So, what have I actually done to Nova?
1) Increased her uptime, while solidifying her identity as someone who fixates her damage onto a single important target, at the cost of forcing her to make her intentions known ahead of time, reducing her frustration factor.
2) Enhanced her ability to play as a long range 'Sniper', without overly cementing her in that role. Players will sometimes look for a chance to land Q, wait until stealth happens, then finish the foe off with a long range blast from afar. Her foes will still have more time than before to run away to freedom.
3) Made Holo Decoy an ability with more skill expression and immediate practicality, and while it is still very different, it didn't require as extreme a change to their functionality or Nova's identity as many other reworks.
4) Given Nova some reasonably powerful laning options, without making it something she can turn into a dedicated role.
5) Given Nova an interesting gameplan in teamfights, where she's forced to find opportunities to land a shot against the same target twice, which may not happen that often, especially against her usual pray. But with only 4 seconds between each shot, it's not too big a deal if she's forced to change target.
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