This is my attempt at a Zerg Support unit. There are not may support units for the zerg and we already have a queen unit with Zegara which removes the option for a infusion based support queen. This Hero is based on the Zerg Unit Niadra who does have a passive healing ability when she transforms into a broodmother. However you will play her in her larva form and not in her broodmother stage with this build.
I envision this hero to be a combination of Murky-Abathur-Tassadar-Ilidan-Brightwing. She is low health support unit that can jumps from hero to minion to hero to deal damage and heal/shield. She has passive healing and can have multiple lives with the use of Infected Terrans.
Health: 650 (+4% per level) Health Regen: 10 (+4% per level) Mana: 0 Mana Regen: 0 Attack Damage: 50 (+4% per level) Ranged: 5.5 Attack Speed: 1.25
Combat Trait
1
Regeneration Aura
Cooldown: 8 Seconds
Niadra heals nearby allied Heroes for 300 health over 30 seconds. Heals can stack.
* I was going to have this increase health regeneration rate to match that of Niadra's trait in SC2 but this works the same. Without stacking the heals are not as good as Brightwing's soothing mist in terms of healing/second. with enough stacks the healing becomes a bit stronger,
2
Biomass Collector
Niadra uses biomass instead of mana. Minions driop 1 biomass when killed. mercs drop 2 biomass when killed and heroes drop 5 biomass when killed. Niadra can collect biomass from both allies and enemies and hold up to 100 biomass.
3
Infested Mutation
Cooldown: 5 Seconds BioMass: 50
Transform minion into an Infested Terran. This ability only works when parasitic invasion is active. Niadra does not take damage when controlling the Infested Terran.
Infested Terran: Health: 400 (+4% per level) Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 75 (+4% per level) Ranged: 5.5 Attack Speed: 1.25
Infested Terran will die after 12 seconds and will persist if PARASITIC INVASION or INFESTATION are used.
Primary Abilities
1
Parasitic Invasion (Q)
Cooldown: 8 Seconds Biomass: 5 / second
Leap onto an enemy unit and deal 50 (+4%) damage / second and blinds enemy unit. Invasion lasts for 3 seconds and can be canceled at anytime.
2
Consume Host (W)
Cooldown: 8 Seconds Biomass: 0
Damage invaded unit for 150 (+4%) damage and gain 25 Biomass. Gain an additional 10 Biomass if unit is killed.
Only available when PARASITIC INVASION is active. This ability replaces BLINDING CLOUD
3
Blinding Cloud (W)
Cooldown: 12 Seconds Biomass: 10
Create a cloud for 5 seconds that acts like a bush or vent for nearby allies.
Not available when PARASITIC INVASION is active.
4
INFESTATION (E)
Cooldown: 12 Seconds Biomass: 10
Leap onto an ally Hero and give them a shield that absorbs 350 (+4% per level) damage and increases attack speed by 10% for 5 Seconds. Larva evades enemy basic attacks while attached and falls off host after 2 seconds, or by reactivating INFESTATION, or by activating PARASITIC INVASION.
INFESTATION can be self cast with shield amount is reduced by 50%. Can be used when PARASITIC INVASION is active.
Heroic Abilities
1
URSADON
Cooldown: 55 Seconds BioMass: 0
Summon a Ursadon that guards you for 20 seconds. Stuns nearby enemies for 1 second when summoned, attacks for 200 damage, and can be ordered to leap (R), dealing 100 damage and stunning enemies for 1 second. You take direct control of the Ursadon with PARASITIC INVASION.
CONSUME HOST, PARASITIC INVASION and,INFESTATIONcan still be used. PARASITIC INVASION will relinquish control of the Ursadon. INFESTATIONwill relinquish control of the Ursadon when not self cast. CONSUME HOST deals addition 200%.
BLINDING CLOUD is not avaible when controling the URSADON.
The Ursadon will be similar to Gargantuan but does a bit less damage and can stun heroes with leap. You can also take direct control when PARASITIC INVASION is used.
2
Spawning pool
Cooldown: 90 Seconds Biomass: 0 - Unlimited Range
Summon spawning pool that erupts from the ground at the target location for 8 seconds. Allies in spawning pool are healed for 50 health per second and gain 10% resistance to damage.
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