Nazeebo as a hero has a fairly well-designed core moveset, as well as a focused gameplan. His basic abilities are intentionally hard to land, but have major payoffs when executed correctly. That said, over time his character has drifted in a problematic direction, and this was seen to in his August 2021 rework, which...
did not seem to understand what the problems with Nazeebo were.
Simply put, all the team really did was buff him. They gave every other talent he had some extra boons, just so that he'd have a higher winrate, not realizing that when a character like this has a less-than-ideal winrate, it's usually because the character kit was simply too problematic to be given straight buffs. Today, Nazeebo is generally despised in QM and other lower-level environments, and his dependency upon Vile Infection is still one of his most defining characteristics. The problem with Nazeebo wasn't that his talents needed buffing, no, but rather that his entire talent tree needed reshuffling, and didn't provide adequate payoffs for Nazeebo stacking high with Voodoo Ritual outside of Vile Infection. Part of why Nazeebo doesn't receive much compensation for acquiring stacks is because it comes almost entirely from PvE, and rewarding a player too much for a relatively risk-free part of the game is always going to lead to problematic balance.
As such, this rework aims to...
A) Give Nazeebo ways to stack Voodoo Ritual in teamfights
B) Give Nazeebo more immediate payoffs to stacking high with Voodoo Ritual
C) Reel in Nazeebo's lategame talents while still making him a lategame hero
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