Nesingwary by SirAndy

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Nesingwary

By: SirAndy
Last Updated: Aug 25, 2017
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Nesingwary

Big Game Hunter

A master hunter who specializes in powerful shots and survival tactics to bring down dangerous targets.

The world of Azeroth is home to countless beasts and monsters, but none have proven a match for Hemet Nesingwary. From the jungles of Stranglethorn to the plains of Nagrand on the distant world of Outland, Nesingwary has conquered every creature he has set his sights on. With beasts a scarce commodity in the Nexus, Nesingwary has taken aim at the most dangerous game.

Nesingwary is a powerful Ranged Specialist who excels at crippling his foes before finally bringing them down. Nesingwary's trait is Aimed Shots. Nesingwary's Basic Attacks deal increasing damage the further away from the target he is. Nesingwary has a large attack range, so be sure to put the most distance possible between you and your target to maximize damage.

-Nesingwary's first Basic Ability is Bursting Shot. Functioning in close range, Nesingwary looses a blast of shrapnel, knocking targets back and dealing damage. The closer an enemy is to Nesingwary, the more damage they will take.
-Nesingwary's second Ability is Misdirection. This Ability is a crafty tool to mitigate damage. Misdirection will redirect half of the damage Nesingwary takes in the next second to a targeted enemy Hero. This makes it an excellent tool for mitigating quick burst damage like Pyroblast or Hinterlands Blast.
-Camouflage is Nesingwary's final Basic Ability. Camouflage makes Nesingwary invisible while immobile and Stealthed while moving, at a reduced speed. Camouflage gives Nesingwary a powerful scouting tool and lasts until he is revealed or he attacks.

-For Heroic Abilities, Nesingwary chooses between two powerful methods of hunting his prey. Piercing Shot is the first option and it packs a punch. Piercing Shot is a skillshot that will deal large damage and reduce an enemy Hero's Maximum Health by a considerable amount for 30 seconds. This makes it a great way to mitigating enemy healing potential or reducing the staying power of durable Warriors.
-Alternatively, Nesingwary can choose the Expert Trapper talent, which will unlock a host of specialized traps that can be laid along the battlefield. Even better, they function like Abathur's Toxic Nests, remaining invisible until Revealed or triggered by an enemy.

-Nesingwary is an expert hunter who exploits every advantage available to bring down his prey. He has a relatively small health pool and little options for escape beyond trickery with Camouflage. Staying at your maximum attack range will maximize your damage from Aimed Shots, but keeping your enemies away and your allies close works to your advantage. Use Bursting Shot to knock enemies away or into the follow-up from your team. Keep Misdirection handy for moments where you anticipate large amounts of instant damage coming your way. Camouflage can be a powerful scouting tool, but make sure to time your attack for the opportune moment.
-Piercing Shot is powerful, but it has a long cooldown. Missing the shot will leave you with little consolation, so using it from the protection of Camouflage is a good idea. Expert Trapper is also an excellent choice for those who enjoy the thrill of the hunt. Set your traps in advantageous positions and strike from a safe spot when one is triggered.

Strengths:
Burst damage from afar
Stealth
Damage mitigation
CC (with Traps)

Weaknesses:
Low Health
Melee/Dive
Physical Armor Heroes

Combat Trait

1
Aimed Shots
Nesingwary's Basic Attacks deal increasing damage for every point of range between him and the target.

Primary Abilities

1
Bursting Shot
X Mana.
10 second cooldown.

Fire your gun, knocking back all targets and dealing damage depending on how close the target is to the blast.
2
Misdirection
X Mana.
12 second cooldown.

Redirect 50% of all damage taken in the next second to the targeted enemy Hero.
3
Camouflage
X Mana.
20 second cooldown.

Blend into the scenery, making you invisible while immobile and Stealthed while moving. Lasts until canceled by taking damage or using an Ability.

Heroic Abilities

1
Piercing Shot
X Mana.
120 second cooldown.

Fire a powerful shot that deals X damage to all targets hit and reduces the Maximum Health of the first enemy Hero hit by 20% for 20 seconds.
2
Expert Trapper
Unlock a collection of Traps. All Traps have a duration and cooldown of 1 minute. Traps are Stealthed until triggered. Only one of each Trap can be active at a time.

Snake Trap: Place a trap down that will unleash snakes on the enemy who triggers it, dealing X damage every second for 10 seconds.
Freezing Trap: Place an ice trap down that will Stun the enemy who triggers it for 3 seconds.
Bear Trap: Place a steel trap down that will ensnare the target, dealing light damage and Rooting them for 3 seconds.
Tar Trap: Place an oil trap down that will expand, Slowing enemies who pass through it by 30% every second, stacking up to 90%.

Talents

Level 1:
Bangalash's Shifting Hide: Regen Globes and healing effects are 30% more effective while in Camouflage.
Heart of Tusker: Increases your Maximum Health by 20%, but reduces your Movement Speed by 10%.
Bushwhacker Skin Boots: Being Stunned or Rooted grants you 50 Physical Armor for 2 seconds.
Ring of Torjar's Bane: Increase the duration of Misdirection by 1 second and Misdirection now has 2 charges.

Level 4:
Boomstick: Quest: Knockback enemy Heroes with Bursting Shot. Reward: After hitting 15 Heroes, reduce the cooldown of Bursting Shot by 2 seconds. Reward: After 30 hitting Heroes, reduce the cooldown by an additional 3 seconds.
Lick Your Wounds: Misdirection can be cast on allied Heroes, who will heal for 10% of the damage dealt to them every second for 5 seconds. Misdirecting an ally increases their Spell Power by 10% for 10 seconds.
Exhilaration: Killing blows on enemy Heroes and capturing Mercenary camps heals you for 20% of your Maximum Health.

Level 7:
Lock and Load: Bursting Shot increases the damage of your next Bursting Shot by 10% for every enemy Hero hit.
Counter Shot: Misdirect increases the damage of your next Basic Attack by .1% for every point of damage mitigated,
Marksman's Focus: Basic Attacks against enemy Heroes increase your Attack Speed by 5% for 5 seconds.

Level 10:
Piercing Shot:
Expert Trapper:

Level 13:
Blunderbuss: Increase the knockback of Bursting Shot by 50% and you now leap backwards from Bursting Shot.
Trailblazer: Your Movement Speed in Camouflage is increased by 30%.
Aspect of the Pack: Nearby allies increase your Movement Speed by 5% per Hero.

Level 16:
Patient Hunter: Basic Attacks from Camouflage or bushes deal 30% more damage.
Master Tracker: Activating Camouflage Reveals all enemy Heroes to you for 2 seconds. Passive: Reduce the cooldown of Camouflage by 10 seconds.
True Aim: After Misdirection expires, reduce the target's Physical Armor by 30 for 3 seconds.

Level 20:
Bombardment: If Piercing Shot hits an enemy Hero, reduce its cooldown to 5 seconds. Piercing Shot now stacks up to 40%.
Trap Launcher: Traps now have the placement range of your Basic Attacks and permanently reduces the cooldown of all Traps by 15 seconds. Passive: Your Basic Attacks deal 20% more damage to Trapped targets.
Devilsaur: Summon a Devilsaur that will charge forward, dealing X damage to all targets hit and reducing all healing they receive by 75% for 5 seconds. 100 second cooldown.
BRK-1000: Standing still will increase range of your Basic Attacks by 10% per second, up to a maximum of 50%. This bonus lasts until you move.

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