Level 1
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Hunger: Unstable Materia consumes 2% of actual mana
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Thirst: Moam regenerates 30% of spell's mana
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Concentration: While in Mana Form, mana regeneration is increased
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Mania: Black Winds mov. bonus is increased by 50% after 10 seconds of non-combat time or at hall of storms
Level 4
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Mana Shell: Mana shield consumes 10% less mana
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Control: Major Arcane Explosion explode only once but has 3 charges
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Extra Charge: Anti-Mana Blast generates 2 extra mana charges
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Loud Tempest: Nether Tempest also silences enemies for 1 second
Level 7
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Unstable Form: Activate to swap form for 3 seconds. Can swap form Mana to Statue and vice-versa. Can't be used while Normal Mode.
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Overload: Major Arcane Explosion area is increased
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Lighting: Nether Tempest grants allies mov. speed
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Desestabilize: Anti-Mana Blast reduces spell armor by 10.
Level 13
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Improved Mana Shield: Mana shield is larger and applies in area close to Moam, protecing allies inside it.
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Arcane Implosion: Major Arcane Explosion draws enemies closer to Moam.
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Force Explosion: Major Arcane Explosion pushes enemies.
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Improved Anti-mana: Anti-Mana Blast deals extra damage per enemies point of mana.
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Nether Storm: Nether Tempest area of effect and duration are increased.
Level 16
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Null Dimension: Activate to send an ally into the Null Dimension, being unnable to be targeted or target. Can still use spells and can still be affected by AOE damage. Can pass through units and walls. Lasts 3 seconds.
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Null field: Activate to create a null area around Moam, slowing and silencing enemies inside it.
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Null Shield: Mana shield now also applies against basic attacks
the trait is kinda cho'gall like (with armor and spell damage increase and reduce)
Q: O.K, feels like Kealt'has' living bomb and Ragnaros' blast wave combined but affects on spell power and not on moving speed
W: Is this around Moam? or a target of choice? feels, again, like Kealt'has' living bomb or like Probios' warp rift.
E: Damage based on mana usage, but I feel that most mages in team fights have low mana or medium in percentage to their max, maybe switch that?
R1: What does it do? make them stasis? silenceing them? tell me and I will answer this
R2: Nice, feels like Genji's deflect but in abilities only and copy them into the coster, nice!
D: it's indeed similar to Cho'galls! The difference here is that Cho'Gall can chose when to switch while Moam can't. Also, his is very dependant on mana and can recover it from receiving attacks, so he must manage it, trading damage and health for mana somtimes.
W: is around Moam. It is designed so he will stay close to backline allies and body block to protect them, so this ability has a more defensive utility. While moam has more defense than other mages, he is still a mage and can die easily, so he won't be diving to use it but if anyone reach him he will go "best defense is a good attack".
E: I'm really not sure about this one, I wanted to interact with enemies mana somehow but don't wanna touch the "mana burn" mechanic. I'm thinking about different possibilities to do that, any idea is appreciated :D
R1: I'm adding more details to it, right now it's more flavor text, right? I'll edit it with more technical info! Thanks for pointing that out!
R2: While genji benefits from fast attacks, this one benefits from a single powerful attack, like Hinterland Blast or PyroBlast.