"When my life was ended upon the rocks, I had no clue what the afterlife held for me. The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off. They returned and re-lit the flame, but Old Murk-Eye coerced the weaker-minded murlocs to raid the Lighthouse with him once again. The second time the family was not so lucky, and before my eyes they perished helplessly."
Old Murk-Eye is believed to have started the "Murloc Invasion" (if it can be called that way) in Westfall -- that murloc has the ability to coerce other murlocs into doing his bidding, which is often why he is blamed for bringing murlocs to raid the Lighthouse of Westfall, and its coasts. Murk-Eye, in the near future, saw an endless tide of Murlocs crashing on the pityful humans of westfall, crushing gnolls, defias, wolves, kobolds and stormwind soldiers alike. Soon, it would all be murlocs. Of course, an adventurer had to come and slay him -- but a thing they forgot, is that you don't simply kill a murloc ; they're always (ALWAYS) back. It seemed weird that Old Murk-Eye would not come back on Azeroth, but now the great of that world know why : The old murloc has found new prey, and will do anything to reach his goals in the Nexus.
Now, to know what "MRGLRGLRGR AWRWLRWLRLWRLLRLRLR ARGRLGLRGL" means.
Role : Assassin Difficulty : Medium
Health : 700 (+150/level) Health Regeneration : 3 (+1/level)
Murk-Eye does not have need for trivial things like mana, for he is Murloc.
Damage : 10 (+11/level) Attack Rate : 1.30
Attack Range : Melee Damage per second : 13 (+14.3/level)
Combat Trait
1
Mutual Aid Relation
Allies near Old Murk-Eye are affected by his buffs (they get 10% of their effects) and are healed for 5% of the amount he's healed for.
Murk-Eye deals 10% more damage for each nearby ally hero, and has 10% increased health regeneration.
Old Murk-Eye's death timer is reduced by 10% for every nearby allied hero when he dies.
Primary Abilities
1
Harpoon Charge [Q]
Cooldown : 10 seconds
Old Murk-Eye charges in a medium length, straight line at great speed, dealing damage to all enemies encountered. If it hits a hero, deal 50 (+15/level) damage as well as stunning the target for 1.5 second.
2
Harpoon Launch [Q]
If Harpoon Charge does not hit a hero, you can launch your harpoon in a straight line, stopping at the first enemy hit, dealing 150 (+15/level) damage as well as slowing the target by 50% for 2 seconds. You must launch the harpoon within 1 second of finishing the charge.
Launching the harpoon reduces your auto attack damage by 50% for 2 seconds.
3
Nerglish Warcry
Cooldown : 15 seconds
Old Murk-Eye yells out loudly "MRGRLRLRLRRRRLLLGRGRLL" (that is heard map wide), buffing allies in a wide range around him, granting them +20% attack speed and +15% movement speed for 3 seconds. If they attack while the bonus is up, their first auto attack deals 20% more damage.
4
Egg Toss
Cooldown (Per Charge) : 13 seconds Charges : 3
Toss an egg, dealing 15 (+5/level) damage to a small area, as well as slowing enemiesby 20% for 1 second.
This spawns a murloc baby that takes a maximum of 1 damage, and has 3 hp. The baby will not be targetted by minions or mercenaries, but will be targetted by towers, despite dying in one cannonball. If the baby survives for 4 seconds, it transforms into a Murloc Warrior with 100 (+20/level) hp that deals 1 (+2/level) damage at an attack rate of 1.75. The Murloc pushes down the nearest lane and does not time out.
The murloc warrior gains +1 health regen per second for every nearby minion, up to a maximum of 50 regen per second. The murloc also gains +1% extra damage for every nearby minion, up to a maximum of 100% extra damage. Catapults and mercenaries give him +3% extra damage. Bosses give +40% damage and +25 health regen per second.
Heroic Abilities
1
Fraternity Call
Cooldown : 30 seconds
Old Murk-Eye calls to 5 fellow murlocs that will run around him for 10 seconds and attack nearby targets, each murloc attacking once per second and dealing 5 (+2/level) damage per attack. Murlocs have 500 (+10/level) health each. A Murloc dying decreases the cooldown of the ability by 3 seconds (timing out does not count as dying). Murlocs cannot be forced to attack a certain target unless it is the only target around Murk-Eye : They attack targets randomly.
2
Nerglish Net
Cooldown : 10 seconds
Old Murk-Eye throws a net towards an area, rooting every target in that area for 2 seconds, and slowing them by 20% for 3 seconds after the root is over. Murk-Eye deals 20% more damage to targets that are in the net.
The net affects only up to 3 targets, prioritizing heroes, and prioritizing low health over high health (in %).
First Talent Tier [Level 1]
Nerglish Regeneration
Gathering a regeneration globe increases Old Murk Eye's health regeneration by 2.0. Max of 40 stacks.
With Age comes Experience
Old Murk Eye gains +1% damage against every target for every 10 seconds he stays alive. No limit. Stacks are lost on death.
Seasoned Harpooner
Every 6 minion kills grants +1 auto attack damage. Hero kills count as 4 minion kills.
Feast on their remains
A hero kill reduces Old Murk Eye's next death timer by 5%, up to a maximum of 50% death timer reduction using this. This can go additively with your trait, and for every 1% death timer reduction Murk Eye had in surplus, he gains +1% movement speed increase for 10 seconds on resurrection.
Second Talent Tier [Level 4]
Power Throw
Increase Harpoon Launch's and Harpoon Charge's ranges by 30%. Increase the duration of the stun by 0.25 second.
...Then I took a Harpoon to the knee.
Increase the duration of Harpoon Launch's slow to 8 seconds, but make it decay by 6.25% every second.
Murloc Omelette
Increase the radius of Egg Toss' explosion by 40% and make it slow enemies for 2 seconds instead.
Bigger Lungs
Nerglish Warcry now becomes a 1 second channel, but the buff lasts for 4.5 seconds instead.
Third Talent Tier [Level 7]
Aid in DEATH
If an ally dies near Old Murk Eye, he can activate his trait to channel for 3 seconds and heal himself for 45% of his maximum health. This is on a 40 seconds cooldown.
If you die... March Again!
When Old Murk Eye dies, he instantly summons a Murloc Warrior. All Murloc Babies also instantly becomes warriors and all existing warriors are healed to 100% of their maximum health.
Ear-Splitting Cry
Nerglish Warcry deals 10 (+2/level) damage to enemies within the area and reveals their position for 1.5 seconds.
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