Necromancer by darkmoon66
Combat Trait
1
Raise Skeleton
Destroy an enemy basic minion and raise a skeleton in it's place. Skeletons last 20 seconds.
Primary Abilities
1
Teeth
Fire a barrage of 6 barbed teeth in a cone. Units take 50% damage from each projectile beyond the first.
2
Terror
Curse a group of enemies, causing them to be slowed by 25% and flee in fear for 3 seconds. Heroes flee in fear for 1.5 seconds.
3
Blood Golem
Summons a Blood Golem to attack target enemy for 8 seconds. 50% of damage done by the golem is returned as health.
Heroic Abilities
1
Revive
Bring a dead ally temporarily back to life. Ally revives with full health and mana that decays over 20 seconds.
2
Decrepify
Curse a large area, causing enemies to be slowed by 50%, deal 20% less damage, and take 20% more damage. Lasts 4 seconds.
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