Nythera by TipsyJoker

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Nythera

By: TipsyJoker
Last Updated: Dec 14, 2015
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Nythera

Holy Priest of Silvermoon City

A holy healer who can mend multiple allies and even heal from beyond the grave.

Combat Trait

1
Holy Spirit
Holy Spirit

The priest can change between chakras to vary ability versatility.
Upon death the priest becomes the Spirit of Redemption for 10 seconds. The spirit cannot move, attack or be attacked but while in this form the Priest can heal nearby allies, when the effect ends the priest dies.
2
Z (Sanctuary)
Chakra: Sanctuary
60 second shared Chakra cooldown, No Mana Cost, Instant Cast.

Healing heroes reduces the cooldown of Circle of healing by 1 second per hero healed.
3
Z (Serenity)
Chakra: Serenity
60 second shared Chakra cooldown, No Mana Cost, Instant Cast.

Causes your single target healing spells to refresh the duration of your renew.

Primary Abilities

1
Q (Sanctuary)
Circle of Healing
12 Second Cooldown, 40 Mana, Instant Cast.

Heals up to 3 injured allies nearby the target for 207.3 (+4% per level)
2
Q (Serenity)
Renew
10 Second Cooldown, 30 Mana, Instant Cast.

Heal an ally for 73.8 (+4% per level) health and an additional 248.9 (+4% per level) health over 12 seconds.
3
W (Sanctuary)
Holy Word: Sanctuary
15 Second Cooldown, 50 Mana, Instant Cast.

Place a holy circle on the ground for 10 seconds to heal all allies within it for 79.42 (+4% per level) every 2 seconds.
4
W(Serenity)
Holy Word: Serenity
10 Second Cooldown, 40 Mana, Instant Cast.

Heal a friendly target for 187.1 (+4% per level) and increase the amount of healing on the target by 25% for 6 seconds.
5
E (Sanctuary)
Prayer of Mending
20 Second Cooldown, 80 Mana, Instant Cast.

Place a spell on a Ally hero that heals them for 145.7 (+4% per level) the next time they take damage. When the damage occurs, prayer of mending jumps to a nearby ally within an area. Jumps up to 5 times and lasts 10 seconds between each jump.
6
E (Serenity)
Holy Fire
5 Second Cooldown, 20 Mana, Instant Cast.
Consume the enemy target in Holy flames that cause 53.8 (4% per level) damage and an additional 13.1 (+4% per level) damage over 5 seconds.

Heroic Abilities

1
R (Heroic)
Leap of Faith
90 Second Cooldown, 100 Mana, Instant Cast.

Pulls an ally hero to your location and increases your next non-periodic heal by 50%.
2
R (Heroic)
Cascade
40 Second Cooldown, 100 Mana, Instant Cast.

Launch a holy bolt that grows in power with distance, healing an ally for up to 117.4 [min of 93.9] (4% per level) and then bounce to additional allies 4 times. Each time it bounces, it splits into 2 bolts. Cascade will always target the lowest health heroes. If only one hero cascade will bounce between the priest and the target.

Stats, Pros and Cons

Stats
Health
890 (+148 per level)
Health Regen
1.7379 (+0.316 per level)


Mana
500 (+10 per level)
Mana Regen

3 (+0.098 per level)
      

Attack Speed
1.01 per second
Attack Damage
 
     
61 (+9 per level)

Pros and Cons

- Strong Heals

- Strong AoE and Single Target Healing Capabilities
- Good Range

- No CC unless talented
- No Escapes
- Depending on Chakra, long cooldowns

Talents

Level 1 Talents

Enhanced Chakras Reduce Chakra Cooldowns and Spirit duration.
Reduces the cooldown on your Chakras by 20 seconds but also reduces Spirit of Redemption duration by 3 seconds.

Power Word: Solace Holy Fire becomes Power Word: Solace increasing its effects.
Replace Holy Fire with Power Word: Solace. Power Word: Solace now restores 2% mana and also lowers its mana cost by 10 mana.

Holy Lightwell Activate to place a Holy Lightwell that heals nearby allies.
Activate to place a Holy Lightwell near an ally hero that heals allies in an area for 1.95% of their max Health every second for 10 seconds.

Embracing Light Increased the size of Power Word: Sanctuary by 20%.
Increase the area of effect size of Power Word: Sanctuary by 20%.

Unstable Serenity Power Word: Serenity now damages enemies near the target.
Power Word: Serenity now deals 75.9 (+4% per level) damage to the 2 closest enemies near the target.


Level 4 Talents

Closed Circle Increase the healing of Circle of Healing by 25% but only heals 2 allies.
Increase the total healing of Circle of Healing by 25% but it now only effects 2 nearby allies instead of 3.

Renewing Presence Renew now restores mana for every time it is refreshed.
Renew will now restore 20 mana each time it is refreshed.

MOAR Mending Increases Prayer of Mending's bounce healing amount for additional cost.
Increases Prayer of Mendings bounce healing amount by 20% and adds an additional bounce but also increases its cost by 20 mana.

Fire Hazard Holy Fire now effects nearby enemies for reduced damage.
Holy Fire now deals 50% of damage to nearby enemies around the target.


Level 7 Talents

Purify Activate to remove all stuns, roots, silences and slows from the target.
Activate to remove all stuns, roots, silences, and slows from the target and reduce the duration of their reapplication by 50% for 2 seconds.

Focused Will Upon taking damage reduce ability damage by 15% for 2 seconds.
Upon taking damage from any source the priest receives 15% reduced from basic abilities for 2 seconds. 50 second cooldown.

Sacred Sanctuary Chakra: Sanctuary now also increases mana regeneration.
When active Chakra: Sanctuary will increase mana regeneration by 10%.

Peaks of Serenity Chakra: Serenity now also increases vision radius.
When active Chakra: Serenity will now increase vision radius by 15%.


Level 10 Talents

Leap of Faith Pull an ally hero to your location and increase healing.
Pull an ally hero to your location and increases your next non-periodic heal by 50%.

Cascade Launch a holy bolt that grows in power with distance.
Launch a holy bolt that grows in power with distance, healing an ally for up to 117.4 [min of 93.9] (4% per level) and then bounce to additional allies 4 times. Each time it bounces, it splits into 2 bolts. Cascade will always target the lowest health heroes. If only one hero cascade will bounce between the priest and the target.


Level 13 Talents

Twist of Fate Receive bonus healing and damage after healing a low health hero.
After healing a hero below 25% health, you deal 15% increased damage and healing for 5 seconds. 30 second cooldown.

Judgement of the Light Auto Attacks now slow enemy movement.
Auto Attacks now slow enemy movement by 25% for 0.5 seconds.

Power Word: Fortitude Nearby allied heroes have increased health.
Nearby allied heroes have their health increased by 5% of the priests total health.

Shrink Ray Activate to reduce an enemy heroes damage and speed.
Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.


Level 16 Talents

Angelic Feather 15 second cooldown. Total of 3 charges. Instant Cast
Place a feather at a target location, granting the first ally to walk through 40% movement speed for1 second. You can have up to 3 feathers placed at one time.

Power Infusion Activate to reduces cooldowns and mana costs.
Activate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds.

Desperate Prayer Automatically heal when at low health.
When the priest falls below 20% health automatically receive a heal equal to 10% of your maximum health.

Mind Bender Create a mindbender to attack the target and restore mana.
Create a mindbender with 50% of the priests health to attack the target for 7.4 (+4% per level) and restore 3% of total mana every time the mindbender attacks.


Level 20 Talents

Angelic Wing-man Pull an additional hero and grant damage reduction.
You can pull a second friendly hero to your location within 10 seconds of the first cast, heroes pulled take 25% less damage from all sources for 3 seconds.

Cascading Calamity Cascade now sends out a second bolt to damage enemies.
Cascade will now send a second bolt out to the closest enemy to the friendly target. dealing 110.9 (+4% per level) damage and then bounce to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. Cascade will always target the lowest health heroes.

Psychic Scream Let out a psychic scream to cause enemies to flee.
Let out a psychic scream, causing the 2 nearest enemy heroes to run in fear for 2 seconds.

Storm Shield Activate the shield nearby allied heroes.
Activate to give all nearby allied heroes a shield for 20% of their max health for 3 seconds.

WIP

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