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Level 1
(D) Spiritwalker's Grace
Quest: Gathering a Regeneration Globe reduces the baseline cooldown of ALL of your Combined Abilities by 1% up to a maximum of 25%.
Reward: After gathering 15 Regeneration Globes,
(D) Ancestor's Call's and
(R2) Ancestral Knowledge's cooldowns are reduced by 1 seconds.
Reward: After gathering 30 Regeneration Globes,
(D) Ancestor's Call's and
(R2) Ancestral Knowledge's cooldowns are reduced by 1 seconds.
(W+1)+(E+1) Clay Play
Quest: Every time you hit an enemy Hero with
Clay Bolt you refund 20 mana and 1 second of the cooldown.
Reward: After hitting an enemy Hero 10 times you increase the number of times Goop can stack by 1.
Reward: After hitting an enemy Hero 20 times,
Clay Bolt will pierce its target and hit an additional one.
Reward: After hitting an enemy Hero 30 times, your succesful
Elemental Chase will also summon a Clay Golem that will fight for you for 15 seconds.
(W+2)+(W+3)+(E+2) Aura Mastery
This Quest does not become active until after the game has begun.
Quest: Support nearby allied Heroes with your Auras. Multiple Allies provide additional time.
Reward: After 200 seconds, increase the time
Spirit Wolf lasts when cast on allies by 4 seconds.
Reward: After 325 seconds, increase the healing over time portion of
Tsunami by
100%.
Reward: After 450 seconds, reduce the mana cost and baseline cooldown of all your Combined Healing Abilities by 25%.
(W+2) Tsunami, (W+3) Healing Rain and (E+2) Spirit Wolf
(D) Meditation
Increases the range of your Auras by 25%
While standing still your Auras range and effectiveness slowly start to increase up to a maximum of 100% extra after five seconds. This effect decays over 5 seconds if you start moving, but can be continued if you stop again.
Meditate and
Totemic Might work separately from each other.
Level 4
(Q+1) The Floor is Lava
Your
Meteor now also leaves a trail of blazing fire that remains on the ground for 6 seconds damaging all enemies standing in it as if they were touching the
Meteor.
(Q+3) Burning Rush
Quest: Every time you damage an enemy Hero with a fully charged
Spirit Nova, its duration is increased by 0.5 seconds, up to a maximum of 10 seconds of Stealth.
(This increases the maximum movement speed and damage as well)
Reward: After you've hit
Spirit Nova fully charged 10 times, all enemy Heroes hit by
Spirit Nova also get -25 Spell Armor for 2 seconds.
(Q+2) Soothing Reflection
The original target of
Mist Mirage gains healing equal to
100% of the Mirage's Auto Attack damage done.
(D) Earth Shield
Allies inside your Auras gain a
50 Health shield every second, stacking up to a maximum of
250 Health after 5 seconds. The shield lasts for 5 seconds after they leave your Auras.
Level 7
(E+1) Playful Sprites
Increases the range your
Elemental Chase travels up to 30 units. If it hits an enemy Hero after 25 units travelled the target will get incapacitated for 5 seconds instead, rendering them unable to move or cast any abilities. Any damage done to the target will remove the incapacitation.
(W+1) Pray the Clay Away
Your
Clay Bolt deals 25% increased damage for every stack of Goop affecting the target.
(E+3) Flexible Infusion
If you cast
Primal Infusion on an Ally, 25% of the cooldown is refunded.
If you cast
Primal Infusion on yourself, the duration is doubled.
(E+3) Cold Infusion
Increases the duration of
Primal Infusion by two seconds.
If you cast
Primal Infusion on an Ally you gain a lesser version of it yourself.
(10% Movement Speed, 10% Attack Speed, 5% Spell Power, lasts 3 seconds)
Level 10
(R1) Totemic Might
Mana: 50
Cooldown: 44 seconds
Triples the effectiveness of all your Totems for 12 sec.
(R2) Ancestral Knowledge
[Active]
Mana 10
Cooldown: 2 seconds
Activate to combine your
Primary and
Secondary Totem to create a brand new spell that replaces this ability until after you use it.
[Passive]
Reduces the mana cost of
Ancestor's Call by 20.
Level 13
(W+2) ICE BERG!
Tsunami no longer heals Allies.
Enemies caught in the wave gets thrown forward into a pillar of ice that deals an extra
200% of the base damage and stuns them for 0.75 seconds.
(E+2) Spiritual Reflection
When you cast
Spirit Wolf on a target, another
Spirit Wolf will be cast on the nearest Enemy or Allied Hero.
(E+2) Spiritual Conviction
When you cast
Spirit Wolf on an allied target it now also removes all roots and movement slowing effects from them.
(D) Mana Tide Totem
When you activate
Mana Spring Totem you and all nearby Allied Heroes gains
20% of their maximum mana over 5 seconds as long as they remain in range of the Aura.
This effect has a 45 second cooldown.
Level 16
(Q+1) The Big Bang
You can now reactivate
Meteor while it is rolling to cause it to explode, dealing
50% of the impact damage to all targets in the area.
(E+3) Rapid Infusion
You gain a second charge of
Primal Infusion but the Cooldown is increased by 25%.
(Q+2) Overprotective Mist
Decreases the damage and Health penalty of your
Mist Mirage by 25%.
Whenever the Mist Mirage takes damage the original target gains a
60 Health shield that lasts for 2 seconds. This stacks up to 5 times.
(Q+3)(W+2)(W+3) Rough Terrain
Your
Spirit Nova,
Tsunami and
Healing Rain now also leave an area for 3 seconds that slows the Movement Speed for Enemy Heroes by 33%.
Level 20
(R1) Totemic Overload
ALL of your Totem Auras are active for the duration of
Totemic Might.
For the duration you also emanate the Auras from around your character.
(R2) Ancestral Overload
Lowers the Mana cost of
Ancestor's Call and
Ancestral Knowledge by 20.
Every 7th Combined Spell created by
Ancestor's Call and
Ancestral Knowledge refunds 50% of it's cooldown upon use.
(D) Auramancy
For every Allied Hero, including yourself, affected by your Auras, increase the range and effectiveness of your Auras by 20%.
(W+3) Eye of the Storm
Replaces
Healing Rain with
Eye of the Storm.
Summon a raging storm of ravaging wind in an area for 6 seconds that deals
90 Damage per second to Enemy Heroes and pulls them toward the center of the area.
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