow Warriors deal 50% reduced damage to non-Heroic units and structures.

Primary Abilities

1
Dragon Claw
Mana: 60
Cooldown: 5 seconds
Strike twice in a pair of overlapping arcs in the target direction, each one dealing 95(+4%) damage to all enemies caught in them. Enemies hit by Dragon Claw take 20% additional damage from additional hits of Dragon Claw for 4.5 seconds, stacking up to 4 times.
2
Blade Fury
Mana: 55
Cooldown: 8 seconds
Deal 105(+4%) damage to all enemies in a cone in the target direction.
3
Burst of Speed
Mana: 70
Cooldown: 12 seconds
Dash a short distance in the target direction and gain 20% movement speed for 2.5 seconds.

Secondary Abilities

1
Shadow Onslaught
Cooldown: 75 seconds
Teleport yourself and your Shadow Warriors to the target area, and reduce the cooldowns of all your Basic Abilities by 4 seconds.

Heroic Abilities

1
Blade Sentinel
Mana: 80
Cooldown: 50 seconds
Throw a blade to the nearest Shadow Warrior, dealing 205(+4%) damage to all enemies in its path. This blade then bounces up to four times between any Shadow Warriors in range, dealing the same damage to each enemy caught in a bounce.
2
Dragon Tail
Mana: 95
Cooldown: 65 seconds
Lunge to the target location, dealing 105 (+4%) damage to all enemies in the target area. 1.5 seconds later, a larger area explodes in fire, dealing 275 (+4%) damage to all affected enemies.

Stats

Health: 1867 (+4%)
Health Regeneration: 3.56 (+0.1)


Mana: 500 (+2%)
Mana Regeneration: 3 (+0.1)


Basic Attack Damage: 87 (+4%)
Basic Attack Speed: 1.1
Basic Attack Range: 1.4 (Melee)

Talent Tree

Level 1-
- Fists of Fire (Q):
Quest: Hitting a Hero with both strikes of Dragon Claw increases the damage of Dragon Claw by 2, up to 200.
- Claw Mastery (Trait): The range of all your Basic Abilities is increased by 10% for each Shadow Warrior you have active.
- Shadow Slip (E): Using Burst of Speed makes you Unrevealable for 1.5 seconds


Level 4-
- Blades of Ice (W): Blade Fury now Slows affected enemies by 8% for 4 seconds. This effect stacks up to 4 times.
- Parting Gift (E): Using Burst of Speed now throws a dagger in the direction opposite the dash, dealing 76 (+4%) damage to the first enemy hit. Shadow Warriors also benefit from this.
- Shadow Dancer (Q): Dealing damage with Dragon Claw now increases your movement speed by 15% for 4 seconds.


Level 7-
- Enigma (E): You now have an extra charge of Burst of Speed, and its mana cost is reduced to 60.
- Claws of Thunder (Trait): Your Ability Power is increased by 6% for 4 seconds whenever your Shadow Warriors deal damage. This effect can stack up to 4 times.
- Venom (W): Blade Fury now deals an additional 85(+4%) damage over 6 seconds, stacking up to 4 times. Any further ability damage dealt by Natalya to the targets refreshes Venom

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1
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Depression (1) | July 3, 2017 9:29pm
I see this hero living up to its catagorey of an assasin. that passive with a W build alone can do so much+blade sentinal and shes golden if used right she can do allot. her only problem with me is that she isnt objective oriented, and could be downed quickly when cornered. yea burst of speed is something but not enough against range. which i believe is her weakness in general. All in all 8.5/10 Concept. Additionally imagine this being a skin http://imgur.com/U38xu
1
[-]
Leidiriv (14) | July 3, 2017 9:34pm
That's precisely it. Yes, she can do a ton of damage when she's enabled, but Natalya's main weakness is poke, though it can be mitigated with early, aggressive Shadow placement. CC her and suddenly everything falls apart for her. I'm glad you liked the concept :)

Also, I definitely think that a Natalya's Vengence set skin (for either Valla or Nat, tbh) would be an awesome skin. If it ends up being a Nat skin, perhaps it could be called "Hunter Initiate Natalya"?

Anyway, thank you for the feedback!
1
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Challenge (8) | June 20, 2017 4:02am
that trait is insanely cool, imagine its like a cooler version of chromies 18 talent past and future me.
1
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Leidiriv (14) | June 20, 2017 9:16am
Thanks :D

That's where I got the inspiration from, actually, lol. She's difficult to design talents for, but I hope the delay with that's made up for by having a good base kit. I'm glad you like her!
1
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RustyFreakda | May 28, 2017 11:39pm
I really like the idea, but I think it's a little troublesome for maps with channeled objectives. Anyways, this can be balanced easily, if you make the shadows stand still when you aren't in range.

You can put an activable trait to relocate the shadows, something like "click and drag" to make a shadow to dash in that direction, or you can make the shadows to dash to the same direction when you use Burst of Speed.
Quoted:

Blade Sentinel: Mana: 80
Cooldown: 50 seconds Throw a blade to the nearest Shadow Warrior, dealing 205(+4%) damage to all enemies in its path. This blade then bounces up to four times between any Shadow Warriors in range, dealing the same damage to each enemy caught in a bounce.

Instead of throwing the blade to a shadow, why dont you throw the blade to an enemy hero and create an additional shadow opposite from where it struck the target? This could make the ability less random.
1
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Leidiriv (14) | May 29, 2017 10:38am
The Shadows do stand perfectly still unless you use Burst of Speed, at which point they dash too. Also, they don't do any attacks aside from your Q and W, one second after you yourself use them.

As for Blade Sentinel, I intended it to be a very difficult to use ability that required Nat's player to set up her Shadows just right so that she could section off a large area for her team. The ability's real purpose isn't the damage itself, but rather the threat of the damage, as I see it.
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