Toggle Fel Flame to increase the damage of your Basic Attacks, Immolate and Conflagrate by 30%. While Active your Basic Attacks cost 25 Mana and your Immolate and Conflagrate cost 15 Mana more.
Lasts until canceled.
Cooldown: 3 Seconds.
Costs 50 Mana to Activate.
Primary Abilities
1
Immolate
Deal X Damage and X over 6 seconds.
2
Conflagrate
Deal X damage to a target.
Deals 15% more damage if the target is afflicted with Immolate.
Charges: 2
Cooldown: 9 Seconds.
Mana: 50
3
Mortal Coil
Deal X damage to a target.
If Target is at or Below 35% health restore 35 Mana.
If Target is at or Below 25% increase damage of Mortal Coil by 15%.
Cooldown: 12 Seconds.
Mana: 75.
Heroic Abilities
1
Rain of Fire
Deal X damage over 6 seconds in a large radius and X damage initially. Damages allies as well.
2
Soulstone
If target Hero (Can apply to Self or Allies) dies while Soulstone is in effect, they will have a 90% shorter Respawn. Lasts 5 Minutes.
3
Fire and Brimstone [Rain of Fire Upgrade]
At the End of Rain of Fires duration, a massive Meteor lands dealing X damage initially and X over 3 seconds. 50% of the radius of Rain of Fire.
4
Soulshards [Soulstone Upgrade]
The Cooldown of Soulstone is 15 seconds shorter, lasts 1 minute longer and can be placed on up to 2 Heroes.
You must be confusing Ner'zhul with Gul'dan because Ner'zhul has never been Gul'dan's disciple. It was the other way around till Gul'dan betrayed Ner'zhul and the orcs in general. So if anyone should be the warlock hero in Heroes of the Storm, it would be Gul'dan. And his title should be 'Darkness Incarnate'.
The Trait reminds me of Kael'thas' Trait a little too much to be original. Actually, this whole hero reminds me of Kael'thas too much. Must be because of the fire spells. Speaking about spells, that Rain of Fire is a bad Heroic if it hurts allies as well. What's the point of that? Why would anyone pick that Heroic if it hurts your allies? Even in WoW it doesn't hurt allies last time I checked.
Overall, this hero feels too similar to Kael'thas and is boring in general when all three main abilities are direct damage dealers. The Soulstone Heroic is the only really interesting one. I would revamp this Warlock hero concept entirely starting from changing Ner'zhul to Gul'dan.
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The Trait reminds me of Kael'thas' Trait a little too much to be original. Actually, this whole hero reminds me of Kael'thas too much. Must be because of the fire spells. Speaking about spells, that Rain of Fire is a bad Heroic if it hurts allies as well. What's the point of that? Why would anyone pick that Heroic if it hurts your allies? Even in WoW it doesn't hurt allies last time I checked.
Overall, this hero feels too similar to Kael'thas and is boring in general when all three main abilities are direct damage dealers. The Soulstone Heroic is the only really interesting one. I would revamp this Warlock hero concept entirely starting from changing Ner'zhul to Gul'dan.