Nozdormu by Smegumeme

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Nozdormu

By: Smegumeme
Last Updated: Apr 14, 2021
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Nozdormu

The Timeless One

Nozdormu is the Aspect of the Bronze Dragonflight, a master of time who is capable of performing multiple tasks and roles on the battlefield with his diverse kit filled with different utilities. Nozdormu specialises in being highly adaptable against the enemy team as helping fulfil whatever is lacked on his own team.


Difficulty - Very Hard


Nozdormu is a Mage that doesn't specialise in any specific category, and can choose talents to appropriately control how he is played similar to Varian, but with a larger variety of what he is capable of doing. Nozdormu will take a while to understand his vast library of talents in order to understand what way you should design your build depending on what heroes are on the enemy team and how you will need to deal with them. Nozdormu isn't a capable combatant on his own however and he primarily sets up engages and helps control teamfights with supportive utility, working best when assisted by his allies.

Nozdormu's basic attack is a low damage ranged basic attack which fires two projectiles each basic attack, essentially hitting twice. The damage is still low none-the-less. He also has more health than the average mage, having near to 2000 health by default, however he can still be easily killed without allied protection.

This is my first ever Hero Concept, please tell me if you think it's good.

Combat Trait

1
Aspect of Time
Nozdormu is completely immune to slow effects, and Nozdormu's slow effects can slow Unstoppable targets for half the slow amount and duration. Additionally, Nozdormu gains his Level 4 and 7 talents one level earlier.

Primary Abilities

1
Sand Breath
Cooldown: 6 Seconds
Costs 30 Mana


Nozdormu casts a dragon's breath imbued with the sands of time in a cone in front of him, dealing a very small amount of damage to enemies. Allies hit are given a shield which is larger depending on the amount of damage dealt. Shield lasts for 2.5 seconds or until broken and cannot stack.
2
Sand Vortex
Cooldown: 13 Seconds
Costs 60 Mana


Nozdormu places a Sand Vortex on himself or a friendly ally, slowing adjacent enemies by 3% which increases up to 18% the longer they remain within it. If the Sand Vortex is placed on a friendly ally, they gain a bonus 4% movement speed with an extra 2% for every enemy hero being slowed by the Sand Vortex. Sand Vortex lasts for 4 seconds.
3
Bronze Blessing
Cooldown: 14 Seconds
Costs 50 Mana


Nozdormu places a blessing on a friendly Allied Hero, generating a small shield over the next 4 seconds. At the end of the duration, all shields generated by the blessing are rapidly converted to health over the duration of 1 second. Nozdormu can basic attack the allied hero applied with the blessing which will apply extra shields equal to 60% of the damage. An Allied Hero can only have one Bronze Blessing at a time.

Secondary Abilities

1
Bronze Whelpling
Cooldown: 45 Seconds
Requires Level 3 Talent 'Teaching the Newborns'

Summons a whelpling at the target location. This ability is global and can be targeted anywhere with vision. The whelpling will collect any nearby experience globes and will last for 240 seconds or until killed. Only one whelpling may be active at a time. Whelplings require 4 basic attacks from an enemy hero to be destroyed.

Cooldown speed is doubled if there is no whelpling currently active.
2
True Time Stop
Cooldown: 120 Seconds
Requires Level 20 Talent 'End Time'

Freeze time and completely Stop everything except Nozdormu for 2 seconds.

Heroic Abilities

1
Power of Eons
Cooldown: 75 Seconds
Costs 160 Mana


Nozdormu transforms into a dragon at the current position he is standing over 0.75 seconds. After transforming, Nozdormu will remain stationary and continually blast a powerful beam concentrated downwards at the targeted area. Nozdormu gains 25 armour, 35 spell armour and is unstoppable while transformed. Sand Vortex and Bronze Blessing can be cast during this, and cost 50% less mana.

Reactivate the ability to cancel it early.

Passive: Sand Breath deals 65% increased damage to enemies, and deals 200% increased damage to enemy heroes.
2
Sandstorm Start-up
Cooldown: 65 Seconds
Costs 90 Mana


Nozdormu transforms into a dragon over 0.75 seconds, greatly flapping his wings before transforming back. All nearby enemies are pushed away from Nozdormu and a sandstorm is created around the location the ability was cast, slowing enemies within it. The sandstorm disappears after 15 seconds, or will disappear if Nozdormu leaves the sandstorm for longer than 2 seconds.

Passive: The size of the Sand Vortex is increased if the target applied with Sand Vortex is either within a sandstorm or is hit by Sandstorm Start-up's knockback.
3
Eternal Slumber
Cooldown: 100 Seconds
Costs 200 Mana


Nozdormu transforms into a dragon and falls into a slumber, becoming unable to move, attack or cast abilities while in slumber. Nozdormu gains 25 armour, 35 spell armour, is unstoppable and has greatly increased health regeneration while in his slumber. Nozdormu remains in his slumber for 6 seconds, and is silenced for 3 seconds after waking up. Basic ability cooldowns also recharge 200% faster while in slumber.

Reactivate the ability to wake up early. Being stunned by an enemy will awake Nozdormu early, however the silence upon awaking only lasts for 1.5 seconds.

Passive: Nozdormu gains his Level 13, 16 and 20 talents one level earlier.

Talents

Level 1


Bronze Reputation - Allies gain their level 4 talent one level earlier.
Aegis of Eons - Nozdormu's maximum health is increased by 25%. Hitting enemy heroes with basic attacks or Sand Breath heal Nozdormu.
Kindhearted Aspect - Bronze Blessing now has two charges. Additionally, basic attacking allied heroes with a blessing now grants shield equal to 75% of the damage.
Magical Entity - Shielding allies reduces Sand Vortex's cooldown. Sand Breath's cooldown is reduced by 1 second, and Sand Vortex costs 10 less mana.
Future Preparation - Heroic Ability cooldown is reduced by 25 seconds, and costs 25% less mana.

Level 3


Teaching the Newborns - Gain the Bronze Whelpling ability, a passive dragon that can be summoned globally to anywhere with vision that will passively collect nearby experience globes and grant vision in the area.
No Time To Waste - Sand Vortex and Bronze Blessing have increased range, and their cooldowns reduced by 2 seconds.
Huff and Puff - Sand Breath now has two charges.
Too Soon? - Gain the benefits of all Level 3 talents at Level 20.

Level 6


Guardian Aspect - Bronze Blessing's shield generated is increased if the target is near to Nozdormu. Additionally, Bronze Blessing grants 8 armour and spell armour.
Time Heals All Wounds - Nozdormu's healing is increased by 20%. Additionally, Nozdormu's respawn timer is reduced by 20%.
Watch Your Step - Sand Vortex now deals damage and can be placed on enemy Heroes. Sand Vortex deals bonus damage to minions and mercenaries.
Breath In and Out - Sand Breath's cooldown is reduced by 2 seconds for every enemy hero hit.

Level 13 (12 with Eternal Slumber)


Time Saver - Nozdormu and Allies have 5% increased mount speed.
Hero of Time - Nozdormu gains 10 armour and spell armour, and increased basic attack damage.
Aspect's Presence - Nozdormu can apply Bronze Blessing to himself, and is immune to silence.
The Great Dunes - Applying Sand Vortex to an Allied Hero now also places a Sand Vortex on Nozdormu.

Level 16 (15 with Eternal Slumber)


Sand Trap - Hitting an enemy hero that is slowed by at least 15% by Sand Vortex with Sand Breath will root them for 1 second. Has an 12 second cooldown per enemy hero.
Frontline Mage - Nozdormu gains 500 health, and receives 12% increased healing.
Dragon Slayerer - Whenever Nozdormu dies, the enemy that killed Nozdormu has their armour reduced by 10 and are slowed by 20% for 4 seconds.
In The Endgame - Gain Level 20 talent now.

Level 20 (19 with Eternal Slumber, 16 with In The Endgame)


End Time - Gain the True Time Stop ability, which time stops everything on the battlefield except Nozdormu for 2 seconds.
Time Goes On Forever (Requires Power of Eons) - Power of Eons can now be channelled indefinitely.
Cover Your Eyes - (Requires Sandstorm Start-Up) - Enemies hit by Sandstorm Start-up's initial knockback are blinded for 1.25 seconds. Enemies that stand in the sandstorm created or are hit by Sand Breath have the blind duration reset. Sandstorm Start-up's cooldown is also reduced by 7 seconds.
Knowledge of Ages - Nozdormu can now see through walls, inside any bushes within his vision range and nearby stealthed enemies are revealed. Nozdormu additionally gains 1 spell armour for every nearby allied hero.
Plot Twist - Reset all of your talents but are unable to pick a new Level 20 talent.

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