Nyami's resource is "Souls" which she gains passively for being in the fray of battle.
Soulbinder Nyami twists the spirits of fallen Auchindoun partisans into weapons of her own will. She can twist the spirits and souls of enemies to crush them, or turn them into the ultimate weapon.
Soulbinder Nyami is a Melee assassin who focuses dealing sustained damage to the enemy team by buffing her autoattacks and minions.
Role: Melee Assassin
Note: (I understand that in WoW and in general most priests, light or shadow, are ranged spellcasters, but I feel that it would be much more interesting if she was more of a warpriest...like a spell breaker, or an elemental shaman. I hope you can agree with how I designed my Nyami concept. :) )
Hard Difficulty Health: 920 (+150 per level) (2 regened every sec, +1 every level) Basic Attack: 49 +(11 per level) Attack Speed: 1.25 Souls: 100
Combat Trait
1
Siphon Soul
Soulbinder Nyami passively siphons the souls of enemies for every second she's in combat. 2.5 souls for every second she drains an enemy. Deals no damage. For every soul she has 0.50% more damage, up to a maximum of 100 souls. She loses 5 souls for every second she isn't in combat.
Primary Abilities
1
Soul Tendril
Twists the souls of Fallen Draenei, forming multiple tendrils of shadow at a location which deal moderate damage and slow. 10 sec CD, 25 Souls. 30 damage+5 damage per level.
2
Rip Soul
Nyami rips the soul from an enemy, granting her 20 souls and summoning an Auchindoun Spirit to fight for her. 12 sec CD (25% health and damage of target affected by Rip Soul)
3
Spirit Link
Nyami summons a spirit adjacent to her that has a spirit link between them (visually just a purple line) that does damage to any enemies who cross through it. 14 Sec CD
20 souls 40 Damage+ 11 per level
Heroic Abilities
1
Soul Monstrosity
Soulbinder Nyami twists the soul of an enemy hero, disabling them and turning them into a shadowfiend for 7.5 seconds or until killed. Cooldown does not begin until Soul Monstrosity is killed.
1000 health +120 per level, 60 damage +15 per level
90 sec CD, 50 souls.
2
Abberation of Death
Spiritbinder Nyami uses all of her souls (+1% damage and health per soul) to turn herself into an Abberation with increased health and damage (based on souls) and 25% higher ability power for 7.5 seconds. Cooldown does not start until you exit your Abberation or until you die. 50 souls 75CD
Tier 1 Talents (Level 1)
Sweet...Succulent Souls.
Gain 3% health for every 15 souls you collect.
Seasoned Marksman
Cojurer's Pursuit
Broken Spirit
Every time you use Rip Soul it reduces the cool down of all your non-heroic abilities by 2.
Tier 2 Talents (Level 4)
Gathering Power
Envenom
Spirit Hammer
Auchindoun Spirits from Rip Soul deal 20% more damage.
Vampiric Assault
Tier 3 Talents (Level 7)
Follow Through
First Aid
Spirit Bond
Spirit Link heals you for 25% of the damage done.
Together As One
While Auchindoun Spirits are alive your basic attacks deal 25% more damage.
Tier 4 Talents (Level 10)
Soul Monstrosity
Soulbinder Nyami twists the soul of an enemy hero, forcing them to become a shadowfiend for 25 seconds or until killed that deals damage to the enemy team.
1000 Health +120 per level, 60 damage +15 per level.
90 sec CD, 50 souls.
Abberation of Death
Spiritbinder Nyami uses all of her souls (1% damage and health per soul) to turn herself into an abberation with increased health and damage (based on souls) and 25% higher ability power for 15 seconds. 50 Souls 75 sec CD
Tier 5 Talents (Level 13)
Giant Killer
Spirit Shield
Rip Soul grants you a shield equivalent to 15% of your health.
Soul Grip
Soul Tendril now immobilizes enemies instead of slowing.
Burning Rage
Tier 6 Talents (Level 16)
Berserk
Stoneskin
Crushing Soul
Rip Soul now summons 2 Auchindoun spirits, but only gives you 10 souls.
Last Hope
Spirit Link has it's cost reduced by 50%.
Tier 7 Talents (Level 20)
Fury of the Storm
Bolt of the Storm
Soul Amalgamation
Soul Monstrosity has a soul aura that deals damage equivalent to 2% of an enemy's health and has 25% more health.
Ultimate Power
Abberation of Death now gives you 2% damage and health for every soul but has a 90 sec CD.
The shadowfiend is basically a 25 seconds disable. Sounds quite a bit too strong, in my opinion. You may say the cost balances it, but I say a 25 second disable on a hero that even turns the hero into a weapon for you to use, and at a 90 seconds cooldown? I wouldn't even START thinking about taking the other heroic ability, simply because that one is just too good to give up, and unless you're Li Li or something, you don't want that in a hero.
How does crushing soul and broken spirit interact? Cause right now Crushing soul just sounds like a much less good version of Broken spirits -- It does the same thing, but reduces the amount of souls you gain from the ability.
Other than that, I like the concept a lot!
First of all, thank you for looking at and appreciating my concept, and secondly, you're totally right about the crushing soul/broken spirit. I wasn't even thinking about it when I made it, and I'll most definietly fix that. Also, about the Shadowfiend, I do agree the time is quite long and I will make sure to change that as well. ♥~Panda
The shadowfiend is basically a 25 seconds disable. Sounds quite a bit too strong, in my opinion. You may say the cost balances it, but I say a 25 second disable on a hero that even turns the hero into a weapon for you to use, and at a 90 seconds cooldown? I wouldn't even START thinking about taking the other heroic ability, simply because that one is just too good to give up, and unless you're Li Li or something, you don't want that in a hero.
How does crushing soul and broken spirit interact? Cause right now Crushing soul just sounds like a much less good version of Broken spirits -- It does the same thing, but reduces the amount of souls you gain from the ability.
I really like this concept, I loved fighting Nyami back in the Auchidoun dungeon in WoD. The only thing I'm confused on is her R-1 Soul Monstrosity. When you say "twists the soul of an enemy hero, forcing them to become a shadowfiend for 25 seconds or until killed that deals damage to the enemy team" what exactly do you mean by that?
Does the target enemy hero become the Shadowfiend, or their soul come fourth to become the shadowfiend?
First of all, thank you for liking and looking at my concept, and secondly, they turn into the shadowfiend. I'll clarify that in the description. ♥~Panda
I really like this concept, I loved fighting Nyami back in the Auchidoun dungeon in WoD. The only thing I'm confused on is her R-1 Soul Monstrosity. When you say "twists the soul of an enemy hero, forcing them to become a shadowfiend for 25 seconds or until killed that deals damage to the enemy team" what exactly do you mean by that?
Does the target enemy hero become the Shadowfiend, or their soul come fourth to become the shadowfiend?
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The shadowfiend is basically a 25 seconds disable. Sounds quite a bit too strong, in my opinion. You may say the cost balances it, but I say a 25 second disable on a hero that even turns the hero into a weapon for you to use, and at a 90 seconds cooldown? I wouldn't even START thinking about taking the other heroic ability, simply because that one is just too good to give up, and unless you're Li Li or something, you don't want that in a hero.
How does crushing soul and broken spirit interact? Cause right now Crushing soul just sounds like a much less good version of Broken spirits -- It does the same thing, but reduces the amount of souls you gain from the ability.
Other than that, I like the concept a lot!
First of all, thank you for looking at and appreciating my concept, and secondly, you're totally right about the crushing soul/broken spirit. I wasn't even thinking about it when I made it, and I'll most definietly fix that. Also, about the Shadowfiend, I do agree the time is quite long and I will make sure to change that as well. ♥~Panda
How does crushing soul and broken spirit interact? Cause right now Crushing soul just sounds like a much less good version of Broken spirits -- It does the same thing, but reduces the amount of souls you gain from the ability.
Other than that, I like the concept a lot!
I really like this concept, I loved fighting Nyami back in the Auchidoun dungeon in WoD. The only thing I'm confused on is her R-1 Soul Monstrosity. When you say "twists the soul of an enemy hero, forcing them to become a shadowfiend for 25 seconds or until killed that deals damage to the enemy team" what exactly do you mean by that?
Does the target enemy hero become the Shadowfiend, or their soul come fourth to become the shadowfiend?
First of all, thank you for liking and looking at my concept, and secondly, they turn into the shadowfiend. I'll clarify that in the description. ♥~Panda
Does the target enemy hero become the Shadowfiend, or their soul come fourth to become the shadowfiend?