Nova - Rework by Zenuf

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Nova - Rework

By: Zenuf
Last Updated: Feb 2, 2016
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Nova - Rework

Talents

Level 1

Tactical Espionage: While Cloaked, Nova gains 4 mana per second

Explosive Round: Snipe does 50% damage in an area near the impact.

Long Shot: Increase the cast range of Pinning Shot by 30%. Pinning Shot also increases your next Basic Attack range by 30%

Remote Delivery: Increases Holo Decoy cast range by 100% and its sight range by 50%

Level 4

Perfect Shot: Hitting an enemy hero with Snipe refunds 50% of Snipe's mana cost. Killing an enemy hero with snipe refunds 100% of Snipe's mana cost.

Taser Rounds: Increases the duration of Pinning Shot's slow to 4 seconds.

Convincing Decoy: Holo Decoy's Pinning Shot now slows, Holo Decoy's Snipe and Auto Attack can dismount and interrupt enemies as if they did damage.

Covert Ops: Increases Pinning Shot's slow by 2% for every second that Nova is Cloaked, to a maximum of 70%. Bonus fades when Nova is un-Cloaked for 1 second.

Level 7

One in the Chamber: After using an Ability, your next Basic Attack deals 80% additional damage.

Snipe Master: Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 5%. Stacks up to 10 times and reduces the cooldown of Snipe by 3 seconds. All stacks are lost if Snipe fails to hit any target.

Omega Protocol: Holo Decoy no longer has a cooldown. The mana cost of Holo Decoy doubles for each active decoy.

Ghost Recon: Gain 50% move speed while cloaked, 50% more sight range and the ability to see over terrain. Permanent

Level 13

Double Tap: Pinning Shot now has 2 charges.

Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Adaptive Nanobots: After taking a Basic Attack from an enemy Hero, nanobots will reduce the next Basic Attack damage from that hero by 50%. Nanobots fade after 5 seconds.

Advanced Cloaking: Remaining stationary in cloak reduces your "shimmer" and heals you for 4% of your health per second.

Level 16

Feedback: Dealing damage to a Holo Decoy reflects 50% of Basic Attack damage back to the attacker and 20% of Ability Damage.

Perfect Shot: Snipe has 400% increased range. Increases damage dealt based on distance traveled, up to a maximum of +200% damage.

Crippling Shot: Enemies hit by Pinning Shot become Vulnerable, taking 25% increased damage for the duration of the slow.

Tracer Rounds: Your Basic Attack no longer deals damage and no longer breaks cloak. Enemies hit with your Basic Attack are revealed for 8 seconds.

Level 20

Fast Reload: Triple Tap's cooldown is reset if it kills an enemy Hero.

Precision Barrage: Precision Strike holds 2 charges with a short cooldown.

Rewind: Activate to reset the cooldowns of your Basic Abilities.

Holo Projection: Activate to swap location with targeted Decoy. This ability does not break stealth.

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