Level 1-
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Fists of Fire (Q):
Quest: Hitting a Hero with both strikes of Dragon Claw increases the damage of Dragon Claw by 2, up to 200.
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Claw Mastery (Trait): The range of all your Basic Abilities is increased by 10% for each Shadow Warrior you have active.
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Shadow Slip (E): Using Burst of Speed makes you Unrevealable for 1.5 seconds
Level 4-
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Blades of Ice (W): Blade Fury now Slows affected enemies by 8% for 4 seconds. This effect stacks up to 4 times.
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Parting Gift (E): Using Burst of Speed now throws a dagger in the direction opposite the dash, dealing 76 (+4%) damage to the first enemy hit. Shadow Warriors also benefit from this.
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Shadow Dancer (Q): Dealing damage with Dragon Claw now increases your movement speed by 15% for 4 seconds.
Level 7-
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Enigma (E): You now have an extra charge of Burst of Speed, and its mana cost is reduced to 60.
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Claws of Thunder (Trait): Your Ability Power is increased by 6% for 4 seconds whenever your Shadow Warriors deal damage. This effect can stack up to 4 times.
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Venom (W): Blade Fury now deals an additional 85(+4%) damage over 6 seconds, stacking up to 4 times. Any further ability damage dealt by Natalya to the targets refreshes Venom
Also, I definitely think that a Natalya's Vengence set skin (for either Valla or Nat, tbh) would be an awesome skin. If it ends up being a Nat skin, perhaps it could be called "Hunter Initiate Natalya"?
Anyway, thank you for the feedback!
That's where I got the inspiration from, actually, lol. She's difficult to design talents for, but I hope the delay with that's made up for by having a good base kit. I'm glad you like her!
You can put an activable trait to relocate the shadows, something like "click and drag" to make a shadow to dash in that direction, or you can make the shadows to dash to the same direction when you use Burst of Speed.
Blade Sentinel: Mana: 80
Cooldown: 50 seconds Throw a blade to the nearest Shadow Warrior, dealing 205(+4%) damage to all enemies in its path. This blade then bounces up to four times between any Shadow Warriors in range, dealing the same damage to each enemy caught in a bounce.
Instead of throwing the blade to a shadow, why dont you throw the blade to an enemy hero and create an additional shadow opposite from where it struck the target? This could make the ability less random.
As for Blade Sentinel, I intended it to be a very difficult to use ability that required Nat's player to set up her Shadows just right so that she could section off a large area for her team. The ability's real purpose isn't the damage itself, but rather the threat of the damage, as I see it.