Natalya by Arghund

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Natalya

By: Arghund
Last Updated: Feb 9, 2018
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Natalya

Viz-Jaq'taar Assassin

(Melee Assassin) An assassin with subtle map presence that excels at bursting down singular opponents.

Remarkably the simplest concept I've probably made and another wishlist item for Diablo. For once, I wanted to make someone with a bit of mobility, and the assassin was one of my favorites from D2. Kharazim meets Valeera, I used her level 1 tier and basic attacks as a method of giving her a different kind of combo point system, in addition to making her finishers usable at all points. The rest of her kit and talents are mixed elements from the assassin's three talent trees. Shadow Warrior is somewhat reusing my Phantom Assassin inspiration for Akama, but it's a way to shake her up from her counterparts without giving her straight-up stealth. Some credit to https://www.heroesfire.com/hots/concept/natalya-7060 for the idea of delayed, replicated attacks, and I do admittedly like their iteration way more, but I went for simplicity with mine. Most of her strength is divvied up between her talent choices, making up for some of her innate weaknesses, and opening up some glorious piano potential.

STRENGTHS:
-High single-target dps and burst
-Good mobility (for a change)
-Decent waveclear
-Varied options for charge mechanic
-Good options for engage and initiation
-Fast roations

WEAKNESSES:
-Fragile
-Lack of self-sustain and crowd control in base kit
-Limited defensive ability in base kit
-Vulnerable to blinds
-Limited in-and-out capability in base kit
-Mediocre team fight heroics
-Must spend time basic attacking for full functionality

STATISTICS
Medium Difficulty
1550 health
70 basic attack damage
2.0 attack speed
1.4 attack range
500 mana
4% scaling
https://heroeshearth.com/concepts/heroes/Malkav/natalya/ full talents can be seen here, for much easier organization

Combat Trait

1
Shadow Warrior
Non-heroic units and structures do not reveal Natalya on the mini-map, and she moves 15% faster, stacking with her mount, while hidden this way. Additionally, a shadow trails behind her, replicating her basic attacks after 2 seconds for 30% of the original damage. Your shadow does not add charges nor convey on-hit effects.

Primary Abilities

1
Dragon Talon
Mana Cost: 50
Cooldown: 4 seconds
Unleashes a flurry of three kicks in rapid succession onto the target, dealing 80 damage per kick. Finishing move.
2
Blade Sentinel
Mana Cost: 30
Cooldown: 4 seconds
Tosses a blade forward, dealing 90 damage and bouncing continuously to each adjacent target once before coming back, dealing damage again on the way. Cooldown starts upon its return.
3
Dragon Flight
Mana Cost: 50
Cooldown: 12 seconds
Teleports you to the target location, increasing attack and movement speed upon arrival by 25% for 4 seconds. Does not go over terrain.

Secondary Abilities

1
Tiger Strikes (Level 1)
Basic attacks have 0.6 more range and grant a charge, up to 5. Finishing moves do an additional 10% damage per charge, expending them.
2
Blades of Ice (Level 1)
Basic attacks slow targets by 15% for 2.5 seconds and grant a charge, up to 5. Finishing moves slow their targets by 20% for per charge for 2 seconds, expending them. At 5 charges, targets freeze in place.
3
Cobra Strikes (Level 1)
Basic attacks gain 20% lifesteal and grant a charge, up to 5. Finishing moves restore 70 health and 20 mana per charge, expending them.

Heroic Abilities

1
Shadow Master
Mana Cost: 40
Cooldown: 40 seconds
Enhances your shadow for 10 seconds, causing it to replicate both basic attacks and non-talented abilities in sequence, at a 3 second delay and 50% of the original damage.
2
Phoenix Strike
Mana Cost: 50
Cooldown: 10 seconds
Deals 100 damage to the target 3 times instantly, lowering attack speed by 25% and armor by 25 for 3 seconds. Finishing move.

TALENTS

Full talent breakdown can be seen here.
https://heroeshearth.com/concepts/heroes/Malkav/natalya/

ADDITIONAL NOTES

-Blindside is triggered on all enemy heroes once you enter the vision radius of one
-Cloak of Darkness can be thought of as WoW's stealth mechanic, being more proximity based
-Mind Wrack named the way it is to avoid crossover with Mind Blast; decent likelihood we'll get a shadow priest hero at some point
-Shadow attacks are all targeted

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