You are immune and can not be affected by DOT and HOT stacks.
2
Restorative Presence
At the start of your turn, Heal any 2 Allies of your choosing (including yourself) for 1 HP.
Primary Abilities
1
Viper Strike
Melee Range
Deal 4 Physical Damage and heal yourself for 2 HP. Deal an additional 2 Magical damage if the target is inflicted with any DOT stacks.
Empower (6+):
Inflict all enemies within Melee range with 3 DOT stacks.
Secondary Abilities
1
Swirl of Leaves
Dash Forward 3 tiles (Must end on unoccupied tile) 2 MP
Deal 8 Physical Damage to all enemies you Dashed through and heal yourself for 2 HP. If no enemies are damage after Dashing you are instead healed for 5 HP.
Empower (7+):
You may Dash as many tiles forward as you choose as long as you end of an unoccupied tile.
2
Grasping Plants
6 Range 2 MP
Deal 7 Physical and the target has -2 Move on their next turn.
Empower (8+):
The target becomes Rooted and can not make a Move action on their next turn. In addition you are healed for 4 HP.
3
Envenom
5 Range 3 MP
Inflict a target with 5 DOT stacks.
Empower (9+):
Deal 1 Magical damage for every DOT stack currently on the target.
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