Nobundo by DoctorFoxman

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Nobundo

By: DoctorFoxman
Last Updated: Nov 12, 2018
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Nobundo

Earthen Ring Farseer

A Ranged Specialist able to provide aide offensively and defensively with the help of totems.

Farseer Nobundo was a former draenei vindicator and Far Seer of the draenei shaman. One of the most tragic heroes among the Broken of Outland, Nobundo lost the ability to call upon the Light during the fall of Shattrath City and was deformed by the fel energies released. Shunned by his people, Nobundo took up the calling of the shaman while wandering the wilds of Outland, and introduced it to his people with the blessing of the wise Prophet Velen. He would accompany his people to Azeroth onboard the Exodar, and guide new draenei shaman as they began on their path.

Stats:
Health: 1801 (+4%)
Health Regen: 3.75 (+4%)

Mana: 490 (+10)
Mana Regen: 2.9 (+.098)

Attack Speed: 1.11
Attack Damage: 82 (+4%)

Combat Trait

1
Totemic Call
Cooldown: 6 seconds

Active: Summon a Fire, Water, Air, or Earth Totem with 230 (+4%) Health for 10 seconds. Only 1 of each Totem can be active at once.

Passive: Abilities gain different bonuses while you are in range of a Totem (if in range of multiple Totems, the nearest Totem provides its bonus).

Primary Abilities

1
Elemental Shock
Mana Cost: 40
Cooldown: 6 seconds


Blast a target with elemental power, dealing 180 (+4%) damage to them and 90 (+4%) damage to enemies around them.

Flame Shock: Also ignites the main target, dealing an additional 180 (+4%) damage over 6 seconds.

Frost Shock: Also freezes enemies hit, slowing them 30% for 3 seconds.

Storm Shock: Deals full damage to secondary targets and also knocks enemies away from the primary target.

Earth Shock: Also stuns the primary target for .5 seconds.
2
Ancestral Guidance
Mana Cost: 50
Cooldown: 15 seconds


Awaken your Totems' powers, causing your Fire and Air Totems to deal 50 (+4%) damage per second to enemies in range and your Water and Earth Totems to heal 50 (+4%) Health per second to Allies in range. Lasts 5 seconds.
3
Elemental Surge
Mana Cost: 60
Cooldown: 10 seconds


Imbue an Ally with elemental energies, healing them for 200 (+4%) Health.

Burning Surge: Also grants 10% Spell Power for 4 seconds.

Riptide: Also heals an additional 120 (+4%) Health over 6 seconds.

Windfall: Also increases Movement Speed by 15% for 4 seconds.

Earthen Shell: Also grants 10 Armor for 3 seconds.

Secondary Abilities

1
Select Totem (1-4)
Choose a Totem to summon with Totemic Call. Fire is 1, Water is 2, Air is 3, Earth is 4.

Heroic Abilities

1
Elemental Call
Mana Cost: 80
Cooldown: 120 seconds


After 1 second, destroy a Totem to summon its Elemental to fight for you for 10 seconds.

Fire Elemental: 1600 (+4%) Health with a ranged attack, dealing 120 (+4%) damage per second. Burns nearby enemies for 25 (+4%) damage per second.

Water Elemental: 1850 (+4%) Health with a ranged attack, dealing 80 (+4%) damage per second. Heals nearby Allies for 50 (+4%) Health per second.

Air Elemental: 1700 (+4%) Health with a melee attack, dealing 90 (+4%) damage per second. Grants 20% Movement Speed to nearby Allies.

Earth Elemental: 2000 (+4%) Health with a melee attack, dealing 100 (+4%) damage per second and stunning enemies hit for .75 seconds every 3rd consecutive hit. Slows nearby enemies by 25%.
2
Heroism
Mana Cost: 70
Cooldown: 90 seconds


Grants nearby allied Heroes 25% Spell Power and their Basic Abilities refresh 100% faster and have 33% more range. Lasts for 6 seconds.

Level 1 Talents

Elemental Focus (Passive): After using Elemental Shock or Elemental Surge, your next Elemental Shock or Elemental Surge of the same element within 4 seconds has 20% bonus Spell Power.

Fire and Ice (Q): Increase the duration of Flame Shock and Frost Shock's effects by 33%.

Grace of Nature (E): Windfall and Earthen Shell last 33% longer.

Level 4 Talents

Path of Flame (Q + E): Flame Shock ignites all non-Heroic enemies hit and Burning Surge grants 10% more Spell Power.
Quest: Using Fire Basic Abilities on Heroes increases Nobundo's Mana regeneration by .05 per second, up to 3 per second.

Path of Frost (Q + E): Frost Shock Roots its primary target for .5 seconds and Riptide's initial heal is increased by 30%.
Quest: Using Water Basic Abilities on Heroes increases Nobundo's Mana regeneration by .05 per second, up to 3 per second.

Path of Wind (Q + E): Increase the radius of Storm Shock by 25% and Windfall provides 5% more Movement Speed and prevents slows for its duration.
Quest: Using Air Basic Abilities on Heroes increases Nobundo's Mana regeneration by .05 per second, up to 3 per second.

Path of Earth (Q + E): Earth Shock stuns secondary targets and Earthen Shell provides 10 more Armor.
Quest: Using Earth Basic Abilities on Heroes increases Nobundo's Mana regeneration by .05 per second, up to 3 per second.

Level 7 Talents

Echo of the Elements (Q + E): After using Elemental Shock and Elemental Surge of the same element within 4 seconds, both cooldowns are reset. This effect has a 10 second cooldown.

Ancestral Prowess (W): Ancestral Guidance lasts until the Totems expire.

Totemic Slam (D): Totemic Call gains a second charge and its cooldown is reduced by 2 seconds.

Level 13 Talents

Lava Burst (Q + E): Using Earth Shock while affected by Burning Surge increases its stun duration to 1 second.

Thunderstorm (Q + E): Using Storm Shock while affected by Riptide creates a Thunderstorm over the targeted area for 4 seconds, shocking an enemy for 60 (+4%) damage once per second and raining on allies, healing for 20 (+4%) Health every .33 seconds.

Astral Shift (W): While Ancestral Guidance is active, reactivate to switch places with a Totem. This effect has a 2 second cooldown.

Primal Warding (D): Increase the radius of Totems by 25% and being stunned or rooted summons a random Totem at your feet.

Level 16 Talents

Skyfury Totem (D): When Fire Totem is first cast, nearby allies Basic Attacks deal bonus damage to Heroes equal to 1% of their maximum Health for 3 seconds.

Icefury Totem (D): When Water Totem is first cast, nearby enemies have their Armor reduced by 25 for 3 seconds.

Windfury Totem (D): When Air Totem is first cast, nearby allies gain 30% bonus Attack and Movement Speed for 3 seconds.

Earthfury Totem (D): When Earth Totem is first cast, nearby Heroes are pulled to the Totem, breaking roots and stuns on allied Heroes.

Level 20 Talents

Ascendance (R): Nobundo gains the aura bonus of his active Elemental and each Elemental gains additional bonuses.
Fire Elemental: Its attacks burn enemies for an additional 60 (+4%) damage over 4 seconds.
Water Elemental: Its attacks splash for 100% damage and slow enemies hit by 25% for 2 seconds.
Air Elemental: It also grants 50% bonus Attack Speed.
Earth Elemental: Its attacks stun every 2nd consecutive hit and provides 20 Armor to nearby Allies.

Battlecry of the Broken (R): Takedowns while Heroism is active reduces its cooldown by 15 seconds.

Totem Mastery (Active): Activate to summon all Totems at once around you with your currently selected Totem in front of you. 60 second cooldown.
(Passive): Increases the Health and duration of your Totems by 50%.

Elemental Fusion (Passive): Nobundo's Abilities gain the bonuses of the 2 nearest Totems he is in range of.

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