Anytime an enemy or friendly unit dies (excluding Summons), you gain 1 Soul.
After your Empower roll, you may choose to spend a Soul to empower your ability. (Max1 Soul per ability, per turn)
Primary Abilities
1
Shadow Hand
8 Range 1 MP
Deal 3 Magical Damage. Spend 1 Soul to deal an additional 5 Magical damage. If used on your Summon it instantly kills them healing you for 3 HP.
Empower (9+):
Gain 1 Soul
2
Bone Armor
Self Buff 1 Soul
Gain 8 Physical Armor.
Empower (5+):
Your minions gain +2 Damage as long as you still have the Physical Armor from your Bone Armor.
Secondary Abilities
1
Summon the Dead
4 Range 3 MP -or- 1 Soul Summon an Undead Minion with the stats listed below. Max 3 Summons at a time.
Undead Minion Base Stats 8 HP 2 Damage 2 Move
Empower (8+):
All Minions have +1 Move until the end of your turn.
2
Wave of Shadow
Unstoppable Projectile 3 MP
Fire a wave of shadow that travels in a line dealing 8 Magical damage to all targets hit. You may spend 1 Soul to give all damaged targets 4 DOT stacks.
Empower (8+):
Your Summons deal +3 Damage against anyone hit by a Wave of Shadow until the end of your turn.
3
Bone Wall
6 Range 2 MP -or- 1 Soul
Summon a Bone Wall across 2 connecting tiles. The Bone wall has the stats listed below.
Bone Wall Base Stats 15 HP 2 Thorns Can't Move
Empower (9+):
The Bonewall gains an additional 10 HP. (Max25 HP)
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