Tier 1
Soul Furnace -
Quest: Enemies that die within
1 second of being hit by
Shadowflame grant Nefarian stacks. Minions grant
1, Heroes grant
5.
Reward: At
30 stacks, increase the width and length of
Shadowflame by
50%.
Reward: At
60 stacks,
Shadowflame deals
35% more damage to targets affected by
Veil of Shadow.
Extinguish Life - If an enemy dies while affected by
Veil of Shadow, Nefarian heals equal to
25% of his maximum life and
Veil of Shadow's cooldown is reset.
Repeatable Quest: Enemy heroes that die while affected by
Veil of Shadow increase Nefarian's maximum health by
2%, up to
30% maximum.
Dragon Scales - Every
8 seconds, Nefarian gains
50 Armor for
1.5 seconds after being hit by an enemy basic attack or ability.
Tier 2
Know Your Enemy -
Repeatable Quest: Nefarian deals
4% more damage for each unique enemy hero he has cast
Chromatic Essence on. Resets on death.
Burning Anger - Basic attacks reduce the cooldown of
Shadowflame by
0.5 seconds.
Reanimate - Enemy heroes that die near Nefarian summon a
Bone Construct where they died.
Tier 3
Transfusion -
Chromatic Essence also deals damage to
5% of its target's maximum Health, and heals Nefarian for
200% of the damage dealt.
Consuming Shadow - All healing blocked by
Veil of Shadow is given to Nefarian instead.
Shadowstep -
Veil of Shadow also teleports Nefarian behind his target.
Tier 4
True Form - See above.
Wild Magic - See above.
Tier 5
Shadowbolt - After using
Shadowflame, Nefarian's next basic attack within
6 seconds deals
20% additional damage and has
5 additional range.
Drakonid Constructs -
Bone Constructs have
50% increased maximum health and
50% increased attack damage, but no longer deal bonus damage from behind. This also changes the appearance of
Bone Constructs.
Splinter - If a
Bone Construct dies before its duration runs out, it deals damage equal to
50% of its maximum health to all nearby enemies.
Tier 6
Red Blood -
Shadowflame now heals Nefarian for
30% of the damage it deals to heroes.
Blue Blood -
Shadowflame and
Veil of Shadow deal
30% more base damage, but Nefarian's basic attacks deal
10% less damage.
Bronze Blood - Whenever Nefarian deals damage with an ability, reduce the cooldown of
Chromatic Essence by
1 second.
Emerald Blood -
Bone Constructs now have
50 Spell Armor. Nefarian gains
20 Spell Armor while
Bone Constructs are active.
Tier 7
Take Flight -
True Form now has a global range, and Nefarian will land at its target location after the
1 second activation.
Chromatic Magic -
Wild Magic can now copy heroic abilities.
Lok'amir il Romathis - Casting an ability increases Nefarian's basic attack damage by
5% for
5 seconds, up to
25%. Multiple casts refresh duration.
Chromatic Rage - Casting
Chromatic Essence grants Nefarian Unstoppable for
3.5 seconds.
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