Necromancer by RockJohnAxe

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Necromancer

By: RockJohnAxe
Last Updated: Mar 27, 2018
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Necromancer

Pillars of Legend

A deadly wizard that manipulates he dead and casts powerful death magic.


HP: 22 (+3/Level)
MP: 26 (+4/Level)
Movement: 3
Magical Armor: 10 (+6/Level)


Version 1.1

POL is a custom game made for table tops.

Combat Trait

1
Soul Collector
Anytime an enemy or friendly unit dies (excluding Summons), you gain 1 Soul.

After your Empower roll, you may choose to spend a Soul to empower your ability. (Max 1 Soul per ability, per turn)

Primary Abilities

1
Shadow Hand
8 Range
1 MP
Deal 3 Magical Damage. Spend 1 Soul to deal an additional 5 Magical damage. If used on your Summon it instantly kills them healing you for 3 HP.

Empower (9+):
Gain 1 Soul
2
Bone Armor
Self Buff
1 Soul
Gain 8 Physical Armor.

Empower (5+):
Your minions gain +2 Damage as long as you still have the Physical Armor from your Bone Armor.

Secondary Abilities

1
Summon the Dead
4 Range
3 MP -or- 1 Soul
Summon an Undead Minion with the stats listed below. Max 3 Summons at a time.

Undead Minion Base Stats
8 HP
2 Damage
2 Move

Empower (8+):
All Minions have +1 Move until the end of your turn.
2
Wave of Shadow
Unstoppable Projectile
3 MP
Fire a wave of shadow that travels in a line dealing 8 Magical damage to all targets hit. You may spend 1 Soul to give all damaged targets 4 DOT stacks.

Empower (8+):
Your Summons deal +3 Damage against anyone hit by a Wave of Shadow until the end of your turn.
3
Bone Wall
6 Range
2 MP -or- 1 Soul
Summon a Bone Wall across 2 connecting tiles. The Bone wall has the stats listed below.

Bone Wall Base Stats
15 HP
2 Thorns
Can't Move

Empower (9+):
The Bonewall gains an additional 10 HP. (Max 25 HP)

Hero Summary

- Minion Pressure
- Area Denial


- Decent Damage
- Decent Control
- Decent Life


- Low Toughness

Check out my other Pillars of Legends Heroes here!

Change Log

V1.1
- Bone Wall can no longer be 3 tiles long
- Empowered Bone Armor buffs minions as long as the Armor is active
-

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