Level 1
[Trait] Ghost Protocol
Activate Tactical Cloak to instantly gain Stealth and become Unrevealable for 1 second.
[Trait] Apollo Suit
Tactical Cloak's movement speed bonus is increased to 20%.
Nova regenerates 2 mana per second while Tactical Cloak is active.
[W] Rangefinder Oculus
Increases Pinning Shot's range by 2.
Casting Pinning Shot increases the range of Nova's next basic attack within 4 seconds by 2.
[Passive] Scouting Visor
Nova's vision range is increased by 3.
After remaining stationary for 2 seconds, Nova can see through terrain while she remains stationary and for 3 seconds after she next moves.
Level 4
[W] Covert Deployment
After being cloaked for 5 seconds, Nova's next Pinning Shot within 1 second of exiting stealth slows its target by 60% and costs no mana.
[E] Rapid Projection
Reduces the cooldown and mana cost of Holo Decoy by 50%.
[E] Holo Stability
Increases the duration and cast range of Holo Decoys by 100%.
[Active] Dominate
Activate to instantly defeat any neutral or enemy non-Elite mercenary or convert an enemy minion to your team.
Level 7
[Basic Attack] Anti-Armor Shells
Nova's basic attacks ignore armor and reduce armor by 10 for 3 seconds.
Increases basic attack damage by 250% but also reduces basic attack speed by 60%.
[Basic Attack] One in the Chamber
After hitting an enemy with Snipe or Pinning Shot, Nova's next basic attack within 2 seconds deals 70% additional damage.
Casting Snipe or Pinning Shot instantly resets Nova's attack period.
[Q] Sharpshooter
? Quest: Hitting an enemy Hero with Snipe increases its damage by 15%, up to 75%.
If Snipe fails to hit any enemies, all stacks of Sharpshooter are lost.
[Passive] Ambush
While Tactical Cloak is active and within 3 seconds of exiting stealth, Nova gains 30% increased damage.
This bonus is lost if Nova takes damage.
Level 13
[Trait] Ionic Force Field
After being cloaked for 1 second, Nova gains 300 shields and 25 armor that lasts until the shield is destroyed.
[Q] Railgun
Increases Snipe's range by 3 and width by 0.25.
Snipe now travels instantly and pierces all enemies in its path.
[Q] Explosive Round
Snipe explodes if it hits an enemy, dealing 100% of its untalented damage to all nearby enemies.
[W] Double Tap
Pinning Shot gains a second charge with a 2 second cooldown between uses.
Increases Pinning Shot's cooldown by 2 seconds.
Level 16
[Q] Perfect Shot
Hitting an enemy Hero with Snipe reduces its cooldown to 3 seconds and refunds its mana cost.
[W] Crippling Shot
Pinning Shot reduces its target's armor by 20 for for 2 seconds.
[E] Lethal Decoy
Holo Decoys now deal 40% of Nova's untalented damage and can inflict fatal damage.
Level 20
[Trait] Exfiltration Module
Reduces the cooldown of Tactical Cloak by 1 second.
Tactical Cloak's movement speed bonus is increased to 40% for the first 2 seconds, then decays down to normal over the next 2 seconds.
[E/Passive] Wild Ghost Chase
Holo Decoy now has 2 charges and Decoys no longer take double damage.
Whenever Tactical Cloak activates, a Holo Decoy is spawned at Nova's location. This effect has a 10 second cooldown and can be toggled.
[R1] Fast Reload
The cooldown of Triple Tap is reset if its target dies within 1 second of being hit by it.
[R2] Precision Barrage
Precision Strike now has 2 charges with a 3 second cooldown between uses.
Each enemy Hero hit by Precision Strike reduces its cooldown by 20 seconds, down to a minimum of 5 seconds.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments