Talent Tier 1 (Level 1) |
Neutralized 'New Talent'
Successfully triggering the Elite mark stuns the enemy for 0.5 seconds. | |
Covert Ops 'New Talent'
Every second while stealthed reduces the cost of Precision Strike by 10 and increases the slow by 5%. Can stack up to 5 times. Bonus is lost after losing Stealth for 1 second. | |
Advanced Cloaking
Gain 5% Movement Speed. After being Stealthed for 2 seconds, this bonus is quadrupled. | |
Talent Tier 2 (Level 4) |
Transportation Beacon (New Ability Idea)
Cooldown: 30 Seconds / Range: 5 / Radius: 0.625 Active: Warp in a transportation beacon at the target location after 0.125 seconds with 500(+4% per level) Health. Transportation beacons are affected by Permanent Cloaking and Nova can have up to 2 active at a time. If there are 2 beacons on the map and Nova walks into one of the beacons, she is teleported to the other beacon after a 0.5 second delay. Nova has to be stealthed in order to teleport. Teleporting through a beacon causes it to lose stealth for a short period of time. | |
Holo Decoy (Reworked Ability)
Cooldown: 30 Seconds / Range: 10 (Vector Targeting) Active: Create a Decoy for 5 seconds with 100% of Nova's current Health that runs in the target direction. Whenever a Decoy takes damage it deals that amount to itself, effectively doubling the damage it takes. The Decoy does not attack. Using this Ability does not break Stealth. If cast while Stealthed, the Decoy will also be Stealthed when created. | |
Covert Mission
Active: Enemy minions killed near Nova grant a stack of Bribe. Hitting an enemy Hero with Snipe grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster. | |
Talent Tier 3 (Level 7) |
Perfect Shot
Hitting an enemy Hero with Snipe reduces the cooldown by 4 seconds and refunds its Mana cost. | |
One in the Chamber
After using an Ability, Nova's next Basic Attack within 3 seconds deals 60% additional damage. | |
Anti-Armor Shells
Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower. | |
Talent Tier 4 (Level 10) |
Triple Tap
Read Heroic Abilities. | |
Flashbang Grenade
Read Heroic Abilities. | |
Talent Tier 5 (Level 13) |
Psionic Efficency
Snipe's Range is increased by 15% and hitting a Hero retains the damage bonus of Precision Sniper. | |
Precision Barrage 'New Talent'
Precision Strike now has 2 charges and it's range is increased by 400%. Charge Cooldown: 1 Second (Range = 45) | |
Psionic Efficency
Gain 25 Armor for 3 seconds after losing Stealth or activating Ghost Protocol. | |
Talent Tier 6 (Level 16) |
Explosive Round
Snipe also deals 75% damage to enemies near the impact. | |
Nuclear Strike 'New Talent'
Precision Strike deals 100% increased damage and it's radius is increased by 50%. (Radius = 3) | |
Unfinished Business 'New Talent'
Successfully triggering the Elite mark refunds the mana cost of Elite and sets its cooldown to 2 seconds. | |
Priority Target 'New Talent'
Elite reduces the armor of the target by 10 for 3 seconds. Successfully triggering the Elite mark refreshes Priority Target's duration and increases the armor reduction by 15. | |
Talent Tier 7 (Level 20) |
Fast Reload
Triple Tap's cooldown is reset, if it kills an enemy Hero. | |
Dynamic Shock 'New Talent'
Enemies are blinded for 2 seconds after the incapacitate effect ends. Each enemy Hero hit by Flashbang Grenade reduces its cooldown by 8 second. | |
Apollo Suit
Reduce the cooldown of Permanent Cloak by 2 seconds and the cooldown of Ghost Protocol by 15 seconds. | |
Rewind
Cooldown: 60 Seconds Active: Activate to reset the cooldowns of your Basic Abilities. | |
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"Neutralized" is just too good compared to others.
"Beacon"...no comments...
2 charges of Strike with unlimited range at lvl 13...
13.5 radius of Strike...wow...
Fast Reload is really bad
I didn't change Neautralize as I find the other talents to be similiar in power, but in different situations or builds.
I don't really see how a 50% slow that decays down to 0 over 2 seconds is broken, or even a 75% slow. It's just a quick burst of movement speed loss to help hitting abilities and setting up combos.
Transportation Beacon is supposed to be a rotation ability or a bodyblocking unit. Not really amazing but I thought it could fit in alongside another gimmicky ability (Holo Decoy).
The 3 Seconds of CC from Flashbang Grenade is interrupted by damage, meaning it functions similarly to Ana's Sleep Dart effect.
Triple Shot damage went up from 372 to 400, which is a total increase of 84 damage. I thought this was a decent change considering that the shots now require aiming and can be dodged and not only blocked. I did however change it's range from unlimited to 35.
2 charges of Precision Strike remains, but I lowered the range from unlimited to a 400% increase. It is however staying on the same talent tier.
I increased the cooldown reduction of each bolt hit from 25 to 40, meaning that you only need to hit 2 bolts on enemy Heroes to refresh it's cooldown.
Also if you'd like me to understand where your ideas come from, you could give a little more detail on what you think of the abilities and changes instead of saying stuff like "...no comments..." or "really bad" Thank you :)
So, why not "Enemies that are hit take 110 damage and are put to Sleep for up to 3 seconds." or something close to that?
"I don't really see how a 50% slow that decays down to 0 over 2 seconds is broken"
Because its Nova. She used to Snipe solo targets, not to have an AOE slow that can just make her annoying af to play against, especially in teamfights.
Sry for "...no comments...". I meant, that giving nova such a mobility is kinda bad idea. And i also dont remember that Terran Ghosts had these.
Fast Reload is really bad, because missing one of the shots just ruins it. Current one gives you more value imo.
I didn't necessarily feel like the keyword "sleep" would be fitting, it's a flashbang grenade, they don't really sleep people, they stun them, incapacitate is a type of cc from World of Warcraft universe that functions similarly to sleep where it is interrupted by dmg so I thought that could be more fitting.
"Because its Nova. She used to Snipe solo targets, not to have an AOE slow that can just make her annoying af to play against, especially in teamfights."
Yea you are right about that, her main focus is to snipe and kill single players, but having an AoE slow that's 2 seconds isn't that gamebreaking. Also, it decays instead of being a flat value, meaning that after 1 second has passed it's approximately a 25% slow for 1 second. It may be annoying to play against to some, but considering her best ways of survival being gone from her base kit, that is Ghost Protocol decoy + pinning shot, Normal Decoy and high instant movement speed in stealth, she could use some extra utility to compensate for her being an easier her to jump on.
And also, the slow has a 0.75 second delay before activating, meaning that it can be dodged due to the relatively small area that it has. It has the same radius as Chromie's Dragon's Breath and if Nuclear Strike is taken at lvl 16 the radius is the same as Alexstrasza's Abundance or Zeratul's Cleave.
"I meant, that giving nova such a mobility is kinda bad idea. And i also dont remember that Terran Ghosts had these."
When I came up with the idea of Transportation beacon I really just wanted another activateable ability that can help her move around the map quicker and also make her come from unexpected angles to better improve either her ganking or just overall movement. Yea it isn't something Terran Ghosts have, but I don't necessarily think it's a complete stretch from what Terran technology is. Terrans have Hyperions that can jump through places, I don't think a teleportation pad/beacon is a big strectch technology wise.
"Fast Reload is really bad, because missing one of the shots just ruins it. Current one gives you more value imo."
I thought it would be fun to change the talent from being reset on kill to reset if you can more of your shots. But in this case I do think you're right, so I changed it back to how it originally was. (But it's not 'really bad' because you would still get the reset off 2 shots with the 40 sec cd reduction per shot.)