Level 1:
Bangalash's Shifting Hide: Regen Globes and healing effects are 30% more effective while in Camouflage.
Heart of Tusker: Increases your Maximum Health by 20%, but reduces your Movement Speed by 10%.
Bushwhacker Skin Boots: Being Stunned or Rooted grants you 50 Physical Armor for 2 seconds.
Ring of Torjar's Bane: Increase the duration of Misdirection by 1 second and Misdirection now has 2 charges.
Level 4:
Boomstick: Quest: Knockback enemy Heroes with Bursting Shot. Reward: After hitting 15 Heroes, reduce the cooldown of Bursting Shot by 2 seconds. Reward: After 30 hitting Heroes, reduce the cooldown by an additional 3 seconds.
Lick Your Wounds: Misdirection can be cast on allied Heroes, who will heal for 10% of the damage dealt to them every second for 5 seconds. Misdirecting an ally increases their Spell Power by 10% for 10 seconds.
Exhilaration: Killing blows on enemy Heroes and capturing Mercenary camps heals you for 20% of your Maximum Health.
Level 7:
Lock and Load: Bursting Shot increases the damage of your next Bursting Shot by 10% for every enemy Hero hit.
Counter Shot: Misdirect increases the damage of your next Basic Attack by .1% for every point of damage mitigated,
Marksman's Focus: Basic Attacks against enemy Heroes increase your Attack Speed by 5% for 5 seconds.
Level 10:
Piercing Shot:
Expert Trapper:
Level 13:
Blunderbuss: Increase the knockback of Bursting Shot by 50% and you now leap backwards from Bursting Shot.
Trailblazer: Your Movement Speed in Camouflage is increased by 30%.
Aspect of the Pack: Nearby allies increase your Movement Speed by 5% per Hero.
Level 16:
Patient Hunter: Basic Attacks from Camouflage or bushes deal 30% more damage.
Master Tracker: Activating Camouflage Reveals all enemy Heroes to you for 2 seconds. Passive: Reduce the cooldown of Camouflage by 10 seconds.
True Aim: After Misdirection expires, reduce the target's Physical Armor by 30 for 3 seconds.
Level 20:
Bombardment: If Piercing Shot hits an enemy Hero, reduce its cooldown to 5 seconds. Piercing Shot now stacks up to 40%.
Trap Launcher: Traps now have the placement range of your Basic Attacks and permanently reduces the cooldown of all Traps by 15 seconds. Passive: Your Basic Attacks deal 20% more damage to Trapped targets.
Devilsaur: Summon a Devilsaur that will charge forward, dealing X damage to all targets hit and reducing all healing they receive by 75% for 5 seconds. 100 second cooldown.
BRK-1000: Standing still will increase range of your Basic Attacks by 10% per second, up to a maximum of 50%. This bonus lasts until you move.
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