Neiva Dawnblood by Origin

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Neiva Dawnblood

By: Origin
Last Updated: May 31, 2015
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Neiva Dawnblood

Former Blood Knight

Combat Trait

1
Re-Arm
Upon using this ability, Neïva is rendered immobile for 1 second, during which she switches between her Retribution (Greatsword) and Protection (Sword/Shield) arsenals. Each loadout comes with their own unique skills.

Retribution: Scathing Verdict / Abrupt Strike / Wrath Stinger
Protection: Sweeping Assault / Stalwart Bastion / Holy Thorn

Primary Abilities

1
Scathing Verdict (Retribution)
Neïva leaps forward, delivering a powerful strike with her greatsword against a single target.
2
Sweeping Assault (Protection)
Neïva swings her sword, causing a wide wave of searing light to strike enemies in an arc in front of her.
3
Abrupt Strike (Retribution)
Neïva delivers a sudden - and rather unsporting - punch to the target, stunning them for 1.5 seconds.
4
Stalwart Bastion (Protection)
Neïva bolsters her shield, granting herself a barrier equal to 20% of her total health.
5
Wrath Stinger (Retribution)
By channelling the Light through her sword, Neïva unleashes a directed burst ahead of her. The burst deals its full damage to enemies within five yards, steadily decreasing as the distance increases.
6
Holy Thorn (Protection)
Neïva erects a searing aura around her body. For its duration, attackers take damage whenever they strike her.

Heroic Abilities

1
Break The Line
Neïva charges forward at a rapid pace, dealing significant damage to anything in her path. While her primary target is stunned from the impact, anything else is simply knocked aside.
2
Seraphic Strike
Neïva pours all of her focus and energy into a single colossal wave of Light which streams forward from her position. This ability costs all of the Mana Neïva possesses and its damage is based on the Mana spent.

Special Mount

1
Saela
One of the few remaining relics of her time in the Blood Knight Order is her Thalassian Charger.

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Silcore | May 31, 2015 8:41pm
I like everything except the second ultimate. Utilizing all of your mana would render you completely useless for the remainder of a fight. They wouldn't make it worth your while, either, as abilities can only really deal so much damage before becoming OP. I'd also recommend putting a 3-5 second cooldown on her trait.

Upvoted. Good luck.
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