Necromancer by Garbluck

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Necromancer

By: Garbluck
Last Updated: Mar 2, 2017
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Necromancer

Agent of the Scourge

The Necromancer uses unholy magic to summon undead units to overwhelm his foes while empowering himself. His ultimate abilities give great power for a deathly price.

Combat Trait

1
Skeletal Longevity
Passive: Gain X% of certain attributes for each summoned unit that is alive.

Active: Summon 2 Geists or Skeletal Mages at the location(s) of their corpses.

Primary Abilities

1
Raise Geist / Leap
Raise Geist: Summon a Geist at the target location to fight for you until it's duration ends, or it dies. This is a Melee unit.

Leap: Press again to command your Geist(s) to leap to your mouse cursor's location.
2
Raise Skeletal Mage / Cast (Level 1 Talent Choices)
Raise Skeletal Mage: Summon a Skeletal Mage at the target location to fight for you until it's duration ends, or it dies. This is a ranged unit.
3
Skeletal Mastery
Empower your summoned units, granting them bonus damage & attack speed.

Heroic Abilities

1
Unholy Frenzy
Increases the attack rate of a target unit by X%, but X% of the targets max health is drained every half second for the duration. This can be cast on any non-structural unit, enemy or ally.
2
Cripple
Reduces movement speed by X%, attack rate by X%, and damage by X% of target. During this duration, the target also heals for X% of their max health per half second.

Gameplay

The Necromancer specializes in overwhelming structures, blocking skillshots like Nova's decoys, & prolonging objectives. Unholy Frenzy can empower an auto-attack based teammate to decimate opponents at very high risk, or drain the life of an opponent at the cost of empowering that same enemy. Using Unholy Frenzy on an enemy who doesn't specialize in auto attacks will force the target to request targeted heals, or face massive damage. While Unholy Frenzy coordinated with a teammate can apply huge damage boosts, but become an easier target to kill. Cripple can save an ally from harsh punishment, or be used on an enemy going in for the kill. Cripple is a great peeling tool, but only really delays the opponent. If a chasing opponent has exhausted their cooldowns, Cripple can help a teammate (or yourself) stay alive for a few extra seconds, allowing your teammates to re-enter the backline to save your allies.

NOTES

- Cooldowns, damage, durations, etc. are not included because I am not a game designer. Leaving these out allows readers room to be creative instead of saying things are Overpowered & whatnot.

- This is a ranged character

- The talented "Cast" for the skeletal mages can include anything from a straight line skill shot, circular aoe, cone, etc. Each with different effects to allow room for creativity. Perhaps a slow, damage, or support characteristic for each ability.

- I used "Geists" from WoW instead of skeletal warriors, because they're known for hopping around like the Flood in Halo... Leap sounded like a fun idea with the Geists. I suppose they could be replaced by the WC3 unit "Ghouls."

- For "Skeletal Longevity," you can be creative to what the bonus adds, I'm not sure what this character would need TBH. Movement speed? Attack damage/speed? Armor? I'm not a game tester ):

- Some talents could include doubling the spawn of Mages or Geists, but reducing the damage they deal, etc.

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