Tier 1
Great Devourer [Trait] (Quest) - Activate your trait to devour an enemy minion, digesting it and regaining health and mana over 10 seconds. Reward: after devouring 25 minions, gain 10% increased health and be able to devour enemy* non-boss mercenaries and gain bonuses depending on the devoured mercenary and lasts for 20 seconds or until a new target is devoured.
- Siege Giants: gain 100% increased damage against structures for 5 attacks.
- Knights: gains resistant (25% DR) for 20 seconds.
- Impaler: gain 100% increased basic attack damage against heroes for 5 attacks.
- Hellbat: basic attacks deal 100% splash damage to enemies for 5 attacks.
- Raven: grants a one time cast of seeker missile that deals heavy splash damage.
*will not work on uncaptured mercenaries
Raging Guardian - deal 15% increased damage and take 15% less damage for 4 seconds when a nearby allied structure or an allied hero below 50% health takes damage.
Tier 2
Self-Sustaining Reaction (Q): Removes the cast time on Pyro Pulse.
Frenzy of the Wild (W): Gains 2% attack speed for every ally.
Cyclone (E): Reduces the cooldown by between uses by 0.5 seconds and charge cooldown by 1 second.
Tier 3
Purging Breath [Trait]: Lightning Breath attacks slow the target by 90% for 0.75 seconds and nullifies any block or spell shield effects on a target. Target cannot be affected again within 10 seconds.
Zealous Guardian [W]: Basic attacks reduces the cooldown of Strength of the Wild by 0.5 seconds.
Wind Barrier [E]: Using gale force grants resistant for 2.5 seconds. Reduces damage by 25%.
Tier 4 (See Heroic Abilities)
Tier 5
Wind Boost [Z] - Activate to dash forward in the direction you are facing. 30 second cooldown.
Circle Loop [Z] - performs an aerial loop evading all attacks for 1 second and returns to your previous position. 30 second cooldown.
Solar Beam (Q) - enemies hit are blinded for 4 seconds.
Tier 6
Incineration [Q]: Adds an additional Pulse of damage and each pulse now deals 2% of a target's maximum health.
Intimidation [W]: Slows the attack speed of nearby enemies by 50% and movement speed by 20% for 3 seconds when activating the ability.
Wind Tunnel [E]: Each gust creates a tunnel of wind that increases the movement speed you and allies by 20% for 3 seconds.
Vile Breath [Trait]: Poison breath attacks stun targets for 2 seconds and then slows their attack speed by 50% for 5 seconds. Targets cannot be stunned again for 5 seconds.
Tier 7
Dream Walker (See Heroic Abilities)
Acid Pool (See Heroic Abilities)
Fury of the Chimaera: Lightning attacks now chain to up to 3 additional targets.
Melt: Enemies affected by corrosive breath take an additional 1.5% of their maximum health in damage per second.
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