Tier 1
Fists of Fire (Trait) - Equips Cestus* on both fists and causes your basic attacks to generate a charge of fire for 4 seconds up to 3 charges. Gains access to the Wake of Fire trap**.
Claws of Lightning (Trait) - Equips Blade Talons* on both fists and causes your basic attacks to generate a charge of thunder for 4 seconds up to 3 charges. Gains access to the Lightning Sentry trap**.
Cobra Strike (Trait) - Equips Scissor Katars* on both fists and causes your basic attacks to generate a charge of restoration for 4 seconds up to 3 charges. Gains access to the Death Sentry trap**.
*
Equipped weapons are only cosmetic changes used to identify the talent choice taken.
**
Traps are untargetable but are destroyed by area damage abilities. All traps last 90 seconds.
Tier 2
Tiger Strike (Trait) - Increases the damage of Finishing Moves by 15% for each charge used up.
Weapon Block - Blocks a basic attack every 8 seconds negating all of its damage. If the enemy of the blocked attack is in melee range the negated damage is reflected back to them.
Dragon Flight (W) - Instantly travel toward the target but reduces the range of Dragon Talon by 20%.
Tier 3
Dragon Talons (W) - The target is kicked two (2) more times.
Dragon Tail (W) - The target is knocked back a short distance.
Booby Trap (E) - Traps become stealthed after 10 seconds of being idle.
Tier 4 (See Heroic Abilities)
Tier 5
Burst of Speed (Q) - Increases attack speed by 25% and movement speed by 50% decaying over 4 seconds after damaging an enemy.
Static Web (E) - Traps also shock nearby enemies dealing 23 (+4%/level) damage per second and slowing them by 25% for 2 seconds.
Venom (Active) - Causes the next basic attack or finishing move to envenom the enemy dealing 294 (+4%/level) damage over 4 seconds and immediately causes all existing damage over time effects on the target to deal the total remaining damage immediately.
Tier 6
Claw Mastery (Q) - Each strike deals 3% of a target's health.
Incapacitate (W) - Stuns the target for 1 second. If Dragon Tail was taken and the target hits a wall they will be stunned again for 1 second.
Trap Quiver (E) - Can store up to 2 charges of traps and traps gain 50% more ammunition (rounded up).
Tier 7
Shadow Master (See Heroic Abilities)
Fade (See Heroic Abilities)
Phoenix Strike (Trait) - Each stack consumed gains a secondary bonus effect regardless of talent taken.
1 charge - Summons a meteor that drops after 1 second and deals 320 (+4%/level) damage and sets the ground ablaze dealing 55 (+4%/level) damage per second for 4 seconds.
2 Charges - Lightning arcs from the target to all nearby enemies dealing 198 (+4%/level) damage and removes ability effects from them.
3 Charges - Creates a frozen orb that flings icicles at nearby enemies rooting them for 1 second and then slows them by 30% for 3 seconds. Each icicle deals 150 (+4%/level) damage.
Blade Shield (Active) - Summons a shield of blades equal to 50% of your health and damage nearby enemies equal to your basic attack damage.
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