1) Energy Boost: Supply structures you build provide 75% faster health regen to you and allies after activation.
2) Master Plans: Building any structure takes 1.5 seconds less.
3) Healing Ward:
Level 4 Talents
1) Mule:
Level 13 Talents
1) Refreshment Station: Supply structures you build provide an instant return of manna equal to 50% of their total return upon activation to you and allies.
2) Friends in High Places: Adds an additional tower you can have active on the map.
3) On the Lookout: Towers you build scan their vision every 10 seconds for stealth units, revealing them if caught for 4 seconds.
4) I Can Fix It: While repairing a structure, you take 75% less damage.
Level 16 Talents
1) Insert Slot A: Activate to instantly finish a structure you're building. Cooldown: 60 seconds.
2) Yes, Me Lord: Activate to hold an EMP bomb. The bomb detonates 5 seconds later, dealing 370 damage (+ 4% per level) to you and enemies near you. Enemy structures damaged by the bomb lose all ammo for 8 seconds. Cooldown: 90 seconds.
3) Roll Out: While Good to Go is active you push other units out of your path.
Level 20 Talents
1) Troop Morale: Minions created by your Barracks have 30% additional health and deal 30% additional damage against non-heroic targets.
2) Lights Out: 10 seconds after using Call to Arms, all friendly structures go into stasis and become invulnerable for 5 seconds.
3) Ice Block: Activate to place yourself in stasis and become invulnerable for 3 seconds. Cooldown: 60 seconds.
4) Storm Shield: Activate to give all nearby allied heroes a shield equal to 20% of their maximum health for 3 seconds.
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