One in the Chamber: After using an Ability, your next Basic Attack deals 80% additional damage.
Snipe Master: Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 5%. Stacks up to 10 times and reduces the cooldown of Snipe by 3 seconds. All stacks are lost if Snipe fails to hit any target.
Omega Protocol: Holo Decoy no longer has a cooldown. The mana cost of Holo Decoy doubles for each active decoy.
Ghost Recon: Gain 50% move speed while cloaked, 50% more sight range and the ability to see over terrain. Permanent
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