Monks are sacred warriors who channel divine power through sheer force of will. Healing waves, mantras of protection and attacks empowered with holy might are all within their purview.
Combat Trait
1
Spirit
Use Spirit instead of Mana, which is gained by dealing damage and replenished over time.
Primary Abilities
1
Breath of Heaven
Spirit 40
Cooldown 8 seconds
A blast of divine energy heals you and neaby allies for 40 (+10 per level).
2
Crippling Wave
Spirit: 50
Cooldown: 12 seconds
Deal 35 (+7 per level) damage in a cone. Enemies hit are slowed by 20% for 3 seconds.
3
Exploding Palm
Spirit: 60
Cooldown: 9 seconds
Cause an enemy to Bleed for 120 (+10 per level) damage over 6 seconds. If the enemy dies while bleeding, it explodes and deals 240 (+20 per level) damage to all nearby enemies.
Heroic Abilities
1
Inner Sanctuary
Spirit 50
Cooldown 70 seconds
Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 25% for all allies inside.
2
Seven-Sided Strike
Spirit 50
Cooldown 90 seconds
Dash rapidly between nearby enemies, dealing 7 strikes for 170 (30 + 7 per level) damage each.
Talents
Level 1
Mantra of Salvation
You and nearby allies gain a 10% ability damage reduction.
Mantra of Retribution
You and nearby allies deal 20% of your basic attack damage when getting hit.
Mantra of Healing
You and nearby allies increase your Health Regeneration by 10%
Mantra of Conviction
Nearby enemies take 5% increased damage.
Level 20
Empower Mantra
Cost: 20 Spirit
30 seconds cooldown
Activate to increase Mantra effect by 100% for 3 seconds.
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